Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-22 | MOHAWK: Implement Channelwood opcodes 118 and 203: Sirius's drawer | Bastien Bouclet | |
svn-id: r55423 | |||
2011-01-22 | SCI21: Allow the game scripts to sync robot videos, like in SSCI. Also, ↵ | Filippos Karapetis | |
references of the SciEngine class to itself via g_sci have been removed svn-id: r55422 | |||
2011-01-22 | GOB: Fix some of the live-video glitchyness | Sven Hesse | |
svn-id: r55421 | |||
2011-01-22 | MOHAWK: Implement Channelwood opcodes 106 and 109: Stair door switch | Bastien Bouclet | |
svn-id: r55420 | |||
2011-01-22 | MOHAWK: Hide mummy at startup in CSTime case 1. | Alyssa Milburn | |
svn-id: r55419 | |||
2011-01-22 | GOB: Actually, startFrame == -2 seems to be the only live video flag | Sven Hesse | |
svn-id: r55418 | |||
2011-01-22 | MOHAWK: Add some debug commands for CSTime. | Alyssa Milburn | |
svn-id: r55417 | |||
2011-01-22 | MOHAWK: Finish hard-coded logic for CSTime case 1. | Alyssa Milburn | |
svn-id: r55416 | |||
2011-01-22 | MOHAWK: Implement a couple more CSTime events. | Alyssa Milburn | |
svn-id: r55415 | |||
2011-01-22 | MOHAWK: Add some proper group removal logic to CSTime. | Alyssa Milburn | |
svn-id: r55414 | |||
2011-01-22 | MOHAWK: Implement Channelwood opcodes 108, 127, 128: elevators | Bastien Bouclet | |
svn-id: r55413 | |||
2011-01-22 | MOHAWK: Complete Channelwood opcode 101, pipe bridge | Bastien Bouclet | |
svn-id: r55412 | |||
2011-01-22 | GOB: Another (?) non-blocking video flag | Sven Hesse | |
This fixes the intro needing an extra ESC. Interestingly, the intro movie is actually interactive. You can influence the paths Max takes by pressed the arrow keys at the right times. svn-id: r55411 | |||
2011-01-22 | TOON: Fix Further Memory Leaks in Savegame Loading. | David Turner | |
svn-id: r55408 | |||
2011-01-22 | GOB: Don't mess with the break key in Urban Runner | Sven Hesse | |
To be able ESC videos, you need to switch on ESC in the settings in the right part of the menu, because the scripts needs to trigger the drawing of the last frame of the ESC'd video. Otherwise, the graphics e.g. stops mid-frame during a turn. svn-id: r55407 | |||
2011-01-22 | GOB: Urban: Save an empty sprite if necessary | Sven Hesse | |
svn-id: r55406 | |||
2011-01-22 | SCI: Changed the expensive and inaccurate floating-point divisions to ↵ | Filippos Karapetis | |
integer divisions. Fixes asserting of 90.rbt in Phantasmagoria (the game's logo video) svn-id: r55405 | |||
2011-01-22 | SCI: Code formatting | Filippos Karapetis | |
svn-id: r55404 | |||
2011-01-22 | TOON: Fix Uninitialized Memory Read During Cursor Animation on Load. | David Turner | |
This was mainly due to _mouseX, which along with the associated variables was not defined until the first mouse event. This was detected by Valgrind. svn-id: r55402 | |||
2011-01-22 | TOON: Fix for Memory Leak during Savegame Loading. | David Turner | |
svn-id: r55401 | |||
2011-01-21 | TOON: Fix Memory Leak when opening Inventory. | David Turner | |
svn-id: r55400 | |||
2011-01-21 | TOON: Bug #3153351 fixed with disappearing Drew | Sylvain Dupont | |
Bug #3153351: "TOON: Drew vanishes when fixing churnatron" Made sure the scale is never zero. svn-id: r55399 | |||
2011-01-21 | TOON: Always reset video playback to lowRes when loading new movie | Sylvain Dupont | |
svn-id: r55398 | |||
2011-01-21 | SCI: Fix robot palette activation | Lars Skovlund | |
svn-id: r55397 | |||
2011-01-21 | TOON: Fix double declaration warning | Sylvain Dupont | |
Thanks to clone2727 ;) svn-id: r55396 | |||
2011-01-21 | MOHAWK: Fix channelwood var getter 3, water flawing to temple elevator. | Bastien Bouclet | |
svn-id: r55395 | |||
2011-01-21 | MOHAWK: Implement Channelwood generic lever opcodes, and bridge opcodes | Bastien Bouclet | |
svn-id: r55394 | |||
2011-01-21 | TOON: Fix all the glitches in smacker video playback | Sylvain Dupont | |
Handle manually 2x scaling when it is needed now. svn-id: r55393 | |||
2011-01-21 | PARALLACTION: Minor Whitespace fixup in walk.cpp | David Turner | |
svn-id: r55392 | |||
2011-01-21 | SCI: Add comment for GK1 workaround. | Lars Skovlund | |
svn-id: r55391 | |||
2011-01-21 | SCI: Fix robot memory leak | Lars Skovlund | |
svn-id: r55390 | |||
2011-01-21 | MOHAWK: Implement kCSTimeEventRemoveItemFromInventory. | Alyssa Milburn | |
svn-id: r55389 | |||
2011-01-21 | MOHAWK: Fix disabling inventory features in CSTime. | Alyssa Milburn | |
svn-id: r55388 | |||
2011-01-21 | MOHAWK: Use the provided drag flags when dropping a feature. | Alyssa Milburn | |
svn-id: r55387 | |||
2011-01-21 | SCI: Fix GK1 breaking into the debugger when watching the intro | Lars Skovlund | |
svn-id: r55386 | |||
2011-01-21 | TOUCHE: Fixed Uninitialised Read in first call to ↵ | David Turner | |
ToucheEngine::res_loadBackdrop(). svn-id: r55385 | |||
2011-01-21 | GOB: Urban: Fix saving/loading in the Secret Room screen | Sven Hesse | |
For some reason, the original engine saves the console sprite to disk instead of reconstructing it after loading the actual save... Invalidates the Urban Runner saves again. Should be the last time, though. svn-id: r55384 | |||
2011-01-21 | GOB: Add support for saving true color sprites | Sven Hesse | |
Not exactly the "nice", since up-depthing the sprite data to 24bit happens after it has been adapted to the current system's color format, so we're going to gradually lose precision when the save gets passed around different systems. Still, this is the least headachy solution, I guess... svn-id: r55383 | |||
2011-01-21 | SCI: Partial robot support, currently disabled since it does not run | Lars Skovlund | |
asynchronously as it should. svn-id: r55382 | |||
2011-01-21 | MOHAWK: Add casts to remaining uses of ~0. | Alyssa Milburn | |
This silences some warnings for now. svn-id: r55379 | |||
2011-01-21 | MOHAWK: Implement CSTime big note display. | Alyssa Milburn | |
svn-id: r55378 | |||
2011-01-21 | GOB: Fix copypasta mistake | Sven Hesse | |
svn-id: r55377 | |||
2011-01-21 | GOB: Remove the now useless SaveConverter_v6 | Sven Hesse | |
Since I just invalided the old Urban Runner saves anyway... svn-id: r55376 | |||
2011-01-21 | GOB: Urban: Fix loading/saving in the Cemetary/Lab screens | Sven Hesse | |
svn-id: r55375 | |||
2011-01-21 | GOB: Make the Cemetary/Lab screen work correctly | Sven Hesse | |
Saving there still won't work though svn-id: r55374 | |||
2011-01-21 | MOHAWK: Remove non-state uses of ~0 from CSTime. | Alyssa Milburn | |
svn-id: r55373 | |||
2011-01-21 | MOHAWK: De-hardcode CSTime font paths. | Alyssa Milburn | |
The original Broderbund release had the installer data in a different directory. svn-id: r55372 | |||
2011-01-21 | MOHAWK: Fix two CSTime cursor shape/state checks. | Alyssa Milburn | |
(Thanks to [md5]/thebluegr.) svn-id: r55371 | |||
2011-01-21 | PARALLACTION: Fix Un-initialized Memory Errors and Leaks in Nippon Safes ↵ | David Turner | |
Amiga Demo. These were found using Valgrind. svn-id: r55369 | |||
2011-01-21 | MOHAWK: Add support for installer files from Riven and other Broderbund games | Matthew Hoops | |
svn-id: r55368 |