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2010-10-07SCUMM: Silenced signed/unsigned warnings, removed unused variableFilippos Karapetis
svn-id: r53055
2010-10-07SCI: bugfix for magnifier cursorsFilippos Karapetis
When deleting the resources related to magnifier cursors, zero them out as well. Fixes crash when exiting a game after using a magnifier cursor svn-id: r53054
2010-10-07SCUMM/FM-TOWNS: cleanupFlorian Kagerer
svn-id: r53053
2010-10-07SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2Florian Kagerer
svn-id: r53052
2010-10-07SCI: Added a define to disable room transitionsFilippos Karapetis
This is only useful for development, for speedy runs of games, and should NOT be used in general, as it may introduce graphics glitches svn-id: r53049
2010-10-07SCI: Still show warning for uninit. reads in release modeWillem Jan Palenstijn
svn-id: r53047
2010-10-07SCI: unknown valgrind cases->fake 0 when officialMartin Kiewitz
we will fake 0 instead of error()ing out in official releases, when an uninitialized temp is read is supposed to get backported svn-id: r53046
2010-10-07SCI: fixing kBaseSetter on scaled viewsMartin Kiewitz
adding check, if view is scaleable also just copying nsRect now instead of recalculating - fixes lb2 regression at the docks (calling taxi hangs the game, bug #3982289) - i noticed this difference before but copying nsRect didnt work back then (i guess because of other bugs), that's why i recalculated it should get backported, but only after some more testing - maybe someone should play through lb2 again svn-id: r53045
2010-10-07GOB: Fix object videos with more than 255 framesSven Hesse
A regression of the CoktelDecoder rewrite. svn-id: r53043
2010-10-06LURE: Fix for #3062794 - Diermot cannot leave room 7Paul Gilbert
svn-id: r53039
2010-10-05GOB: Try to also open VMD files in Gob3 WinSven Hesse
Because the scripts reference it as IMD, while there are actually only VMDs files in the data files of the Windows version svn-id: r53037
2010-10-05GOB: Silence compiler warningsSven Hesse
svn-id: r53036
2010-10-05DRASCULA: Add MD5 for improved French version of the gameThierry Crozat
svn-id: r53034
2010-10-05SCUMM/FM-TOWNS: disable new graphics code in DS portFlorian Kagerer
svn-id: r53033
2010-10-05GOB: Fix text display in Gob3 Windows/ADISven Hesse
svn-id: r53032
2010-10-05LURE: Bugfix for #3008511 - Goewin stuck at counterPaul Gilbert
svn-id: r53029
2010-10-05SCI: Some fixes for zoom cursorsFilippos Karapetis
- Now the cursor buffer is initialized outside the mouse movement code, thus saving a memcpy there - Plugged some memory leaks - Removed an obsolete check svn-id: r53028
2010-10-05LURE: Bugfix for #3060480 - Ratpouch alternating between roomsPaul Gilbert
svn-id: r53026
2010-10-04SCUMM/FM-TOWNS: cleanupFlorian Kagerer
svn-id: r53016
2010-10-04SCI: fixing crash in mag cursor code for pharkasMartin Kiewitz
svn-id: r53014
2010-10-04SCI: Several corrections for magnifier cursorsFilippos Karapetis
svn-id: r53010
2010-10-03SCI: Fix AltInput crash in non-parser gamesWillem Jan Palenstijn
svn-id: r53008
2010-10-03SCI: Added missing initialization of _zoomBitmapFilippos Karapetis
svn-id: r53007
2010-10-03SCI: Added detection entry for KQ5/PC-98 (bug report #3073583)Filippos Karapetis
svn-id: r53005
2010-10-03SCI: Added support for SCI1.1+ magnifier cursors (bug #3034973).Filippos Karapetis
These are special cursors which zoom parts of a view dynamically. Examples are Freddy Pharkas, when reading the prescription with the whiskey and LB2, when using the magnifying glass on the Rosetta Stone svn-id: r53003
2010-10-03SCI: Support alternative inputs from vocab 913Willem Jan Palenstijn
This allows the input of accented characters and Japanese using plain ascii in non-English games. svn-id: r53001
2010-10-03SCUMM/FM-TOWNS: cleanupFlorian Kagerer
svn-id: r53000
2010-10-03SCUMM/FM-TOWNS: fix mouse cursor colorsFlorian Kagerer
svn-id: r52999
2010-10-03AGI: Properly detect the autosave slot in the save dialogTorbjörn Andersson
Forward-ported from branch. Let's do this the easy way for now, even if I'm not sure why the save dialog shows the autosave slot anyway. svn-id: r52997
2010-10-03SCUMM/FM-TOWNS: improve merging of graphics layersFlorian Kagerer
svn-id: r52995
2010-10-03SCI: Fix textwidth computation for chars >= 128Willem Jan Palenstijn
svn-id: r52992
2010-10-03SCUMM/FM-TOWNS: fix drawBox()Florian Kagerer
svn-id: r52991
2010-10-03SCI: Remove unused functionWillem Jan Palenstijn
svn-id: r52990
2010-10-03SCI: Allow multiple word groups in parserWillem Jan Palenstijn
In SCI01 and up, each typed word may be interpreted as multiple class,group pairs. This patch adds support to the vocabulary and parser. It uses the matcher support added in r52985. This fixes parser issues in German LSL3, but needs testing. svn-id: r52989
2010-10-03HUGO: Clean-upArnaud Boutonné
svn-id: r52988
2010-10-02INDY3/FM-TOWNS: fix intro graphics bugFlorian Kagerer
svn-id: r52987
2010-10-02SCI: Fix memleakWillem Jan Palenstijn
svn-id: r52986
2010-10-02SCI: Allow multiple word groups in parse tree leafsWillem Jan Palenstijn
This is to prepare for multilingual SCI versions. In those a single typed word may be parsed to multiple class,group pairs, any of which may match the said specs. The actual parsing is not yet implemented. svn-id: r52985
2010-10-02SCI: Fix typo in testcaseWillem Jan Palenstijn
svn-id: r52984
2010-10-02SCUMM: update scumm-md5.txtFlorian Kagerer
svn-id: r52981
2010-10-02SCUMM/FM-Towns: limit SCUMM 5 games to 16 bit graphics modeFlorian Kagerer
8 bit mode makes no sense for these games since colors will be too messed up. SCUMM 3 games (Indy 3, Loom, Zak) are still supported in 8bit mode. svn-id: r52977
2010-10-02SAGA: Fix bug #3065113 with patched sound glitchEugene Sandulenko
Bug #3065113: "ITE demo: patched sound at intro is not played correctly" svn-id: r52975
2010-10-021. Added ConfigParams Singelton class to eliminate use of configuration ↵Neeraj Kumar
specific static variables. 2. Modified code to handle the change 3. Updated the previously merged obsolete copy of branch gsoc2010-testbed. svn-id: r52973
2010-10-02LURE: Partial fix for #3008511 Goewin getting stuckPaul Gilbert
This workaround prevents the Weregate from closing whilst Goewin is still within it svn-id: r52971
2010-10-01SCUMM/FM-TOWNS: fix palette and other graphics issuesFlorian Kagerer
This commit should fix at least the following bugs/feature requests: #1032859, #1252088, #1055391, #1315968, #1315938, #1742106, #812891. The FM-Towns version of Scumm games use a mixed graphics mode with 2 layers (one with 32767 colors and one with 16 colors). Among other things I have added a screen output class which emulates this dual layer approach which allows specific hardware effects like enabling and disabling layers (e.g. in the voodoo priestess scene in MI1). Old savegames (saved before this update) will load, but you’ll encounter palette glitches in the verb/inventory screen, since the 16 color palette for layer 2 is not contained in your savegame. This will be true at least for version 5 games. Certain scene change actions (which require the verb/inventory part to be redrawn) might correct this (e.g. try looking at the treasure map in MI1 and closing it). Version 3 games should be okay, since they use a static text palette which is never changed and which will be reset after loading a savegame. This update requires a USE_RGB_COLORS setting for proper operation. 8 bit users will get a warning that they’ll have to expect palette glitches . Apart from that the engine in 8 bit mode should not only still work okay, but also benefit from some of the other (non palette related) improvements (e.g. bug #1032859 should be fixed even in 8 bit mode). Japanese font drawing hasn’t been improved much yet. This will be a separate task. svn-id: r52966
2010-10-01HUGO: Remove viewport variables from _configArnaud Boutonné
svn-id: r52963
2010-10-01HUGO: Fix crash using mouseArnaud Boutonné
Fix crash when clicking on objects without a default 'TAKE' action (like the hero, the eyes and the bat in the first screen) svn-id: r52962
2010-09-30HUGO: Improve message boxesArnaud Boutonné
- Use OK and YES/NO messages boxes when required - Empty messages are no longer displayed svn-id: r52960
2010-09-30GOB: Remove useless variableArnaud Boutonné
svn-id: r52957
2010-09-30GOB: Fix 16bit cursorsSven Hesse
svn-id: r52952