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2019-08-18XEEN: Implement autosave supportPaul Gilbert
2019-08-18GLK: FROTZ: Whitespace fixesPaul Gilbert
2019-08-18GLK: FROTZ: Fix creating text vs buffer windowsPaul Gilbert
2019-08-19STARTREK: Read most of the TUG mission texts from RDF filesFilippos Karapetis
2019-08-19STARTREK: Fix failed action textsFilippos Karapetis
2019-08-19STARTREK: Fix loading of some texts, and add the "text" console commandFilippos Karapetis
2019-08-18BLADERUNNER: Restore bits of dialogue for McCoy, Chew, Wallsantoniou79
2019-08-18BLADERUNNER: McCoy should face Clovis in KP07 (ClickedOnActor)antoniou79
2019-08-18BLADERUNNER: Restore bits of Guzza dialogueantoniou79
2019-08-18KYRA: LOL: Fix GCC Compiler Warning from memset UsageD G Turner
The memset call to clear the Common::Event is unecessary as all fields are cleared either directly by the class constructor or for fields which are struct/class objects, by their constructors.
2019-08-17STARTREK: Fix introduced bug in mission chain loading codeD G Turner
This needs to avoid loading when the mission is "VENG" i.e. the last mission, since there is no next mission to load and this would have loaded an invalid memory string.
2019-08-17BLADERUNNER: Remove traces of added L.MOUSE2 object in PS07antoniou79
2019-08-17BLADERUNNER: Remove aux (added) L.MOUSE2 objectantoniou79
2019-08-17BLADERUNNER: Complete Klein's annoyed behaviorantoniou79
Also restored him being at the lab past day 1 (Act 1 up to and including Act 3)
2019-08-17BLADERUNNER: Merge code for clues in PS07 original/cut versionsantoniou79
2019-08-17BLADERUNNER: Restored - Dino gets clues properlyantoniou79
He gets them from the mainframe as indicated by the game's manual
2019-08-17STARTREK: Read TUG0 description messages from the respective RDF fileFilippos Karapetis
2019-08-17STARTREK: More explicit definition of text typesFilippos Karapetis
2019-08-17STARTREK: Load all kinds of messages, and remove redundant variablesFilippos Karapetis
2019-08-17STARTREK: Allow lowercase for mission names in console commandsFilippos Karapetis
2019-08-16GLK: FROTZ: Workaround Shogun Blorb having a 0 size apal chunkPaul Gilbert
2019-08-16GLK: FROTZ: Erase correct area when switching rooms in ArthurPaul Gilbert
2019-08-16GLK: FROTZ: Properly implement os_char_widthPaul Gilbert
This fixes a memory corruption in the Arthur startup
2019-08-16GLK: FROTZ: Proper pixel precision for V5+Paul Gilbert
2019-08-16GLK: FROTZ: Only call Glk move cursor for Glk text grid windowsPaul Gilbert
2019-08-16BLADERUNNER: Restored buzzer to annoy Dino (WIP)antoniou79
2019-08-16BLADERUNNER: Added cut generic walker modelsantoniou79
2019-08-16STARTREK: Simplify screen name code and add the "actions" debug commandFilippos Karapetis
- The screen name and map name code have been merged and simplified - Some usage of SharedPtr has been adapted - Duplicate code for loading the room map has been merged - The "actions" command has been imported from the tools code - Cleanup
2019-08-15SCI: Fix builds when SCI32 disabledsluicebox
Fixes previous commit
2019-08-15SCI: Fix ECO2 Icon bar tutorialsluicebox
Fixes bug #11081
2019-08-16BLADERUNNER: Early restoration for Dino Kleinantoniou79
2019-08-16BLADERUNNER: Cleaner format in constants and init_script(partial)antoniou79
2019-08-15STARTREK: Cleanup away mission chain loading codeFilippos Karapetis
2019-08-15STARTREK: Add a consoleFilippos Karapetis
This also fixes an uninitialized pointer crash (_mapFile)
2019-08-15CRYOMNI3D: Fix Spanish compressed file sizeLe Philousophe
That was reported in forums and it's due to bad copy-paste
2019-08-14CRYOMNI3D: Add detection for English DOS/Windows CDThierry Crozat
This was reported by scoriae on the forum.
2019-08-14SCI: Fix Macintosh kDrawPic mirror flag handlingsluicebox
Fixes the KQ6 Mac peppermint cave room
2019-08-13BLADERUNNER: Prevent Replicants from despawning from the moonbusThanasis Antoniou
All Replicants get a new goal now inside the moonbus, and movement flush This is to prevent earlier scripts that had them "walking around" from kicking in (this was mainly a bug for the twins) but is applied to everyone (except Clovis and Sadik) for conformance
2019-08-13COMMON: Move Lua into Common and make it into...Nipun Garg
an engine feature
2019-08-13SCI: Fix SQ4CD Unstable ordnance bugsluicebox
Fixes bug #11077
2019-08-12TSAGE: Removed "pirated" flag from Spanish fanmade translationaviloria
TSAGE: Removed "pirated" flag from Spanish fanmade translation
2019-08-12SCI: Update Sound:vol in processUpdateCuessluicebox
Sound:vol is updated when updating cues starting in SCI_VERSION_1_MIDDLE. Fixes bug #10244. SQ4 localized floppy versions depend on this when getting in the orange ship, they fade music and wait for the volume to reach zero. Confirmed against asm that this is not in SQ4 floppy (early) but is in LSL1VGA (middle) and SQ4 localized floppies and SQ4CD (late).
2019-08-12SCI: Fix SQ4CD hintbook text layoutsluicebox
Fixes #11070
2019-08-11SCI: Add detection entry for QFG4 Demo from KQ6 CD-ROMsluicebox
Trac #11062
2019-08-11GLK: FROTZ: Properly erase window when Arthur intro finishesPaul Gilbert
2019-08-11GLK: FROTZ: Properly have first text screen cover title screen in Arthur introPaul Gilbert
2019-08-11GLK: FROTZ: Allow window positioning before creating Glk windowPaul Gilbert
This fixes a bug window with Athur that after the intro an extra text buffer window was needlessly being created which covered the play area, simply because one of the frotz windows had it's properties set
2019-08-12ADL: Fix compilation for openpandoraWalter van Niftrik
2019-08-12ADL: Improve color accuracyWalter van Niftrik
This adds two new display modes to replace the old one. One is a 16-color mode and the other does TV "emulation" based on code in AppleWin. Both of these modes should deliver more accurate colors, including NTSC artifact colors.
2019-08-11ADL: Refactor Display classWalter van Niftrik