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2008-04-23- Implemented opcode: 14: o3_moveCharacterJohannes Schickel
- Fixed opcode 44 and renamed it to o3_handItemSet, this fixes loads of input and enter scene facing problems. svn-id: r31665
2008-04-23Implemented opcodes:Johannes Schickel
- 8: o3_getMalcolmsSpirit - 52: o3_setMalcolmsSpirit - 65: o3_updateConversations - 117: o3_runDialog svn-id: r31664
2008-04-23Implemented opcode 118: o3_malcolmRandomChat.Johannes Schickel
svn-id: r31662
2008-04-23Implemented direct loading of rtzcd.dat from the archive rtzcd.red, i.e. the ↵Benjamin Haisch
game doesn't have to be installed first to get rtzcd.dat. Also added the respective detection entry. svn-id: r31661
2008-04-22Implemented some kyra3 dialog support.Johannes Schickel
- Room enter talks by malcolm should be working now - Zanthia should say now some lines after landing svn-id: r31660
2008-04-22Fix initialization of Apple //gs soundEugene Sandulenko
svn-id: r31659
2008-04-22Implemented opcodes:Johannes Schickel
- 32: o3_setHandItem - 33: o3_removeHandItem - 50: o3_wipeDownMouseItem - 116: o3_runActorScript - 136: o3_countItemInstances svn-id: r31657
2008-04-22Fixed Return to Zork game IDFilippos Karapetis
svn-id: r31656
2008-04-22Implemented o1_EVENTKEY. Removed some debug delaysFilippos Karapetis
svn-id: r31655
2008-04-22Added palette locking and some wip sound playing code. Some cleanupFilippos Karapetis
svn-id: r31654
2008-04-22Removed 2 obsolete fixmesFilippos Karapetis
svn-id: r31653
2008-04-21Patch #1941066: "CinE sprite overlay rewrite" courtsey of next_ghostEugene Sandulenko
svn-id: r31651
2008-04-21Some palette related fixesFilippos Karapetis
svn-id: r31650
2008-04-21More code mergeFilippos Karapetis
svn-id: r31649
2008-04-21Code mergeFilippos Karapetis
svn-id: r31648
2008-04-21Added missing ScummVM headersFilippos Karapetis
svn-id: r31647
2008-04-21Removed unnecessary #includeMax Horn
svn-id: r31646
2008-04-21Performed some optimizations to the PMV playerFilippos Karapetis
svn-id: r31644
2008-04-21Add detection of Orion Burger demos.Travis Howell
svn-id: r31643
2008-04-21Fixed drawAnimFrame (don't draw anything if the frame number is invalid)Benjamin Haisch
svn-id: r31642
2008-04-21Fixed palette handling in PMV videos.Benjamin Haisch
svn-id: r31641
2008-04-21Add detection of the Return to Zork demo.Travis Howell
svn-id: r31640
2008-04-21Removed Functor2 class definition.Benjamin Haisch
svn-id: r31639
2008-04-21Fixed endian issues in get/setObjectProperty.Benjamin Haisch
svn-id: r31638
2008-04-21Fix timing in Apple IIGS MIDI parsing. Now sounds should get triggered at ↵Kari Salminen
the correct times without the previously observed time jitter effect. svn-id: r31636
2008-04-20Simplified Kyra3 TLK loading.Johannes Schickel
svn-id: r31634
2008-04-20Fixed yet another two long standing bugs in Screen::encodeShape.Johannes Schickel
svn-id: r31633
2008-04-20Committed patch removing Audio::Mixer::SoundType alias in Kyra::SoundDigital.Johannes Schickel
svn-id: r31632
2008-04-20Added information about spanish riddleJordi Vilalta Prat
svn-id: r31630
2008-04-20Add another verions of fanmade game Kings Quest 2 1/4 mentioned inEugene Sandulenko
bugreport #1947051: "AGI: Kings Quest 2 1/4 - Unknown version" svn-id: r31629
2008-04-20Made the sound less choppy. Though we may have to do some kind of doubleTorbjörn Andersson
buffering here to completely fix the problem. svn-id: r31627
2008-04-20Cleanup.Johannes Schickel
svn-id: r31626
2008-04-20Implicit casts are causing problems for CodeWarrior compilers, added C casts.Lars Persson
svn-id: r31623
2008-04-20unlink function name causing conflicts. Renaming to unlinkItem.Lars Persson
svn-id: r31622
2008-04-20More compilation fixes by lordhotoFilippos Karapetis
svn-id: r31621
2008-04-20Compilation fixes by lordhotoFilippos Karapetis
svn-id: r31619
2008-04-20Catch EVENT_QUIT events, too. I realize that g_system->quit() isn't the nicestTorbjörn Andersson
way to quit a game, but it beats not being able to quit at all. svn-id: r31617
2008-04-20- moved kyra functor code to common/func.hJohannes Schickel
- adapted debugger code to use functor code from common/func.h - adapted kyra engine to use functor code from common/func.h svn-id: r31614
2008-04-20Changed spaces to tabs.Torbjörn Andersson
svn-id: r31610
2008-04-20Removed unused variables.Torbjörn Andersson
svn-id: r31608
2008-04-20Fixed bad usage of functor objects.Johannes Schickel
svn-id: r31607
2008-04-20Added the M4 and MADE enginesFilippos Karapetis
svn-id: r31605
2008-04-20Initial import of the work in progress M4 engineFilippos Karapetis
svn-id: r31600
2008-04-20Initial import of the work in progress MADE engineFilippos Karapetis
svn-id: r31599
2008-04-20Improved sound priority handling.Johannes Schickel
svn-id: r31598
2008-04-20Implemented sound priority handling.Johannes Schickel
svn-id: r31597
2008-04-20Implemented opcodes:Johannes Schickel
- 6: o3_getCharacterFacing - 7: o3_getCharacterScene - 13: o3_trySceneChange - 32: o3_checkForItem - 46: o3_addSpecialExit - 63: o3_drawSceneShape - 75: o3_update - 80: o3_enterNewScene - 86: o3_setMalcolmPos - 154: o3_setupSceneAnimObject svn-id: r31596
2008-04-20Implemented opcodes:Johannes Schickel
- 64: o3_checkInRect - 87: o3_stopMusic - 88: o3_playMusicTrack svn-id: r31595
2008-04-20Fixed bug in getCharLength.Johannes Schickel
svn-id: r31594
2008-04-20Fixed long standing bug in encodeShape.Johannes Schickel
svn-id: r31593