aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2009-02-15Add Amiga and DOS Italian versions of Gobliins 2, and resort gob2 entries by ↵Travis Howell
platform. svn-id: r38193
2009-02-15Import the SCI engine sources from the FreeSCI Glutton branch (it doesn't ↵Jordi Vilalta Prat
compile yet) svn-id: r38192
2009-02-15LOL: - implemented proper button processing (works exactly as in Kyra 2 and ↵Florian Kagerer
3, so we do have some code duplication atm, I just fixed right mouse button support for LOL) - keyboard control now works svn-id: r38190
2009-02-15correct sprite state for location 43 (fixes #2600759)Gregory Montoir
svn-id: r38188
2009-02-14ignore any keypresses in the volume control dialogWillem Jan Palenstijn
svn-id: r38183
2009-02-14clear full screen before playing movie in BS1 (fixes #2599573)Willem Jan Palenstijn
svn-id: r36334
2009-02-14Fixed bug #2599531 ("SWORD1: truck.dxa plays striped"). The last parameter toTorbjörn Andersson
copyFrameToBuffer() is the pitch of the destination buffer, not the frame. svn-id: r36330
2009-02-14LOL: fixed a bug in moveParty() and implemented some more gui codeFlorian Kagerer
svn-id: r36328
2009-02-14LOL: fixed bug in text displayer and some cleanupFlorian Kagerer
svn-id: r36327
2009-02-14LOL: add missing debug info to some script functionsFlorian Kagerer
svn-id: r36324
2009-02-14Ooops, remove excess bracket.Travis Howell
svn-id: r36322
2009-02-14Add missing code difference in wordMatch().Travis Howell
svn-id: r36321
2009-02-14LOL:Florian Kagerer
- implemented some input code - you can walk around now (not very far though, since doors don't work yet). Keyboard control is still missing - processButtonList isn't really implemented yet for LOL. I'll still have to check which features are needed here. svn-id: r36320
2009-02-14Fix 1690836: "BASS: Speed difference"Joost Peters
The original game's delay was 4 50hz ticks = 80ms (1000 / 50 * 4). Changing gameSpeed to match this makes it run at exactly the same speed as in dosbox. svn-id: r36318
2009-02-14Changed the list of language dependant strings from being hard-coded to ↵Paul Gilbert
dynamically being loaded from the 'delphine.lng' file svn-id: r36317
2009-02-13Fix bug #2596028 - FREDDI3: Game does not start German version.Travis Howell
svn-id: r36315
2009-02-13Formatting changes / consistencyJoost Peters
svn-id: r36304
2009-02-13Revert talkspeed changes, while still only using the game specific talkspeed ↵Travis Howell
setting (if it exists). And clarify the talkspeed differences between games in the README. svn-id: r36299
2009-02-13Fix another memory leak, when exiting Waxworks.Travis Howell
svn-id: r36296
2009-02-13Fix memory leaks, when exiting Waxworks.Travis Howell
svn-id: r36294
2009-02-13Fix another memory leak, when exiting AGOS engine.Travis Howell
svn-id: r36293
2009-02-13Fix memory leak, when exiting AGOS engine.Travis Howell
svn-id: r36290
2009-02-12Fixed working Keys button in in game options dialogLars Persson
Fixed key mappings dialog layout svn-id: r36285
2009-02-12Fix for bug #2541237 - "AGI: Restart quits ScummVM"Filippos Karapetis
svn-id: r36279
2009-02-11Restore correct camera values for old saves games of FT, Dig, and COMI.Travis Howell
svn-id: r36274
2009-02-11Fix for bug #2538123 - "AGI: loading from launcher disables hotkeys"Filippos Karapetis
svn-id: r36266
2009-02-11Add suggested code changes for bug #2580705 - COMI: Jerky camera movement.Travis Howell
svn-id: r36264
2009-02-11Code difference no longer required (fixed by revision 35327).Travis Howell
svn-id: r36262
2009-02-11Fix bug #2583230 - Waxworks: Can't drag and drop items.Travis Howell
svn-id: r36261
2009-02-11Added debugger consolePaul Gilbert
svn-id: r36259
2009-02-11Removed deprecated methodPaul Gilbert
svn-id: r36258
2009-02-10Cleaned up the input loop, using ScummVM keycode constants and some newly ↵Paul Gilbert
defined constants svn-id: r36255
2009-02-09Changed the save/load process to use a common serialiserPaul Gilbert
svn-id: r36253
2009-02-08Silenced MSVC warnings about uninitialized variablesFilippos Karapetis
svn-id: r36251
2009-02-07Add detection entry for Gold Rush! 3.0 (Bought from The Software Farm, ↵Kari Salminen
reported by Muyfa666 on the forums and in the bug report #2565036). svn-id: r36246
2009-02-07Handle endianness difference in RestoreActorReels() -- fixes bug 2569407 - ↵Joost Peters
DW2: Big Endian crash on loading saved game svn-id: r36245
2009-02-07Add Amiga Italian version of Ween, and resort Ween entires by platform.Travis Howell
svn-id: r36243
2009-02-07Add another version of Blue's Birthday Adventure demo.Travis Howell
svn-id: r36241
2009-02-07Make the subtitle settings in Options section of the global main menu ↵Travis Howell
optional, and enable only for game engines where subtitles settings are synced. svn-id: r36237
2009-02-07Fix sound noise regression in CD32 version of Simon the Sorcerer 1.Travis Howell
svn-id: r36236
2009-02-07Cleanup.Travis Howell
svn-id: r36233
2009-02-07Cleanup.Travis Howell
svn-id: r36232
2009-02-07time.h include no longer required.Travis Howell
svn-id: r36229
2009-02-07Cleanup.Travis Howell
svn-id: r36228
2009-02-05Allow ScummVM to quit while a character is talking in Kyra3.Johannes Schickel
svn-id: r36221
2009-02-04correct endianness in SetActorRGB()Joost Peters
svn-id: r36220
2009-02-04Fix palette on big endianJoost Peters
svn-id: r36219
2009-02-04DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is ↵Joost Peters
playable now. svn-id: r36218
2009-02-04- Fixed/completed cd audio support (sfPlayCd and sfGetCdTime) for ↵Benjamin Haisch
Manhole:N&E and RtZ CD svn-id: r36217
2009-02-04DW2 endian fixesJoost Peters
svn-id: r36216