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2010-11-29MOHAWK: Create constants for remaining Myst resource typesBastien Bouclet
2010-11-29MOHAWK: Persistent scripts cleanupBastien Bouclet
2010-11-29MOHAWK: Add a generic temp var for use by Myst scripts.Bastien Bouclet
2010-11-29MOHAWK: Complete drawing the animated rect if running the animation steps did...Bastien Bouclet
2010-11-29MOHAWK: Do not always update the screen after a card change. Necessary for "a...Bastien Bouclet
2010-11-29MOHAWK: Implement 4 types of animated updates for MystBastien Bouclet
2010-11-29MOHAWK: More animated update opcodes work for MystBastien Bouclet
2010-11-29MOHAWK: Start implementing opcodes using the animated update featureBastien Bouclet
2010-11-29MOHAWK: Changed sliders to restore the main background instead of doing their...Bastien Bouclet
2010-11-29MOHAWK: Added dirty rects support for MystBastien Bouclet
2010-11-29Revert "MOHAWK: Revert the screen cache since it has a huge performance hit, ...Bastien Bouclet
2010-11-29MOHAWK: Implement opcode 3 "take / drop page", and the corresponding getters ...Bastien Bouclet
2010-11-29MOHAWK: Fix flag values used to dertermine if an area can become active.Bastien Bouclet
2010-11-29MOHAWK: Implement / fix Myst opcode 4.Bastien Bouclet
2010-11-29MOHAWK: Only draw a resource conditional subimages if it has the "subimages e...Bastien Bouclet
2010-11-29MOHAWK: More Myst common opcodes checking / renamingBastien Bouclet
2010-11-29MOHAWK: Rename and fix / explain a few Myst opcodesBastien Bouclet
2010-11-29MOHAWK: Describe Myst opcode 9Bastien Bouclet
2010-11-29MOHAWK: Fix Myst opcode 14Bastien Bouclet
2010-11-29MOHAWK: Disabled hotspots are now unclickable areas. Display blue rects for u...Bastien Bouclet
2010-11-29MOHAWK: Check / Fixed / Renamed some simple opcodes.Bastien Bouclet
2010-11-29MOHAWK: Added helpher functions to redraw a resource. Do not redraw all the r...Bastien Bouclet
2010-11-29MOHAWK: Fixed some warningsBastien Bouclet
2010-11-29MOHAWK: Completed the sound lock puzzleBastien Bouclet
2010-11-29MOHAWK : Implemented selenitic sound lock slider opcodes and adjusted sliders...Bastien Bouclet
2010-11-29MOHAWK: Implement value setters for the selenitic sound lock slidersBastien Bouclet
2010-11-29MOHAWK: Implement slider value settingBastien Bouclet
2010-11-29MOHAWK: Don't change current resource when draggingBastien Bouclet
2010-11-29MOHAWK: Implement slidersBastien Bouclet
2010-11-29MOHAWK: Revert the screen cache since it has a huge performance hit, and is n...Bastien Bouclet
2010-11-29MOHAWK; Post rebase fixes :Bastien Bouclet
2010-11-29MOHAWK: Start implementing type 10 areasBastien Bouclet
2010-11-29MOHAWK: Update area type 11 position when the mouse movesBastien Bouclet
2010-11-29MOHAWK: Fix selenitic sound receiver left buttonBastien Bouclet
2010-11-29MOHAWK: Rename some fields for type 11 areasBastien Bouclet
2010-11-29MOHAWK : Change areas inheritance to match the originalBastien Bouclet
2010-11-29MOHAWK : Move area classes to their own fileBastien Bouclet
2010-11-29MOHAWK: Add mouse move event for type 10 and 11 resourcesBastien Bouclet
2010-11-29MOHAWK: Name selenitic opcodes, and implement opcode 204Bastien Bouclet
2010-11-29MOHAWK: Keep resource type aroundBastien Bouclet
2010-11-29MOHAWK : Cleanup selenium opcodesBastien Bouclet
2010-11-29MOHAWK : Finished implementing Selenitic sound receiverBastien Bouclet
2010-11-29MOHAWK: Start splitting Myst scripts into one class per Stack.Bastien Bouclet
2010-11-29HUGO: Fix a remaining warningArnaud Boutonné
2010-11-29HUGO: Fix compilationArnaud Boutonné
2010-11-29HUGO: Add GMM save/load and RTLArnaud Boutonné
2010-11-29MOHAWK: Divide GType_LIVINGBOOKSV3 into V2 and V3Matthew Hoops
2010-11-29MADE: Fixed bug #3090034 - "RTZ: Keyboard unresponsive", by properly handling...Filippos Karapetis
2010-11-29MOHAWK: Set Maggie's Farmyard Adventure as an LB gameMatthew Hoops
2010-11-29MOHAWK: Add Detection Entry For "ABC By Dr Seuss" Living Book GameDavid Turner