Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-06 | GOB: const correctness | Sven Hesse | |
2012-06-05 | SWORD1: Use _missingSubTitleStr when asking for an out of bound textId | Thierry Crozat | |
It was using textId 0, which is not the subtitle we want anyway. So instead of using the wrong subtitle, it is probably better to not display a subtitle at all. A test case for this is with the demo when using non-english language as several subtitles are missing toward the end. | |||
2012-06-05 | SWORD1: Fix crash in demo when using French subtitles | Thierry Crozat | |
2012-06-05 | SCUMM: Show an error dialog when trying to run puttzoo ios lite | Matthew Hoops | |
The lite version contains the full game and we will not support it due to potential piracy. | |||
2012-06-05 | GOB: Implement health gain/loss for mouths | Sven Hesse | |
2012-06-05 | GOB: Play sounds for mouths and shields in Penetration | Sven Hesse | |
2012-06-05 | GOB: Animate mouths in Geisha's Penetration | Sven Hesse | |
2012-06-05 | DREAMWEB: Modify Sound code to better match original behaviour. | D G Turner | |
This fixes bug #3531635 - "DREAMWEB: doors don't play "open" sound when opening". In addition, the resultant code is simpler and should better match the original behaviour and a basic playtest has not shown any regressions. | |||
2012-06-03 | GOB: Fix invalid reads in Geisha's minigames | Sven Hesse | |
2012-06-03 | GOB: Remove unnecessary include | Sven Hesse | |
A remnant of when we were still doing dithering color LUT creation at startup | |||
2012-06-03 | GOB: Consume shields in Penetration | Sven Hesse | |
2012-06-03 | GOB: Limit Penetration movement to walkable tiles | Sven Hesse | |
2012-06-03 | ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" ↵ | Johannes Schickel | |
logic. All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there. | |||
2012-06-03 | GOB: Display the Penetration submarine | Sven Hesse | |
2012-06-03 | GOB: Draw the Penetration map and do basic movement | Sven Hesse | |
2012-06-03 | GOB: Draw the map in a separate surface | Sven Hesse | |
Still hidden for now. | |||
2012-06-02 | DREAMWEB: Modify sound code to prevent missing sound effects. | D G Turner | |
This should fix bug #3528164 "DREAMWEB: missing sound effects/music cues during main title" by preventing repeated calls of SFX id 12 being lost if the next call is made before the sound handler has cleared the previous one. | |||
2012-06-02 | GOB: Draw the shield and health meters in Penetration | Sven Hesse | |
2012-06-02 | GOB: Add animation handling frame to Penetration | Sven Hesse | |
2012-06-02 | GOB: Correctly name the Penetration script variables | Sven Hesse | |
2012-06-02 | SCI32: Implement GetConfig("language") | Lars Skovlund | |
2012-06-02 | DREAMWEB: Cleanup of debugging code and formatting in sound code. | D G Turner | |
This commit removes various temporary debugging output, cleans up some points of formatting and replaces some hexadecimal sizes and offsets with decimal for readability. | |||
2012-06-01 | SCUMM: Add debugInput opcode difference in Backyard Basketball. | Travis Howell | |
2012-05-31 | SCUMM: Change the nest.number default to zero in stopScript and ↵ | Travis Howell | |
stopObjectScript too. | |||
2012-05-31 | DREAMWEB: Remove irrelevant additions in SFX id 62 usage. | D G Turner | |
2012-05-31 | DREAMWEB: Objectify Sound functions & data into DreamWebSound class. | D G Turner | |
This change should have no functional change, but makes the sound code more decoupled, modular and readable, prior to attempting a fix for bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title". | |||
2012-05-31 | SCUMM: Backyard Baseball 2003 uses a unique variable for the subtitle ↵ | Travis Howell | |
setting, fixes changing subtitles via ScummVM. | |||
2012-05-30 | SCI32: Case-insensitive configuration getters | Lars Skovlund | |
2012-05-31 | SCUMM: Fix global script 255 never been resumed by runScriptNested. Thanks ↵ | Travis Howell | |
to clone2727 for tracking down the problem in baseball2003. | |||
2012-05-30 | DREAMWEB: Replaced vsync() function with waitForVSync(). | D G Turner | |
As a call to waitForVSync() was the only contents of vsync(), there should be no functional change. | |||
2012-05-30 | DREAMWEB: Removal of dead code and cleanup in sound code. | D G Turner | |
The removed blocks in the playChannel<n> functions referencing index are non-functional leftovers from more complex logic in the original code structure, and thus can be safely removed. | |||
2012-05-29 | GOB: Fix v7 cursors drawn by the scripts | Sven Hesse | |
When the cursor name is "", then that cursor is drawn by the scripts instead of loaded from cursor32.dll. That cursor does not have its own palette then. Fixes the cursors in the "paint" game in Adibou2. | |||
2012-05-29 | GOB: Hook up the PE cursors to v7 loadCursor | Sven Hesse | |
Addy Junior / Adibou2 now shows proper cursors. Thanks to clone2727 for the constant nagging. :P | |||
2012-05-29 | SCUMM: Add Macintosh UK version of Freddi Fish 4. | Travis Howell | |
2012-05-28 | SCUMM: Fix error in spyfox iOS credits | Matthew Hoops | |
2012-05-28 | SCUMM: Add support for Spy Fox iOS | Matthew Hoops | |
2012-05-28 | MOHAWK: Use video volume control in Riven | Matthew Hoops | |
2012-05-28 | VIDEO: Add volume/balance control to VideoDecoder | Matthew Hoops | |
2012-05-26 | SCI: Add a TODO in kFileIOReadRaw | Filippos Karapetis | |
2012-05-26 | SCI: Map another missing kFileIO call | Filippos Karapetis | |
This is used to change directories in the save/load dialog (unused by us) | |||
2012-05-26 | SCI: Implement kGetConfig and kGetSierraProfileInt | Filippos Karapetis | |
This fixes the sluggish game speed in Phantasmagoria (DOS/Windows) | |||
2012-05-26 | SCI: Add some missing game-specific options | Filippos Karapetis | |
2012-05-26 | SCI: Bugfix for kFileIOReadRaw | Filippos Karapetis | |
Avoid overwriting the target buffer with junk when no data has been read | |||
2012-05-24 | SCI: Map the rarely used VibrateMouse kernel function to be an empty call | Filippos Karapetis | |
This is a function used to implement vibration in the floppy version of QFG4 for exotic force feedback mice, such as the Logitech Cyberman | |||
2012-05-22 | DREAMWEB: Increased debugging output from sound related code. | D G Turner | |
This code is intended as temporary debugging code to aid investigation of bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title" and can be removed once this bug is fixed. | |||
2012-05-22 | SCI: Fix the detection of the NRS patch for QFG3 | Filippos Karapetis | |
2012-05-22 | SCI: Add a workaround for a hack used in the NRS script patches for QFG3 | Filippos Karapetis | |
The patched script 33 in the NRS patch attempts to perform kAbs() on an object. Return a dummy value instead. Fixes bugs #3528416 and #3528542 | |||
2012-05-21 | DREAMWEB: Fix bug #3528160 - "DREAMWEB: graphical glitch on UKV CD version ↵ | Filippos Karapetis | |
loading screen" | |||
2012-05-21 | SCI: Silence unused variable warnings | Matthew Hoops | |
2012-05-21 | SCI: Properly alphabetize the SCI32 objects | Matthew Hoops | |