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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-09-08
DM: Finish refactoring pass in Timeline
Strangerke
2016-09-08
DM: Check the style used for the pointers in Timeline, more renaming
Strangerke
2016-09-07
SHERLOCK: RT: Fix crash using invalid number keys in conversations
Paul Gilbert
2016-09-07
DM: Renaming in more functions of Timeline
Strangerke
2016-09-07
DM: More refactoring in Timeline
Strangerke
2016-09-07
DM: Remove GOTOs from processTimeline()
Strangerke
2016-09-07
DM: more renaming in Timeline
Strangerke
2016-09-07
DM: Remove a GOTO from fixChronology()
Strangerke
2016-09-07
DM: Start refactoring Timeline
Strangerke
2016-09-07
DM: Finish the renaming and first refactoring pass in TextMan
Strangerke
2016-09-07
DM: More renaming and refactoring
Strangerke
2016-09-07
DM: Fix the style of some pointers in projexpl
Strangerke
2016-09-07
FULLPIPE: Fix bat minigame in scene27
Eugene Sandulenko
2016-09-07
FULLPIPE: First round of getting rid of BallChain in scene27
Eugene Sandulenko
2016-09-07
FULLPIPE: Fix memory leak in scene09
Eugene Sandulenko
2016-09-07
DM: Fix regression introduced in e4fe372
Bendegúz Nagy
2016-09-07
FULLPIPE: Added and using StaticANIObject::isPixelHitAtPos()
Eugene Sandulenko
2016-09-07
FULLPIPE: Further work on the hangers in scene09
Eugene Sandulenko
2016-09-07
FULLPIPE: Fix invalid read
Eugene Sandulenko
2016-09-07
DM: Remove the use of GOTO in processEvent25
Strangerke
2016-09-07
DM: Refactor processEvent25
Strangerke
2016-09-07
DM: Refactor processEvents48To49
Strangerke
2016-09-07
DM: Get rid of a GOTO in projectileGetImpactCount
Strangerke
2016-09-06
SHERLOCK: RT: Fix hang on dragging mouse outside Inventory verbs list
Paul Gilbert
2016-09-06
DM: Renaming in ProjExpl
Strangerke
2016-09-06
DM: Take Dreammaster's suggestion into account to make it even more readable
Strangerke
2016-09-06
DM: Rework a if statement in hasProjectileImpactOccurred to make it readable
Strangerke
2016-09-06
FULLPIPE: Use cp866 for logging on Windows build
Retro-Junk
2016-09-06
FULLPIPE: Fix rounding error in MctlGraph::makeQueue
Retro-Junk
2016-09-06
FULLPIPE: Further fixes to scene09. Now balls fly as expected
Eugene Sandulenko
2016-09-06
FULLPIPE: More fixes to scene09
Eugene Sandulenko
2016-09-06
FULLPIPE: Start using plain objects insted of Ball in scene09
Eugene Sandulenko
2016-09-06
FULLPIPE: Added more debug info to scene09
Eugene Sandulenko
2016-09-06
DM: Split redefined variables in hasProjectileImpactOccurred()
Strangerke
2016-09-06
DM: First pass of refactoring in hasProjectileImpactOccurred
Strangerke
2016-09-05
DIRECTOR: Lingo: Implemented and documented 'the key' and 'the machineType'
Eugene Sandulenko
2016-09-05
DM: Merge branch 'dm' of github.com:WinterGrascph/scummvm into dm
Bendegúz Nagy
2016-09-05
DM: Fix regression introduced in 901ba6f
Bendegúz Nagy
2016-09-05
DM: Fix pointer style in ObjectMan
Strangerke
2016-09-05
DM: Finish the renaming in ObjectMan
Strangerke
2016-09-05
DM: Start refactoring ObjectMan
Strangerke
2016-09-05
DM: Better refactoring of sensorIsTriggeredByClickOnWall
Strangerke
2016-09-05
DM: Better refactoring of processThingAdditionOrRemoval
Strangerke
2016-09-05
MACVENTURE: Implement opcode $cb (Get Current Day)
Torbjörn Andersson
2016-09-05
MACVENTURE: Clear the exits window before drawing the buttons
Torbjörn Andersson
2016-09-05
Merge branch 'dm' of github.com:WinterGrascph/scummvm into dm
Bendegúz Nagy
2016-09-05
DM: Get rid of Gotos in processThingAdditionOrRemoval
Strangerke
2016-09-05
MACVENTURE: Make opcode $ca return current time, not played time
Torbjörn Andersson
2016-09-05
FULLPIPE: Further work on scene09
Eugene Sandulenko
2016-09-05
FULLPIPE: Started rewriting scene09 with Common::Array instead of CPlex
Eugene Sandulenko
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