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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2012-12-16
TOUCHE: Fix external music to work with any music format.
D G Turner
2012-12-16
TOUCHE: Add commands to play and stop music tracks to engine console.
D G Turner
2012-12-16
Merge branch 'toucheExtMusic'
D G Turner
2012-12-16
MOHAWK: Fix an uninitialized var usage in Mechanical
Bastien Bouclet
2012-12-16
MOHAWK: Fix opening the library in Myst Demo
Bastien Bouclet
2012-12-16
MOHAWK: Add the remaining Myst transition effects
Bastien Bouclet
2012-12-16
JANITORIAL: Replace some spaces with tabs
Torbjörn Andersson
2012-12-16
MOHAWK: The cancel button of Myst's dialog was actually saving
Bastien Bouclet
2012-12-16
MOHAWK: Implement most of Myst's transition system
Bastien Bouclet
2012-12-16
MOHAWK: Implement the last two Myst opcodes
Bastien Bouclet
2012-12-16
MOHAWK: Fix Myst ME's clock tower weight not going back up
Bastien Bouclet
2012-12-16
MOHAWK: Add a workaround for Myst ME fortress rotation bug
Bastien Bouclet
2012-12-16
MOHAWK: Play Stoneship chest valve opening movie backwards
Bastien Bouclet
2012-12-16
MOHAWK: Play Channelwood stairs door closing movie backwards
Bastien Bouclet
2012-12-16
MOHAWK: Implement Mechanical fortress rotation
Bastien Bouclet
2012-12-16
MOHAWK: Play the gear closing movie in Myst
Bastien Bouclet
2012-12-16
MOHAWK: Implement the Myst boiler movies
Bastien Bouclet
2012-12-16
MOHAWK: Allow changing video rates
Bastien Bouclet
2012-12-15
PEGASUS: Fix segfault when pressing 'i' during the space chase
Matthew Hoops
2012-12-16
TOUCHE: Fix external digital music support.
D G Turner
2012-12-15
PEGASUS: Fix playback of pressure door levels dropping video
Matthew Hoops
2012-12-15
TINSEL: Enable the detection entries for DW1 Mac (both the demo and the full ...
Filippos Karapetis
2012-12-15
TINSEL: Fix sprite clipping in DW1 Mac
Filippos Karapetis
2012-12-15
TINSEL: Initial version of the graphics drawing function for DW1 Mac
Filippos Karapetis
2012-12-15
TINSEL: Fix intro scene skipping in DW1 Mac
Filippos Karapetis
2012-12-15
TINSEL: Always convert the inventory objects to the native endianess
Filippos Karapetis
2012-12-15
TOUCHE: Fixes to external digital music support.
D G Turner
2012-12-15
SCUMM: Handle double-clicks in Mac Loom (bug #3588164)
Torbjörn Andersson
2012-12-14
TOUCHE: Fix incorrect handle usage.
D G Turner
2012-12-14
SCUMM: Fix compilation on AmigaOS4.
Johannes Schickel
2012-12-14
Merge pull request #291 from eriktorbjorn/mac-mi-music-final
Johannes Schickel
2012-12-13
Merge pull request #293 from clone2727/qtmidi
clone2727
2012-12-13
TINSEL: Silence gcc warning
Matthew Hoops
2012-12-13
WINTERMUTE: Fix a memory-leak in the thumb-nail loading.
Einar Johan Trøan Sømåen
2012-12-13
WINTERMUTE: Split renderTicket into a separate file.
Einar Johan Trøan Sømåen
2012-12-13
WINTERMUTE: Avoid unneccessary alpha-blits when using dirty-rects.
Einar Johan Trøan Sømåen
2012-12-13
WINTERMUTE: Scale thumbs to kThumbNailWidth/kThumbNailHeight
Einar Johan Trøan Sømåen
2012-12-13
COMMON: Forbid symbols for the rest of is* from ctype.h.
Johannes Schickel
2012-12-13
COMMON: Add wrapper for isprint.
Johannes Schickel
2012-12-13
WINTERMUTE: Implement simple sprite-batching to speed up tileImage-drawing.
Einar Johan Trøan Sømåen
2012-12-13
WINTERMUTE: Further optimize drawTicket-checking.
Einar Johan Trøan Sømåen
2012-12-13
WINTERMUTE: Privatize members in UITiledImage
Einar Johan Trøan Sømåen
2012-12-13
WINTERMUTE: Correct the char-code check in BaseKeyboardState
Einar Johan Trøan Sømåen
2012-12-13
WINTERMUTE: Check renderTicket-owner before anything else.
Einar Johan Trøan Sømåen
2012-12-13
WINTERMUTE: Use ascii for detecting printable-characters instead of Keycode.
Einar Johan Trøan Sømåen
2012-12-13
PEGASUS: Fix invalid use of RipTimer
Matthew Hoops
2012-12-13
TOUCHE: Add support for external digital music.
D G Turner
2012-12-13
TINSEL: Fix a comment in playDW1MacMusic()
Filippos Karapetis
2012-12-13
TINSEL: Add support for the digitized music in DW1 Mac
Filippos Karapetis
2012-12-13
TINSEL: Unify the PSX graphics drawing code with the rest
Filippos Karapetis
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