Age | Commit message (Collapse) | Author |
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This means tick-based times are saved to save games, as in SCI32
engine, instead of seconds, which are not accurate enough. It
also means places in SCI engine that need to access game ticks
should do so through g_sci instead of g_system or g_engine.
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This also fixes kPalCycle signatures to be more accurate.
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These are leftovers, as updateEvents() was called to fill in the music
buffer
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The FONTS folder is pretty much useless, so if a user points ScummVM
to the GAME folder, handle the game files properly
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A leftover from code restructuring
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This helps to distinguish them from the LabEngine variables
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A copy a paste error
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WidgetBase already has a virtual destructor, thus there is no need to make
WidgetFiles have an empty virtual destructor around. This also prevents g++
for Dreamcast from failing due to an internal compiler error.
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Thanks to uruk for checking on this.
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interface is #define'd on WinCE and breaks compilation. We might want to
undefine it in the future to prevent these pitfalls.
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