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2016-09-29SCI32: Start implementing kSave for SCI32Colin Snover
2016-09-29SCI32: Clean up and fix some SCI32-only kFileIO operationsColin Snover
2016-09-29SCI32: Add support for kPrintDebugColin Snover
2016-09-29SCI32: Implement kSetHotRectanglesColin Snover
Used only by chapter 7 of Phant1.
2016-09-29SCI32: Fix kFileIOOpen signatureColin Snover
The mode argument is required in SCI32 too; Torin just had a script bug.
2016-09-29SCI32: Patch bad calls to IntArray::newWith in Phant1 and SQ6Colin Snover
2016-09-29SCI32: Rewrite kArray & kStringColin Snover
This change invalidates earlier SCI32 save games, which separated arrays and strings in an incompatible manner. Old save games contain invalid references to a string segment which no longer exists, and contain incompatible array structures that lack critical type information.
2016-09-29SCI32: Add a trap for invalid calls to kNumCelsColin Snover
2016-09-29SCI: Improve debugging output for selector failuresColin Snover
2016-09-29SCI: Generalize code for getting information on the current callColin Snover
2016-09-29SCI: Fix whitespaceColin Snover
2016-09-29SCI: Fix typo in debugger helpColin Snover
2016-09-29SCI32: Fix buffer overflow when drawing border to a tiny text bitmapColin Snover
2016-09-29SCI32: Improved game resolution detectionColin Snover
2016-09-29SCI: Put CD flag on CD gamesColin Snover
2016-09-29SCI32: Skip SEQ playback if file not foundColin Snover
CID 1361588.
2016-09-29SCI32: Fix incorrect use of speedThrottler in Video32Colin Snover
The sleep values for video playback are the amount of time until the next frame needs to be displayed, whereas speedThrottler is used to ensure that a given amount of time always elapses between two triggered speedThrottler calls.
2016-09-29SCI: Move SciEngine::sleep to correct source fileColin Snover
2016-09-29SCI32: Fix incorrect warnings about unlocking type 140Colin Snover
This type in SSCI corresponds to Wave resources, but since ScummVM does not differentiate between Wave and Audio resources, just say it's an Audio resource type, not an Invalid resource type.
2016-09-29SCI32: Explicitly instantiate MIN/MAX templatesColin Snover
2016-09-29SCI32: Update screen on frameout, instead of in the event loopColin Snover
2016-09-29SCI32: Fix kShowStyleNone transitionsColin Snover
2016-09-29SCI32: Guard against dynamic_cast failureColin Snover
CID 1361762, 1361763, 1361764, 1361765.
2016-09-29SCI32: Fix off-by-one errorColin Snover
CID 1361599.
2016-09-29SCI32: Fix memory leakColin Snover
CID 1361032.
2016-09-29SCI32: Fix potential null pointer dereferenceColin Snover
CID 1361026.
2016-09-29SCI32: Fix potential null pointer dereferenceColin Snover
CID 1357041.
2016-09-29SCI32: Fix typoColin Snover
CID 1361007.
2016-09-29SCI32: Fix potential null pointer dereferenceColin Snover
CID 1351620.
2016-09-29TITANIC: Match AVISurface setup and frame rendering closer to originalPaul Gilbert
2016-09-29BLADERUNNER: Fix warningsEugene Sandulenko
2016-09-29BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lightsPeter Kohaut
2016-09-29BLADERUNNER: fixed current frame selection for lightsPeter Kohaut
2016-09-29BLADERUNNER: fixed lightningPeter Kohaut
2016-09-29BLADERUNNER: added rendering support for lighting and effects, but its not ↵Peter Kohaut
working correctly yet
2016-09-29BLADERUNNER: fixed exit selection, added footstep sounds, added some ↵Peter Kohaut
debugging display (scene objects, regions, exits, walkboxes, lights?)
2016-09-29BLADERUNNER: Fix compilationEugene Sandulenko
2016-09-29BLADERUNNER: add more logic to actor::tick, added support for looking up ↵Peter Kohaut
scene objects
2016-09-29BLADERUNNER: mccoy script completed, walking is now animatedPeter Kohaut
2016-09-29BLADERUNNER: added all scene scripts, esper script, kia script, vk script, ↵Peter Kohaut
completed init script. Added decoding of lights from VQA. Moved view from scene.
2016-09-29BLADERUNNER: Pull in changes from madmoosePeter Kohaut
2016-09-29BLADERUNNER: forgotten script files....Peter Kohaut
2016-09-29BLADERUNNER: added implementation of more script methods added combat ↵Peter Kohaut
structure (maybe it combat mode??)
2016-09-29BLADERUNNER: still adding structures... and implementing some of script ↵Peter Kohaut
methods...
2016-09-29BLADERUNNER: just basic objects description scene stuff - lightning and ↵Peter Kohaut
effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere does not compile, because new files are not in makefile...
2016-09-29BLADERUNNER: Add beginnings of Actor class and move actor drawing to SceneThomas Fach-Pedersen
2016-09-29BLADERUNNER: Mismatched array new and deleteThomas Fach-Pedersen
2016-09-29BLADERUNNER: Rearrange startup and shutdown a bit and document TODOsThomas Fach-Pedersen
2016-09-29BLADERUNNER: Implement Player_Loses_Control and Player_Gains_ControlThomas Fach-Pedersen
2016-09-29BLADERUNNER: Add newline at end of fileThomas Fach-Pedersen