Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-11-25 | - enabled speech sounds | Gregory Montoir | |
- added end of demo check for demo 1.10 - simplified parts loop - populated strings table in IGOR.TBL - updated and packed charset data svn-id: r29641 | |||
2007-11-25 | don't expose the Common::drawLine implementation details in client code, ↵ | Gregory Montoir | |
keep it local to graphics.cpp. svn-id: r29640 | |||
2007-11-25 | An attempt to implement thick line drawing. | Eugene Sandulenko | |
svn-id: r29639 | |||
2007-11-25 | Add md5 details for Blue's Art Time Activities. | Travis Howell | |
svn-id: r29637 | |||
2007-11-25 | Switch AGI to common drawLine() as well | Eugene Sandulenko | |
svn-id: r29636 | |||
2007-11-25 | Switch to our common drawLine routine | Eugene Sandulenko | |
svn-id: r29635 | |||
2007-11-25 | Fix regression in Fun Shop titles, when starting activites. | Travis Howell | |
svn-id: r29634 | |||
2007-11-25 | Add stub for wizImages thickLine code. | Travis Howell | |
svn-id: r29632 | |||
2007-11-24 | Add notes (From wiki) for u32 codes used in Backyard Soccer. | Travis Howell | |
svn-id: r29631 | |||
2007-11-24 | Implement soccer opcode 1006. Nothing is tested and is pure processing | Eugene Sandulenko | |
of bb86 utility. svn-id: r29630 | |||
2007-11-24 | Fixed call to create puzzled/exclamation voice bubbles | Paul Gilbert | |
svn-id: r29623 | |||
2007-11-24 | Removed some unnecessary code which was common for two cases | Filippos Karapetis | |
svn-id: r29622 | |||
2007-11-23 | Minimized screen updates for Mickey's Space Adventure, and correctly set the ↵ | Filippos Karapetis | |
hint for Uranus svn-id: r29619 | |||
2007-11-23 | don't pass a pointer in a middle of a resource buffer with mixer AUTOFREE ↵ | Gregory Montoir | |
flag set (untested but probably fixes #1754525) svn-id: r29618 | |||
2007-11-23 | cleanup | Max Horn | |
svn-id: r29617 | |||
2007-11-22 | Implement soccer logic opcode 1003 | Eugene Sandulenko | |
svn-id: r29616 | |||
2007-11-22 | * added adapter from Graphics::Surface to Frames | Nicola Mettifogo | |
* changed all Disk routines to return Frames* instead of Graphics::Surface* * changed displayItemComment to use new gfx routines * merged code for Examine zones into displayComment svn-id: r29615 | |||
2007-11-22 | Fix bug with rotating shapes in funshop games | Eugene Sandulenko | |
svn-id: r29614 | |||
2007-11-22 | * added (incomplete) explicit state machine handling in engine class (see ↵ | Nicola Mettifogo | |
_inputMode) * added service routines to Gfx * changed displayCharacterComment to work with the new state machine and gfx routines svn-id: r29613 | |||
2007-11-22 | Objects in Mickey's Space Adventure are shown correctly now | Filippos Karapetis | |
svn-id: r29612 | |||
2007-11-22 | Bugfix for the Escape key to close the Save/Restore dialog | Paul Gilbert | |
svn-id: r29609 | |||
2007-11-22 | Change the AGI image stack to use Common::Stack | Max Horn | |
svn-id: r29608 | |||
2007-11-22 | Removed deprecated language variable | Paul Gilbert | |
svn-id: r29605 | |||
2007-11-22 | Talk data bugfix - create_lure was reading past the end of the talk data list | Paul Gilbert | |
svn-id: r29604 | |||
2007-11-22 | Changed animation constants to clarify standard indexes versus custom voice ↵ | Paul Gilbert | |
bubble Ids svn-id: r29603 | |||
2007-11-22 | Fixed menu data for German version | Paul Gilbert | |
svn-id: r29602 | |||
2007-11-22 | Re-enabled detection of French and German versions | Paul Gilbert | |
svn-id: r29601 | |||
2007-11-22 | Refactore the AGI floodfill code | Max Horn | |
svn-id: r29600 | |||
2007-11-21 | sync with latest IGOR.TBL | Gregory Montoir | |
svn-id: r29598 | |||
2007-11-21 | code conventions | Gregory Montoir | |
svn-id: r29595 | |||
2007-11-21 | use mutex to prevent race between MidiParser & MidiDriver | Gregory Montoir | |
svn-id: r29594 | |||
2007-11-21 | * moved label drawing into Gfx, to be drawn directly in the framebuffer | Nicola Mettifogo | |
* changed low level blitting function to accept Graphics::Surface to ease development * temporarily disabled labels/subtitles in BRA svn-id: r29593 | |||
2007-11-21 | Cleanup | Filippos Karapetis | |
svn-id: r29592 | |||
2007-11-21 | Fixed usage of Common::Stack. | Johannes Schickel | |
svn-id: r29591 | |||
2007-11-21 | Oops, Common::Stack should be used instead of Common::FixedStack | Filippos Karapetis | |
svn-id: r29590 | |||
2007-11-21 | Common::FixedStack is used now for AGI flood fill routines | Filippos Karapetis | |
svn-id: r29589 | |||
2007-11-20 | Fix regression with the menus | Filippos Karapetis | |
svn-id: r29588 | |||
2007-11-20 | fix bug #1834852 | Gregory Montoir | |
svn-id: r29586 | |||
2007-11-20 | Cleanup and simplification | Filippos Karapetis | |
svn-id: r29585 | |||
2007-11-20 | Muting the compiler :P | Sven Hesse | |
svn-id: r29581 | |||
2007-11-20 | Fixed unterminated string in countSaveGames(), which may be the cause of the | Torbjörn Andersson | |
problem with Feeble Files savegames not being shown that was described on the forum recently. svn-id: r29580 | |||
2007-11-20 | Slight fix for the sound in Mickey's Space Adventure | Filippos Karapetis | |
svn-id: r29579 | |||
2007-11-20 | Added a check to keep the cursor active when entering a savegame name on ↵ | Paul Gilbert | |
backends that provide a virtual keyboard svn-id: r29578 | |||
2007-11-20 | Changed the copy protection dialog event loop so the fourth digit pressed ↵ | Paul Gilbert | |
will be briefly displayed svn-id: r29577 | |||
2007-11-20 | Changed calls to pollEvent to be in while loops to ensure all pending events ↵ | Paul Gilbert | |
get processed svn-id: r29576 | |||
2007-11-20 | Implemented music in Mickey's Space Adventure, thanks to the now common ↵ | Filippos Karapetis | |
softsynth square wave generator svn-id: r29575 | |||
2007-11-19 | Oops, made _speakerStream private again | Filippos Karapetis | |
svn-id: r29574 | |||
2007-11-19 | _speakerStream should be public. Also, when preAGI engine closes, the ↵ | Filippos Karapetis | |
speaker handle is freed svn-id: r29573 | |||
2007-11-19 | * made engine use Inventory and InventoryRenderer | Nicola Mettifogo | |
* inventory drawing is now performed directly in the framebuffer instead of using the game screen buffer * specialized jobs to handle inventory drawing have been deleted as they had become obsolete svn-id: r29571 | |||
2007-11-19 | oops. that's what last minute moves may result in. | Eugene Sandulenko | |
svn-id: r29570 |