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2007-02-19renamed file to follow common conventionNicola Mettifogo
svn-id: r25719
2007-02-19moved specialised parsing routines in parser.cpp, so code can be refactored ↵Nicola Mettifogo
more easily svn-id: r25718
2007-02-19fixed bad implementationNicola Mettifogo
svn-id: r25717
2007-02-19Move SCUMM version checks for settings up monst.er.sou file, to higher level.Travis Howell
svn-id: r25716
2007-02-19fixed engine bug preventing savegames from being consistent with the actual ↵Nicola Mettifogo
game status. The workaround code comes from BRA. svn-id: r25715
2007-02-19fixed regression bug preventing user from interacting with many items, ↵Nicola Mettifogo
notably not allowing combining items from the inventory svn-id: r25714
2007-02-19AGI: Removed detection sums for DDP. DDP uses an unsupporeted agi engine ↵Stuart George
2.01, all DDP versions are booter disks and thus 'hacks' and is buggy under any agi version other than 2.01 (2.272 and 2.089 dont work correctly). This will also stop bug reports coming in for DDP svn-id: r25711
2007-02-18added basic support for playing FOTAQ amiga modules files (rjp1) instead of ↵Gregory Montoir
MIDI (code is currently #ifdef'ed out). svn-id: r25707
2007-02-18Fix for bug #1660560 (MANIAC: Meteor faces wrong way during intro)Max Horn
svn-id: r25705
2007-02-18Improved (I hope) the 'Unknown MD5' messages in our detectors a little bitMax Horn
svn-id: r25695
2007-02-18French keyboard is 'azerty' not 'awert'Chris Apers
svn-id: r25693
2007-02-18Fixed bug #1662774 ("SCUMM: Textual verb glitch"). It was a regression causedTorbjörn Andersson
by an earlier cleanup. svn-id: r25689
2007-02-18Bad hack to make thsi engine run on PalmOSChris Apers
svn-id: r25686
2007-02-18Repaired loadingSven Hesse
svn-id: r25685
2007-02-18Bad hack to make this engine works on PalmOS (compiler still seems to hate ↵Chris Apers
some global objects) svn-id: r25684
2007-02-18fixed broken savegames with duplicate itemsNicola Mettifogo
svn-id: r25681
2007-02-18replaced magic number with kFlagsVisited where neededNicola Mettifogo
svn-id: r25680
2007-02-18found and commented gross hack in the original engineNicola Mettifogo
svn-id: r25679
2007-02-18change in debug levelNicola Mettifogo
svn-id: r25678
2007-02-18set the size of savegame name to the same length for both saving and loadingNicola Mettifogo
svn-id: r25677
2007-02-18enforced use of MAKE_INVENTORY_IDNicola Mettifogo
svn-id: r25676
2007-02-18fixed broken sprintf formats in saving routinesNicola Mettifogo
svn-id: r25675
2007-02-18new special debug levelsNicola Mettifogo
svn-id: r25674
2007-02-18fixes last broken commitNicola Mettifogo
svn-id: r25673
2007-02-18more big-endianness fixesNicola Mettifogo
svn-id: r25672
2007-02-18Committed my fix for bug #1662549 ("SCUMM: MIDI music is broken"). Apparently,Torbjörn Andersson
'len' is now one less than it used to in sysexHandler_Scumm(). Let's hope I changed all the cases that needed changing, and nothing else... svn-id: r25671
2007-02-18adjusted wrong commentNicola Mettifogo
svn-id: r25670
2007-02-18cleanupMax Horn
svn-id: r25668
2007-02-17fixed regression bug causing labels not to be aligned properly when near the ↵Nicola Mettifogo
right border svn-id: r25665
2007-02-17changed mapChar to use unsigned (byte) instead of char, to avoid possible ↵Nicola Mettifogo
sign issues svn-id: r25664
2007-02-17changed CNV loading code to be endian-safeNicola Mettifogo
svn-id: r25663
2007-02-17Removed some dead code, updated a warning messageMax Horn
svn-id: r25662
2007-02-17Using stat and fopen is not portable (writing to a Common::File isn't ↵Max Horn
either, but at least it doesn't force porters to #define fopen to work around it) svn-id: r25661
2007-02-17Added finalize() method to Common::OutSaveFile (which by default just ↵Max Horn
flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) svn-id: r25660
2007-02-17Speed up the Player_NES code quite a bit (still is rather slow without ↵Max Horn
compiler optimizations on my 1.5Ghz PowerBook G4, but at least it's not unbearably slow anymore, and with -O2 it's running smoothly) svn-id: r25659
2007-02-17OOified Player_NES code; revamped the code in GetSample slightly (to avoid ↵Max Horn
overflows, an expensive multiplication and an even more expensive division) svn-id: r25658
2007-02-17Fix for bug #1660550 (MANIACNES: Graphics glitch on intro screen)Max Horn
svn-id: r25657
2007-02-17Changed spaces to tabs again.Torbjörn Andersson
svn-id: r25656
2007-02-17more conventional termination handling. Event loops are going to get merged ↵Nicola Mettifogo
soon, so there are FIXME remainders around there. svn-id: r25655
2007-02-17Some indentation and format changes. Mostly replacing spaces with tabs.Torbjörn Andersson
svn-id: r25654
2007-02-17changed some debug levelsNicola Mettifogo
svn-id: r25653
2007-02-17fixed regression bug caused by ZoneTypeData being declared as a struct ↵Nicola Mettifogo
instead of an union. Should have taken care of this when the switch was actually made... svn-id: r25652
2007-02-17- Added a warning when o1_checkData()/o2_checkData() can't find the file ↵Sven Hesse
it's supposed to check - Fixed the actor drawn over the background glitch in Bargon Attack - Plugged some leaks svn-id: r25651
2007-02-17Only set up the Kyra 1 triggers for Kyra 1, not Kyra 2.Torbjörn Andersson
svn-id: r25650
2007-02-17Applied cyx's patch #1659302 ("KYRA: VQA player code cleanup/reduce") with theTorbjörn Andersson
minimal change suggested in the tracker. svn-id: r25649
2007-02-17Added line to ensure the current room number field variable is kept up to datePaul Gilbert
svn-id: r25648
2007-02-17Added some asserts to setSupportData method to ensure the passed variables ↵Paul Gilbert
are valid svn-id: r25647
2007-02-17cleanupGregory Montoir
svn-id: r25646
2007-02-17cleanupGregory Montoir
svn-id: r25645
2007-02-17Reduce amount of attempts to open various speech filenames.Travis Howell
svn-id: r25644