Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-05-16 | Merge branch 'sherlock' into sherlock2 | Paul Gilbert | |
Conflicts: engines/sherlock/decompress.cpp engines/sherlock/objects.cpp engines/sherlock/objects.h engines/sherlock/scene.cpp engines/sherlock/scene.h engines/sherlock/sound.cpp | |||
2015-05-16 | SHERLOCK: Clear screen before transitioning to the map | Paul Gilbert | |
2015-05-16 | SHERLOCK: Merged decompression code into Resources class | Paul Gilbert | |
2015-05-16 | SHERLOCK: Fix default fade style option | Paul Gilbert | |
2015-05-15 | SHERLOCK: Fix random pixel transitions, and make it the default fade style | Paul Gilbert | |
2015-05-15 | SHERLOCK: Use ConfMan.registerDefault to simply reading options | Paul Gilbert | |
2015-05-15 | SHERLOCK: Fix positioning of Quit Yes/No buttons | Paul Gilbert | |
2015-05-15 | SHERLOCK: Fix saving mute flags in saveConfig | Paul Gilbert | |
2015-05-15 | SHERLOCK: Fix mismatched alloc/free in decompressed resource buffers | Paul Gilbert | |
2015-05-15 | SHERLOCK: Change save extra option to use more standard originalsaveload | Paul Gilbert | |
2015-05-15 | SCI: adjust SCI3 offset identify thx lskovlun | Martin Kiewitz | |
2015-05-15 | FULLPIPE: Remove redundant debug output | Eugene Sandulenko | |
2015-05-15 | TOON: Check for quitting in runEventScript() | Torbjörn Andersson | |
This keeps the game from hanging when trying to quit during Jim's gym demonstration. Hopefully any other effect of it is also good. | |||
2015-05-15 | SHERLOCK: Remove a couple of unused variables in inventory | Strangerke | |
2015-05-15 | AGI: mouse support cleanup | Martin Kiewitz | |
2015-05-15 | AGI: implement engine option to disable mouse | Martin Kiewitz | |
engine option gets disabled for all Amiga games also disabled for certain fanmade games, which require a mouse. defaults to enabled mouse Engine options are not shown for previously detected games until those games get redetected If there is a way to handle those cases, please fix. | |||
2015-05-14 | SHERLOCK: Default Files button to show GMM, with engine option to disable | Paul Gilbert | |
2015-05-14 | SCI: add SCI3 support for debug cmd scro | Martin Kiewitz | |
2015-05-14 | SCI: add said-details to script_said debug cmd | Martin Kiewitz | |
2015-05-14 | SCI: debug commands scro, scrs and script_said | Martin Kiewitz | |
implement string collecting for SCI3 implement object offset collecting for SCI0-SCI2 implement said-str offset collecting for SCI0-SCI1 add new debug command scro / script_objects add new debug command script_said string without terminating NUL now a warning the latter happens in qfg2 for amiga room 84 | |||
2015-05-14 | SCI: change qfg2 saurus ride script patch | Martin Kiewitz | |
the original script patch messed up room changes | |||
2015-05-14 | SAGA: Avoid code duplication | Willem Jan Palenstijn | |
2015-05-14 | SCI: Restore xs after calling run_vm from debugger | Willem Jan Palenstijn | |
This fixes possible gamestate corruption when using 'send' in the debugger to call methods. | |||
2015-05-13 | SHERLOCK: Properly clear screen after fading to black | Paul Gilbert | |
2015-05-13 | SHERLOCK: Simplify blitFrom methods | Paul Gilbert | |
2015-05-13 | SHERLOCK: Renamed graphics.cpp to surface.cpp | Paul Gilbert | |
2015-05-14 | SHERLOCK: Remove space/Enter handling for keyboard cursor | Paul Gilbert | |
We don't implement the keyboard cursor movement anyway, and it was stopping Space and Enter from working when showing dialogs | |||
2015-05-14 | SHERLOCK: Remove redundant _scriptCurrentIndex field | Paul Gilbert | |
2015-05-14 | SHERLOCK: Simplify rect check in addDirtyRect | Paul Gilbert | |
2015-05-13 | SHERLOCK: Rework a bit Cache::load to use MKTAG, add support for compressed ↵ | Strangerke | |
sub-files in Resources::load | |||
2015-05-13 | SHERLOCK: Fix a glitch in decompressLZ, when file size is unknown | Strangerke | |
2015-05-13 | SHERLOCK: Remove useless checks in playSound | Strangerke | |
2015-05-13 | SHERLOCK: Handle multiple sound containers | Strangerke | |
2015-05-13 | SHERLOCK: More rename of synchronize methods to load | Paul Gilbert | |
2015-05-13 | SHERLOCK: Add missing setting of _oldSelector | Paul Gilbert | |
2015-05-13 | SHERLOCK: Fix speed of animations | Paul Gilbert | |
2015-05-13 | SHERLOCK: Rename object loading methods from synchronize to load | Paul Gilbert | |
2015-05-13 | SHERLOCK: Whitespace fixes | Paul Gilbert | |
2015-05-13 | SHERLOCK: Remove redundant check from mergeDirtyRects | Paul Gilbert | |
2015-05-13 | SHERLOCK: Fix buffer reference in randomTransition | Paul Gilbert | |
2015-05-13 | SHERLOCK: Implement sound priority | Strangerke | |
2015-05-13 | SHERLOCK: Fix GCC compilation with correct whitespace for nested Common:Array | sirlemonhead | |
2015-05-13 | SHERLOCK: Fix to correctly increment animation variables | sirlemonhead | |
2015-05-13 | SHERLOCK: Update sound initialization for Rose Tattoo | Paul Gilbert | |
2015-05-12 | SHERLOCK: Beginnings of Rose Tattoo engine | Paul Gilbert | |
2015-05-12 | SHERLOCK: Correct some minor spelling mistakes | sirlemonhead | |
2015-05-12 | SHERLOCK: Re-factored Scalpel arrays out of Animation | sirlemonhead | |
2015-05-12 | SAGA: Only handle the puzzle scene for ITE | Filippos Karapetis | |
2015-05-12 | QUEEN: Immediately stop actor movement when the game is exiting | Filippos Karapetis | |
This allows the engine to quit immediately while actors are moving, e.g. while Joe is walking towards Lola's bedroom | |||
2015-05-11 | AGI: Remove dead code in PCjr code | Thierry Crozat | |
I forgot to remove that code in commit 0cb0a09 when I removed the line that preceded it. |