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2006-04-09Added gameFilenamesTable (currently unused, and hence disabled)Max Horn
svn-id: r21734
2006-04-09Moved GameSettings to namespace Cine; moved savePath to various.cppMax Horn
svn-id: r21733
2006-04-09Oops.Torbjörn Andersson
svn-id: r21732
2006-04-09Fixed excess line breaks in FF when listing the Oracle's ENCY articles.Torbjörn Andersson
svn-id: r21731
2006-04-09Fix some line breaks in oracle of FFTravis Howell
svn-id: r21730
2006-04-09Fix hitareas when scrolling in oracle of FFTravis Howell
svn-id: r21725
2006-04-09Casting an array of integers to a pointer to a struct seems like a pretty hackyTorbjörn Andersson
thing to do. This replacement hopefully works as intended. svn-id: r21724
2006-04-09Fix input regression after using oracle in FFTravis Howell
svn-id: r21723
2006-04-09Add font table for FFTravis Howell
svn-id: r21722
2006-04-09Disable constant display of object names, since oracle settings are usable ↵Travis Howell
in FF now. svn-id: r21721
2006-04-09Minor cleanup, but savegames still don't work as well as I had hoped...Torbjörn Andersson
svn-id: r21720
2006-04-09Enable skipping scrolling in oracle for FFTravis Howell
svn-id: r21719
2006-04-09Fixed savegame saving/loading. I haven't done anything about the userTorbjörn Andersson
interface, so it's still even worse than in the original interpreter (just like in cinE, presumably), but at least it no longer crashes when loading the saved game, and hopefully the correct palette is saved. svn-id: r21718
2006-04-09Fix clearing text window in oracle of FFTravis Howell
svn-id: r21717
2006-04-09Fix mistake in debug table for FFTravis Howell
svn-id: r21716
2006-04-09Update debug table for FFTravis Howell
svn-id: r21715
2006-04-09Add time code for FF and minor cleanupTravis Howell
svn-id: r21714
2006-04-09Add centreScroll() for FF and hyperbox code differences in FF.Travis Howell
svn-id: r21712
2006-04-09Fix regression introduced by removing of GF_HE_CURSORLESS feature flag.Eugene Sandulenko
There are 3 cases of HE cursors: o Default one. We set up cursor palette for it. o Loaded from .HE3 (windows resource file). We use default cursor palette. o Loaded from WizImage. We disable default cursor palette. svn-id: r21711
2006-04-09Clarify UK/US language for those HE demos which UK versions we have reported.Eugene Sandulenko
svn-id: r21709
2006-04-09Fix const correctness in Kyra's StaticResource::loadStrings and ↵Max Horn
StaticResource::loadPaletteTable (notice the difference between a pointer pointing to a pointer pointing to const memory, vs. a pointer pointing to a *constant* pointer pointing to const memory) svn-id: r21708
2006-04-09Specify UK/US version for PuttTime since we have UK version reported for it.Eugene Sandulenko
svn-id: r21707
2006-04-09Clarify language for several UK HE releasesEugene Sandulenko
svn-id: r21706
2006-04-08Properly translate Common::Language values for V0-V2 games, tooMax Horn
svn-id: r21705
2006-04-08Properly translate Common::Language values for COMIMax Horn
svn-id: r21704
2006-04-08Introduced language EN_ANY used for general English game entries. EN_USA andEugene Sandulenko
EN_GRB should be used for games which have both variants. Currently it is MM NES and BASS. All other are switched to EN_ANY. svn-id: r21702
2006-04-08Removed dupliate entry from extra_versions tableMax Horn
svn-id: r21701
2006-04-08Our extra_versions table is a bit too eager in some cases to assign platform ↵Max Horn
values; fixing some of these cases and adding code that detects these and triggers an according warning svn-id: r21700
2006-04-08Some more Operation Stealth changes. Mostly stubs.Torbjörn Andersson
svn-id: r21699
2006-04-08This is probably what o1_removeLabel() should do. Is it used anywhere?Torbjörn Andersson
svn-id: r21698
2006-04-08Made the "gotoIf" opcodes slightly easier to read.Torbjörn Andersson
svn-id: r21697
2006-04-08Make the warning message for undefined opcodes slightly clearer.Torbjörn Andersson
svn-id: r21696
2006-04-08Fixed two Operation Stealth regressions:Torbjörn Andersson
* When I introduced the getNext* helper functions I accidentally used getNextWord() instead of getNextByte() in one case. * When splitting the opcodes into separate functions, I noticed that Operation Stealth has no opcode 0x40, yet it's used. So for now we only warn when trying to execute an undefined opcode. svn-id: r21695
2006-04-08Renamed some local variables for consistency.Torbjörn Andersson
svn-id: r21694
2006-04-08Split the opcodes into individual functions. This could easily causeTorbjörn Andersson
regressions, but hopefully not too many. While doing this, I noticed I had gotten at least one of the stubs I added recently wrong. That's hopefully fixed now. svn-id: r21693
2006-04-08Add FF difference in addTextBox() and minor cleanupTravis Howell
svn-id: r21690
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a ↵Max Horn
trailing semicolon (this helps certain tools to parse our code better) svn-id: r21689
2006-04-08Removed common/map.h with the Common::Map template class (it was a very bad ↵Max Horn
implementation, and our HashMap is simply better). svn-id: r21688
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to ↵Max Horn
distinguish them) svn-id: r21686
2006-04-08Move some more bits into namespace ScummMax Horn
svn-id: r21685
2006-04-08Renamed various *GameSettings to GameSettings (our namespaces are enough to ↵Max Horn
distinguish them) svn-id: r21684
2006-04-08Cleanup.Torbjörn Andersson
svn-id: r21683
2006-04-08Began collecting hard-coded language-specific strings in a new initLanguage()Torbjörn Andersson
function. It's now possible to choose between English and French menus, and the command string preposition in English is "on", not "sur". There are still plenty of hard-coded French messages to do with savegame handling. I haven't done anything about them. svn-id: r21682
2006-04-08Cleanup.Torbjörn Andersson
svn-id: r21681
2006-04-08Fixes for oracle in FF and cleanupTravis Howell
svn-id: r21680
2006-04-08Added helper functions getNextByte(), getNextWord() and getNextString() to makeTorbjörn Andersson
the opcode decoder a bit easier to read. The same change could be made to decompileScript() as well, but I have a feeling that this function should be made a standalone tool instead. Particularly considering how much memory it currently uses. svn-id: r21679
2006-04-08Remove debug leftoverTravis Howell
svn-id: r21678
2006-04-08Fix load game display of oracle in FFTravis Howell
svn-id: r21677
2006-04-08Remove excess ; in scrollEvent()Travis Howell
svn-id: r21676
2006-04-08Add initial support for vertical scrolling in FFTravis Howell
svn-id: r21675