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AgeCommit message (Expand)Author
2008-12-22- Split the SAGA resource manager in 3 different ones, depending on the resou...Filippos Karapetis
2008-12-22Correct comment.Travis Howell
2008-12-22Added Smacker support for the introduction and ending videos of FTA2Filippos Karapetis
2008-12-22Cleanup.Travis Howell
2008-12-21Added some more stubs for FTA2Filippos Karapetis
2008-12-21Correct the number of speech available in Simon the Sorcerer 1 & 2.Travis Howell
2008-12-21- Added some stubs for the SAGA2 games dino and fta2Filippos Karapetis
2008-12-21Move all video players to separate directoryEugene Sandulenko
2008-12-21add detection for The 11th Hour demoMatthew Hoops
2008-12-21Cleaned up the mess with game IDs and game types: removed game types, reduced...Filippos Karapetis
2008-12-21Moved more GfxObj management to Gfx object.Nicola Mettifogo
2008-12-21Added a stub to dialogue parser, so that dialogue lines controlled by counter...Nicola Mettifogo
2008-12-21Reduced the memory allocated for DW1 and DW1 demo by 5MBFilippos Karapetis
2008-12-21Fix warnings.Travis Howell
2008-12-21fix wrong format string (bug tracker #2455138)Gregory Montoir
2008-12-21Return exact frame rate in Smacker player, and minor cleanup.Travis Howell
2008-12-21Add initial Smacker support for The Feeble Files.Travis Howell
2008-12-21Disable loading from command line again, it seems it only worked for saves, w...Johannes Schickel
2008-12-20- Added comment about error check when loading save on startupJohannes Schickel
2008-12-20Implemented support for loading saves from launcher / via command line.Johannes Schickel
2008-12-20Fixed loading Discworld 2 savegames from GMM.Johannes Schickel
2008-12-20Added the demo version of The Last Dynasty (thanks to fac)Sven Hesse
2008-12-20Cleanup.Johannes Schickel
2008-12-20Partial fix for bug #2453189 - "ITE: mass adding results in incorrect targets...Filippos Karapetis
2008-12-20Fixed bug #2453183 - "IHNM: mass adding results in incorrect targets"Filippos Karapetis
2008-12-20Moved mask creation/handling to Gfx.Nicola Mettifogo
2008-12-19Allow quitting / returning to launcher while showing "selection boxes", e.g. theTorbjörn Andersson
2008-12-19Removed defaults which are set in base/commandLine.cppFilippos Karapetis
2008-12-19Allow quitting/returning to launcher while in the save/load dialog. I don'tTorbjörn Andersson
2008-12-19Clicking in the scrollbar always caused the save/load list to scroll down a p...Torbjörn Andersson
2008-12-19T7G: Add support for custom AdLib instrumentsJordi Vilalta Prat
2008-12-19Removed the hasKey() hackery of my previous commit and used ConfMan.registerD...Filippos Karapetis
2008-12-19Fixed bug #2424530 - "IHNM: SFX are no longer played", by assigning correct d...Filippos Karapetis
2008-12-19KYRA: fix mt-32 sysex loading for LOL floppyFlorian Kagerer
2008-12-18KYRA1: fixed Serpent Cave/Malcolm scene (where Brandon would instantly get ki...Florian Kagerer
2008-12-18Fixed cursor palette when returning from GMM/Debugger. (Thanks to jvprat for ...Johannes Schickel
2008-12-18Clean up cursor stack on engine quit properly.Johannes Schickel
2008-12-18Cleanup.Johannes Schickel
2008-12-18Note to self: Don't sleep-deprive and code, for it makes you daft as a broom ;)Sven Hesse
2008-12-18Fixed some warningsFilippos Karapetis
2008-12-18Preliminary save/load support for Urban RunnerSven Hesse
2008-12-17moved game version flags to detection entries ; unset kGameFlagEncodedData fo...Gregory Montoir
2008-12-17move necessary code outside of assertWillem Jan Palenstijn
2008-12-17Fixed bug: not all control paths return a value in savePalLUT()Filippos Karapetis
2008-12-17Added support for caching the palette LUT to a fileSven Hesse
2008-12-17- Added some disabled code for Smacker audio support (still incomplete, not w...Filippos Karapetis
2008-12-17Only do the no-cd-workaround if all resource files can be foundSven Hesse
2008-12-17Reduced code duplication when manipulating Animations, and cleanup.Nicola Mettifogo
2008-12-17Workaround for Urban Runner's CD number detection daftness.Sven Hesse
2008-12-16Experimental semi-transparency for fillRect, used in the green/red menu areas...Sven Hesse