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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Commit message (
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Author
2011-04-03
TSAGE: Implemented Scene 5200 - Caverns - Throne-room
Paul Gilbert
2011-04-03
TSAGE: Implemented Scene 5100 - Caverns
Paul Gilbert
2011-04-03
TSAGE: Fix compilation break in previous commit
Paul Gilbert
2011-04-03
TSAGE: Fix use of PlayerMover2 class
Paul Gilbert
2011-04-03
TSAGE: Properly implemented the PlayerMover2 class
Paul Gilbert
2011-04-02
TSAGE: Fixed zoom problems with viewscreen in Scene 3700
Paul Gilbert
2011-04-02
TSAGE: Bugfixes for Scene 3700 - Remote Viewer
Paul Gilbert
2011-04-02
TSAGE: Fixed bug with decoding large compressed resources
Paul Gilbert
2011-04-02
TSAGE: Implemented Scene 5000 - Caverns - Entrance
Paul Gilbert
2011-03-31
TSAGE: Implemented Scene 4301 - Village - Slaver Ship Keypad
Paul Gilbert
2011-03-31
TSAGE: Implemented Scene 4300 - Slaver Ship
Paul Gilbert
2011-03-28
TSAGE: Implemented Scene #4250 - Village - Near Slaver Ship
Paul Gilbert
2011-03-27
TSAGE: Implemented Scene #4150 - Village - Bedroom
Paul Gilbert
2011-03-26
TSAGE: Completed scene #4100 - Village - Chief's Hut
Paul Gilbert
2011-03-26
TSAGE: Implemented objects in Scene #4100
Paul Gilbert
2011-03-24
TSAGE: In progress implementation of Scene #4100
Paul Gilbert
2011-03-24
TSAGE: Initial implementation of Scene #4050
Paul Gilbert
2011-03-23
TSAGE: Implemented Scene #4045 - Temple Antechamber
Paul Gilbert
2011-03-23
TSAGE: Implemented Scene #4025 - Village - Puzzle Board
Paul Gilbert
2011-03-23
TSAGE: Initial implementation of Scene #4025
Paul Gilbert
2011-03-22
TSAGE: Implemented Scene #4010 - Village - By Lander
Paul Gilbert
2011-03-22
TSAGE: Implemented Scene #4000 - Village
Paul Gilbert
2011-03-21
TSAGE: Bugfixes for animations in Scene #4000
Paul Gilbert
2011-03-21
TSAGE: In progress work on Scene #4000
Paul Gilbert
2011-03-20
TSAGE: Added new speaker classes
Paul Gilbert
2011-03-20
TSAGE: Initial implementation of Scene #3700 - Remote Viewer
Paul Gilbert
2011-03-19
TSAGE: Implemented Scene #3500 - Ringworld Scan
Paul Gilbert
2011-03-19
TSAGE: Corrected bugs in Scene #1400 - Ringworld Wall
Paul Gilbert
2011-03-19
TSAGE: Implemented Scene 2400 - Descending in Lander
Paul Gilbert
2011-03-19
TSAGE: Completed Scene #2320 - Starcraft - Lander Bar
Paul Gilbert
2011-03-19
TSAGE: Added support to priority_regions to display a single specific ↵
Paul Gilbert
priority region
2011-03-19
TSAGE: Bugfix to the sequence manager to treat parameters as signed integers
Paul Gilbert
2011-03-19
TSAGE: Replaced some values with proper constants
Paul Gilbert
2011-03-19
TSAGE: Correctly handle priority regions when drawing in a wide scene
Paul Gilbert
2011-03-19
TSAGE: Added command to show the priority regions of a scene
Paul Gilbert
2011-03-19
TSAGE: Implement original engine scene scrolling optimisations
Paul Gilbert
Wide screens are broken into 160x100 chunks. When scrolling, sections of the scene which have already been previously decoded for display can be reused, rather than re-decoding them from scratch
2011-03-18
TSAGE: Corrected background scrolling on wide-screen scenes
Paul Gilbert
2011-03-17
TSAGE: Bugfixes for player movement in wide-screen scenes
Paul Gilbert
2011-03-17
TSAGE: Changed walk_regions debugger command to work in scrolling screens
Paul Gilbert
2011-03-12
TSAGE: Bugfix to refresh the screen when leaving a close-up conversation
Paul Gilbert
2011-03-12
TSAGE: Bugfix for cloning the SceneObjectWrapper when a SceneObject is cloned
Paul Gilbert
2011-03-12
TSAGE: In progress implementation of Scene #2320 - Starcraft - Hanger Bay
Paul Gilbert
2011-03-12
Implemented Scene #2310 - Spacecraft - Copy Protection screen
Paul Gilbert
2011-03-12
TSAGE: Separated out detection tables into the standard detection_tables.h
Paul Gilbert
2011-03-12
TSAGE: Implemented Scene 2300 - Starcraft - Hanger Bay
Paul Gilbert
2011-03-09
TSAGE: Completed Scene 2280 - Spaceship - Store-room
Paul Gilbert
2011-03-09
TSAGE: Fixed memory leak when changing SceneObjectWrapper objects
Paul Gilbert
2011-03-09
TSAGE: Implemented Scene 2230 - Quinn's Room
Paul Gilbert
2011-03-08
TSAGE: Implemented Scene 2222 - Stasis Field Map
Paul Gilbert
2011-03-08
TSAGE: Renamed the core engine Action2 class to ActionExt to avoid naming ↵
Paul Gilbert
clashes with scenes
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