Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-29 | SCI32: Start implementing kSave for SCI32 | Colin Snover | |
2016-09-29 | SCI32: Clean up and fix some SCI32-only kFileIO operations | Colin Snover | |
2016-09-29 | SCI32: Add support for kPrintDebug | Colin Snover | |
2016-09-29 | SCI32: Implement kSetHotRectangles | Colin Snover | |
Used only by chapter 7 of Phant1. | |||
2016-09-29 | SCI32: Fix kFileIOOpen signature | Colin Snover | |
The mode argument is required in SCI32 too; Torin just had a script bug. | |||
2016-09-29 | SCI32: Patch bad calls to IntArray::newWith in Phant1 and SQ6 | Colin Snover | |
2016-09-29 | SCI32: Rewrite kArray & kString | Colin Snover | |
This change invalidates earlier SCI32 save games, which separated arrays and strings in an incompatible manner. Old save games contain invalid references to a string segment which no longer exists, and contain incompatible array structures that lack critical type information. | |||
2016-09-29 | SCI32: Add a trap for invalid calls to kNumCels | Colin Snover | |
2016-09-29 | SCI: Improve debugging output for selector failures | Colin Snover | |
2016-09-29 | SCI: Generalize code for getting information on the current call | Colin Snover | |
2016-09-29 | SCI: Fix whitespace | Colin Snover | |
2016-09-29 | SCI: Fix typo in debugger help | Colin Snover | |
2016-09-29 | SCI32: Fix buffer overflow when drawing border to a tiny text bitmap | Colin Snover | |
2016-09-29 | SCI32: Improved game resolution detection | Colin Snover | |
2016-09-29 | SCI: Put CD flag on CD games | Colin Snover | |
2016-09-29 | SCI32: Skip SEQ playback if file not found | Colin Snover | |
CID 1361588. | |||
2016-09-29 | SCI32: Fix incorrect use of speedThrottler in Video32 | Colin Snover | |
The sleep values for video playback are the amount of time until the next frame needs to be displayed, whereas speedThrottler is used to ensure that a given amount of time always elapses between two triggered speedThrottler calls. | |||
2016-09-29 | SCI: Move SciEngine::sleep to correct source file | Colin Snover | |
2016-09-29 | SCI32: Fix incorrect warnings about unlocking type 140 | Colin Snover | |
This type in SSCI corresponds to Wave resources, but since ScummVM does not differentiate between Wave and Audio resources, just say it's an Audio resource type, not an Invalid resource type. | |||
2016-09-29 | SCI32: Explicitly instantiate MIN/MAX templates | Colin Snover | |
2016-09-29 | SCI32: Update screen on frameout, instead of in the event loop | Colin Snover | |
2016-09-29 | SCI32: Fix kShowStyleNone transitions | Colin Snover | |
2016-09-29 | SCI32: Guard against dynamic_cast failure | Colin Snover | |
CID 1361762, 1361763, 1361764, 1361765. | |||
2016-09-29 | SCI32: Fix off-by-one error | Colin Snover | |
CID 1361599. | |||
2016-09-29 | SCI32: Fix memory leak | Colin Snover | |
CID 1361032. | |||
2016-09-29 | SCI32: Fix potential null pointer dereference | Colin Snover | |
CID 1361026. | |||
2016-09-29 | SCI32: Fix potential null pointer dereference | Colin Snover | |
CID 1357041. | |||
2016-09-29 | SCI32: Fix typo | Colin Snover | |
CID 1361007. | |||
2016-09-29 | SCI32: Fix potential null pointer dereference | Colin Snover | |
CID 1351620. | |||
2016-09-29 | TITANIC: Match AVISurface setup and frame rendering closer to original | Paul Gilbert | |
2016-09-29 | BLADERUNNER: Fix warnings | Eugene Sandulenko | |
2016-09-29 | BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lights | Peter Kohaut | |
2016-09-29 | BLADERUNNER: fixed current frame selection for lights | Peter Kohaut | |
2016-09-29 | BLADERUNNER: fixed lightning | Peter Kohaut | |
2016-09-29 | BLADERUNNER: added rendering support for lighting and effects, but its not ↵ | Peter Kohaut | |
working correctly yet | |||
2016-09-29 | BLADERUNNER: fixed exit selection, added footstep sounds, added some ↵ | Peter Kohaut | |
debugging display (scene objects, regions, exits, walkboxes, lights?) | |||
2016-09-29 | BLADERUNNER: Fix compilation | Eugene Sandulenko | |
2016-09-29 | BLADERUNNER: add more logic to actor::tick, added support for looking up ↵ | Peter Kohaut | |
scene objects | |||
2016-09-29 | BLADERUNNER: mccoy script completed, walking is now animated | Peter Kohaut | |
2016-09-29 | BLADERUNNER: added all scene scripts, esper script, kia script, vk script, ↵ | Peter Kohaut | |
completed init script. Added decoding of lights from VQA. Moved view from scene. | |||
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut | |
2016-09-29 | BLADERUNNER: forgotten script files.... | Peter Kohaut | |
2016-09-29 | BLADERUNNER: added implementation of more script methods added combat ↵ | Peter Kohaut | |
structure (maybe it combat mode??) | |||
2016-09-29 | BLADERUNNER: still adding structures... and implementing some of script ↵ | Peter Kohaut | |
methods... | |||
2016-09-29 | BLADERUNNER: just basic objects description scene stuff - lightning and ↵ | Peter Kohaut | |
effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere does not compile, because new files are not in makefile... | |||
2016-09-29 | BLADERUNNER: Add beginnings of Actor class and move actor drawing to Scene | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Mismatched array new and delete | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Rearrange startup and shutdown a bit and document TODOs | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Implement Player_Loses_Control and Player_Gains_Control | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Add newline at end of file | Thomas Fach-Pedersen | |