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2018-11-24SCI: Add workaround for KQ6 debugger (#1417)sluicebox
2018-11-24BLADERUNNER: Fix build issuesPeter Kohaut
2018-11-24BLADERUNNER: Preliminary saving & loading supportPeter Kohaut
Saving and loading is accessible via ScummVM dialogs. No in-game UI support yet. It is possible to load saves from original game via debugger console. ScummVM saves have additional header and are incompatibile with original game.
2018-11-23SCI32: Fix QFG4 stairway pathfinding (#1407)Vhati
Fixes walkable area when entering flipped stairways, bug #10757
2018-11-23SCI: Fix KQ6CD wallflower dance bug (#1406)sluicebox
Fixes script bug in the original in Text mode. bug #10811
2018-11-23SCI32: Fix QFG4 setScale error when levitating (#1408)Vhati
Fixes typos that lead to a "y value less than vanishingY" msg, bug #10726
2018-11-20SCI: Fix LB2 elevator lockup (#1401)sluicebox
Fixes a lockup in the original when walking to a corner, bug #10702
2018-11-18BLADERUNNER: Fixed perspective slice renderingPeter Kohaut
Perspective projection is now working properly and character and object are now properly rendered.
2018-11-17SCI32: Fix QFG4 consecutive moonrises (#1389)Vhati
Fixes the time panel never switching from night to day, bug #10775
2018-11-17SCI: Fix LB2CD act 5 finale music (#1399)sluicebox
Fixes script bug in the original that kept music from completing. bug #10808
2018-11-16PINK: fixed null pointer dereference in ConditionInventoryItemOwnerAndrei Prykhodko
fixes bug #10805
2018-11-16SCI32: Fix GK1 day 5 snake attack problems (#1374)sluicebox
Fixes audio, timing, and graphics problems in the original. bug #10793
2018-11-14KYRA: (EOB II FM-TOWNS) - fix mouse cursor hot spotathrxx
2018-11-14KYRA: (EOB) - fix minor graphics glitch in FM-TOWNS versionathrxx
(wrong text box shading in certain cut scenes)
2018-11-14KYRA: (EOB) - fix 16 bit mouse cursor color keyathrxx
2018-11-14KYRA: (EOB) - fix load menu graphics glitchathrxx
Cut off long save slot descriptions from the GMM save dialogue when they're displayed in the original load menu.
2018-11-14KYRA: (EOB) - add support for FM-Towns version of EOB IIathrxx
2018-11-14KYRA: (EOB) - fix thumbnails for special casesathrxx
(EGA dithering, 16bit mode, Japanese font rendering)
2018-11-14KYRA: add 16bit mode required for EOB II FM-TOWNSathrxx
2018-11-14KYRA: implement SJIS features required for EOB II FM-Townsathrxx
- low res font drawing for intro and outro texts - fat print mode for ingame texts
2018-11-14KYRA: (EOB) - minor cleanup of shape drawing codeathrxx
2018-11-14KYRA: minor cleanupathrxx
(rename some variables in Screen::drawShape for better readability)
2018-11-14CRYO: Fix Comparison Always True Compiler Warnings.D G Turner
These occurred while compiling in Raspberry Pi Raspbian latest and appear to be due to char being interpreted as unsigned by default, rather than signed in two data structures. Have replaced with explicit types to avoid this issue.
2018-11-13SCI32: Fix GK1 day 2 binoculars lockup (#1381)sluicebox
Fixes a lockup in floppy version. bug #10797
2018-11-13SCI: Fix Fall Through Compiler Warnings.D G Turner
2018-11-13PEGASUS: Fix Fall Through Compiler Warnings.D G Turner
2018-11-13MOHAWK: Fix Fall Through Compiler Warning.D G Turner
2018-11-13BLADERUNNER: Fix Fall Through Compiler WarningsD G Turner
Clang and newer versions of GCC i.e. v8.2 require the comment to match "fall through" to surpress warnings so change "no break" comments to match.
2018-11-13AGI: Fix Fall Through Compiler WarningD G Turner
This fairly clearly intentional and thus no FIXME comment is added for this.
2018-11-12SCI32: Fix QFG4 autosave stack leak (#1388)Vhati
This leak was introduced in commit #a37e388
2018-11-11SCI: Add Detection Entry for Manic Mansion (Fan Game).D G Turner
This is from bug Trac #10705.
2018-11-11SCI32: Fix QFG4 crash when gliding across swamp (#1387)Vhati
Fixes typos that lead to Grooper::doit() arithmetic errors, bug #10777
2018-11-11ENGINES: Fix Crash in Fallback Detector Game Title Naming.D G Turner
This is a regression from 90b78c544657bf0fc41d6b86276a0873060345b5 This commit restores the previous behaviour and avoids a null pointer dereference induced crash. This fixes the root cause of bug Trac #10515.
2018-11-11PINK: Fix For Assertion When Looking Under Bed in Six House.D G Turner
The action which triggers the assertion is CheckUnderBedDB. This changes ActionPlay::OnStart method to be similar to superclass implementation with regard to _startFrame to avoid this. However, the animation still glitches repeating several times, but this is a script bug in the original and should be addressed in a workaround in a future commit. This should fix the main issue in Trac bug #10800.
2018-11-10SCI: Fix KQ6 look ribbon response (#1385)sluicebox
Fixes an incorrect message in the original. bug #10801
2018-11-08KYRA: (EOB) - fix possible null pointer derefathrxx
2018-11-08SCI32: Fix QFG4 autosave deleting manual saves (#1383)Vhati
Prevents the autosave script from enforcing a 20 savegame limit, bug #10758
2018-11-07SCI32: Fix GK1 day 1 Grace phone speech timing (#1372)sluicebox
Fixes timing that cuts off speech. bug #10787
2018-11-06KYRA: (EOB) - fix bug in dispel magic spellathrxx
This bug would occur when casting dispel magic while the weapon slots were temporarily disabled (from using a weapon etc.). This could lead to permanently disabled slots.
2018-11-05KYRA: (EOB) - improve debuggerathrxx
- added print_map command which prints a map of the current level - fixed open_door/close_door commands
2018-11-05GROOVIE: Fix Fallthrough Warning.D G Turner
2018-11-05GROOVIE: Fix Spaces in Savegame Naming.D G Turner
This patch was originally from bug Trac #6276 and was submitted by bluegr.
2018-11-05ZVISION: Really fix GUIO flags for the DVD version of ZGIFilippos Karapetis
2018-11-05ZVISION: Fix GUIO flags for the DVD version of ZGIFilippos Karapetis
2018-11-05SCI32: Fix GK1 ego flicker in Gran's chair (#1369)sluicebox
Fixes graphics glitch in the original game, bug #9760
2018-11-04DRASCULA: Add option to pause speech using space or pause keyThierry Crozat
2018-11-04ZVISION: Only add mpeg video engine options when mpeg and a52 are enabledThierry Crozat
2018-11-04ZVISION: Disable MPEG movies when liba52 is not enabledThierry Crozat
2018-11-04ZVISION: Set 800x600 mode for the DVD version of ZGITorbjörn Andersson
This allows the backend to show the hi-res videos at full resolution, rather than scaling them down.
2018-11-04ZVISION: Play hi-res videos, even if they have no low-res versionTorbjörn Andersson
This is used for some logo animations at the start of the game. I don't know if it's used for anything else, but probably not.