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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2011-07-28
CGE: Janitorial: remove trailing spaces
Strangerke
2011-07-28
CGE: Remove summa variable, formerly used for the protection check
Strangerke
2011-07-25
CGE: Remove _core from Startup class
Strangerke
2011-07-25
CGE: Remove EMM and EMS classes
Strangerke
2011-07-25
CGE: Replace 'no core' checks by asserts
Strangerke
2011-07-24
CGE: Remove DrvInfo, rename some enums
Strangerke
2011-07-23
CGE: Rename IOMode and SnCom enums
Strangerke
2011-07-22
CGE: Rename some more constants, some cleanup
Strangerke
2011-07-21
CGE: Rename some more constants, remove some useless ones
Strangerke
2011-07-20
CGE: Clean up Square class
Strangerke
2011-07-20
CGE: Rename Debug channel constants
Strangerke
2011-07-19
CGE: Rename constants in btfile and cfile
Strangerke
2011-07-19
CGE: rename constants in bitmap
Strangerke
2011-07-19
CGE: cleanup in jbw.h
Strangerke
2011-07-19
CGE: Remove macro farnew
Strangerke
2011-07-19
CGE: Rename constants (WIP)
Strangerke
2011-07-19
CGE: Finish adding debugc to CGEEngine class members
Strangerke
2011-07-18
CGE: Fix name of showBak()
Strangerke
2011-07-18
CGE: Remove useless fields in DebugText, add some more debugC
Strangerke
2011-07-18
CGE: Remove a bunch of useless sound related menus
Strangerke
2011-07-18
CGE: Add debug channels (WIP)
Strangerke
2011-07-16
CGE: Set up a separate variable for the game tick speed, independent from ↵
Paul Gilbert
frame rate
2011-07-16
CGE: Added support for GMM save/load and launcher loading
Paul Gilbert
2011-07-16
CGE: Implemented basic savegame support
Paul Gilbert
I've slightly modified the behaviour of the original - rather than prompting each time the user starts for a name, it now only prompts the first time, and uses the entered name as a save description for a slot 0 savegame
2011-07-16
CGE: Fix the selection of menu items to call appropriate dispatch method
Paul Gilbert
2011-07-16
CGE: Implement monochrome view mode button
Paul Gilbert
2011-07-16
CGE: Map keypad Enter to be handled like the main Enter key
Paul Gilbert
2011-07-16
CGE: Cleaned up room preview handling code and fixed memory leak
Paul Gilbert
2011-07-15
CGE: Bugfixes for loading the room preview shapes list
Paul Gilbert
2011-07-15
CGE: Removed some commented out code from previous bugfix
Paul Gilbert
2011-07-15
CGE: Fix display of in-game hotspot description
Paul Gilbert
2011-07-15
CGE: Pathfinder now works
Paul Gilbert
2011-07-15
CGE: Fix some errors in the pathfinder setup
Paul Gilbert
2011-07-15
CGE: Fix for all the game objects being draggable
Paul Gilbert
2011-07-14
CGE: In progress work on pathfinder
Paul Gilbert
2011-07-13
CGE: Split pathfinding related code into walk.cpp
Paul Gilbert
2011-07-13
CGE: Implemented Bitmap::xShow method
Paul Gilbert
2011-07-13
CGE: Fix array size in Spike class constructor
Paul Gilbert
2011-07-13
CGE: Fixed initialising of _shadow that was crashing the intro sequence
Paul Gilbert
2011-07-13
CGE: Rename some constants
Strangerke
2011-07-13
CGE: add a new SNPOST to fix the function pointer issue
Strangerke
2011-07-12
CGE: Fixed a previously commented adding of mouse object to show queue
Paul Gilbert
2011-07-12
CGE: Fix ProgName method to handle extensions without a leading period
Paul Gilbert
2011-07-12
CGE: More bugfixes for memory leaks
Paul Gilbert
2011-07-12
CGE: Fixed several memory leaks of main objects
Paul Gilbert
2011-07-12
CGE: Removed redundant disable/enable calls
Paul Gilbert
2011-07-12
CGE: Fixed a memory leak with Sprite::setSeq
Paul Gilbert
2011-07-12
CGE: Converted SprExt::_Seq to use dynamically allocated data
Paul Gilbert
2011-07-12
CGE: Suppress isVga() and memType()
Strangerke
2011-07-12
CGE: Implement snGhost by splitting _m field in two. Some cleanup.
Strangerke
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