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2007-01-29cleanupJohannes Schickel
svn-id: r25268
2007-01-29cleanupMax Horn
svn-id: r25266
2007-01-29Changed computation of _nextTop in v7/v8 games to represent an absolute ↵Gregory Montoir
y-coordinate (ie. not relative to _screenTop) in order to match the computation done for games <= v6. This should prevent any issues with vertical scrolling rooms. svn-id: r25264
2007-01-29Changed debug message on unknown opcode to a warning.Johannes Schickel
svn-id: r25263
2007-01-29Implements opcode 0xFFAA ('Reset Brandon's sprite')Johannes Schickel
svn-id: r25262
2007-01-29little fix for fm-towns sfx.Johannes Schickel
svn-id: r25261
2007-01-29- adds support for FM-Towns SFX (thanks to Florian Kagerer for his source)Johannes Schickel
- gets rid of GameFlags::hasAudioCD svn-id: r25258
2007-01-29Added a proper workaround for the race condition in the script when opening ↵Sven Hesse
the notepad, which was apparently causing bug #1621089 svn-id: r25255
2007-01-29- Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)Sven Hesse
- Implemented wide surfaces + scrolling - Some clean-up svn-id: r25253
2007-01-29Add French version of Simon the Sorcerer 2 (Windows CD)Travis Howell
svn-id: r25252
2007-01-28Moved some stuff from CharsetRenderer (back) to ScummEngine, added commentsMax Horn
svn-id: r25250
2007-01-28Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that ↵Max Horn
we use the correct font for verbs in COMI, with the correct spacing svn-id: r25249
2007-01-28Fix crash on PalmOS due to out of memoryChris Apers
svn-id: r25248
2007-01-28Added French/Atari ST version of Elvira 1 and 2Chris Apers
svn-id: r25247
2007-01-28OoopsSven Hesse
svn-id: r25246
2007-01-28- Fixed the Adlib data uglinessSven Hesse
- Worked around the caching of raw sprite video memory to a file svn-id: r25244
2007-01-28Add more paramteres to AdvancedDetector. Not used yet.Eugene Sandulenko
svn-id: r25241
2007-01-27Oops. Revert accidental commitEugene Sandulenko
svn-id: r25233
2007-01-27Fixes and gfx rendering worksEugene Sandulenko
svn-id: r25232
2007-01-27Stop movie lead-in/out when restarting the game (as I already claimed in aTorbjörn Andersson
comment that I was doing) to *really* fix bug #1645480. This time for sure... svn-id: r25231
2007-01-27Moved the setupPremix() calls to initSound() and deinitSound(), instead of theTorbjörn Andersson
sound manager's constructor/destructor. Maybe this will fix the rare crashes on startup? svn-id: r25225
2007-01-27added missing MKID_BE macrosGregory Montoir
svn-id: r25224
2007-01-27cleanup (made NutRenderer::loadFont protected, added call during ↵Gregory Montoir
initialisation of the renderer object) svn-id: r25223
2007-01-27Fixed picture drawing bug in pattern data (should only affect v3 + sq1 games ↵Stuart George
only). Fixes Goldrush intro. Does not seem to break any other v3 game or SQ2 svn-id: r25222
2007-01-27Applied my own patch #1640913 ("Loading NUT fonts on demand"), after discussingTorbjörn Andersson
it with Fingolfin. svn-id: r25221
2007-01-27Revert audiostream changes for VOC sound, due to sgin differences in Amiga ↵Travis Howell
CD32 verison of Simon 1. svn-id: r25220
2007-01-27Correct md5 details for restart file in Amiga/AtariST versions of Elvira 1/2 ↵Travis Howell
and Waxworks. svn-id: r25218
2007-01-27removed printf's spewing out tons of debug messagesNicola Mettifogo
svn-id: r25217
2007-01-26fixed out-of-bounds error causing random crashes in dialoguesNicola Mettifogo
svn-id: r25215
2007-01-26added more debug messagesNicola Mettifogo
svn-id: r25214
2007-01-26added NULLity checksNicola Mettifogo
svn-id: r25213
2007-01-26make sure current archive is closed before opening a new oneNicola Mettifogo
svn-id: r25212
2007-01-26Workaround for bug #1582672 ("KYRA1: Text crippled and drawn wrong").Johannes Schickel
svn-id: r25211
2007-01-26updated NutRenderer::drawShadowChar() commentGregory Montoir
svn-id: r25210
2007-01-26templatified some Wiz decoding functionsGregory Montoir
svn-id: r25209
2007-01-26Some adjustments to the menu code to better suit longer strings in some ↵Oystein Eftevaag
language versions, should take care of the issues mentioned in bug [ 1493774 ] KYRA1: Overlapping menu text in spanish version svn-id: r25208
2007-01-26Changed one strcmp in Parse_v2::parseExpr() to scumm_stricmp, to fix bug ↵Sven Hesse
#1632362 ("Moray Eel Game Freeze (Wreck Scene)"). The CD track name is "aquatique", while the script checks for "AQUATIQUE" svn-id: r25207
2007-01-26oops, no idea how that happenedMax Horn
svn-id: r25206
2007-01-26- Just warn, don't die, when a CD-Track isn't foundSven Hesse
- Before using _vm->_adlib, first check whether it's actually there svn-id: r25205
2007-01-26Added separate function for playing cutscene lead-in/out sounds, and made sureTorbjörn Andersson
that these are stopped whenever the engine is going to do a mass killing of game resources, e.g. when restoring or restarting the game. Should fix bug #1645480. (This was a regression added during the rewrite to support DXA.) svn-id: r25204
2007-01-26Don't convert FSNode to a path when we don't have toMax Horn
svn-id: r25203
2007-01-26little parameter reodering.Johannes Schickel
svn-id: r25201
2007-01-26removed unused var, added comment to SO_CHARSET_COLOR caseMax Horn
svn-id: r25200
2007-01-26remvoed some unneeded static keywords.Johannes Schickel
svn-id: r25198
2007-01-26SO_CHARSET_COLOR is a no-op in the original COMI disasm.Travis Howell
svn-id: r25197
2007-01-25fixed kSfxFlagRestartGregory Montoir
svn-id: r25196
2007-01-25modified CUP player code to read data directly from a file stream instead of ↵Gregory Montoir
a large memory buffer. svn-id: r25195
2007-01-25Lots of cleanup in the AdvancedDetectorMax Horn
svn-id: r25194
2007-01-25Adds special case in snd_playSoundEffect for CD audio.Johannes Schickel
svn-id: r25193
2007-01-25Adds CD audio support.Johannes Schickel
svn-id: r25192