Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-29 | WINTERMUTE: Return Common::kUnsupportedColorMode if the required screen ↵ | Cameron Cawley | |
format is unavailable | |||
2018-07-29 | SUPERNOVA: Fix Unused Variable Compiler Warnings. | D G Turner | |
2018-07-29 | PINK: Fix Unused Const Variable Compiler Warning. | D G Turner | |
2018-07-29 | MOHAWK: Silent Compiler Warning About Unused VM Pointer. | D G Turner | |
This can be restored if required at a later time. | |||
2018-07-29 | LILLIPUT: Minor Sound Function Name Change For Consistency. | D G Turner | |
This has no functional change, but improves the consistency with the renamed stopSound() function. Also, minor fixes for formatting, removal of redundant comments and code in sound class. | |||
2018-07-29 | LILLIPUT: Fix Compiler Warning About Hiding Overloaded Virtual. | D G Turner | |
2018-07-29 | LILLIPUT: Remove Unused Engine Pointer from Sound Class. | D G Turner | |
Since this was unused, it was causing various compiler warnings of the set-but-not-used type. If it is needed later, this code can be restored. | |||
2018-07-29 | CRYO: Fix Debug Statement Format String Compiler Warnings. | D G Turner | |
Some of the debug statements in the engine compute values or sizes of various items by pointer subtraction (which is probably not recommended; I am not sure if this is why some of the structs were previous packed as noted and removed by snover). In any case, the subtractions should result in relatively small integer values, but using these into debug() calls with printf style format strings can cause warnings from the compiler with the format specifier depending on the underlying pointer sizes. To avoid these, have recast these to int. If this does cause any issues, they should be limited to debug() value changes and thus not a functional issue with the engine, which can be corrected by the engine developers. | |||
2018-07-29 | ACCESS: MM: Fix Compiler Variable Shadowing Warning. | D G Turner | |
2018-07-27 | MOHAWK: RIVEN: Only use x mouse position to move dome sliders | David Fioramonti | |
Fixes Trac#10642. The original engine will move the dome sliders whenever the player is dragging a dome slider to the left or right regardless of y position. In ScummVM the dome slider position would only change to the players x mouse position when the y value was also in the slider hotspot. This change removes the y check by making the point to be checked always have a y value in the hotspot rect. The x values are also bound to the max and min value that any of the slider hotspots can have. This allows the slider to go all the way to the left and right even if the user has gone past the slider area to the left or right while still holding the slider. | |||
2018-07-26 | XEEN: Fix Coverity warnings | Paul Gilbert | |
2018-07-26 | PINK: fixed engine destroying in pda state | Andrei Prykhodko | |
2018-07-26 | PINK: fixed entering pda through menu in a row | Andrei Prykhodko | |
2018-07-26 | PINK: fixed memory leak | Andrei Prykhodko | |
2018-07-25 | MOHAWK: MYST: Don't play the flyby movies when going back to Myst | Bastien Bouclet | |
2018-07-25 | LAB: Fix thumbnail issues | David Fioramonti | |
Fixes Trac#10619. The thumbnail loading for the saved games was defaulting to disabled so no thumbnail was being loaded and this caused trying to show the thumbnail to crash scummvm. So I have set the thumbnail pointer to be null if the thumbnail doesn't get loaded and I've set the thumnail to not be skipped so that thumbnails get shown when using the gui. | |||
2018-07-23 | ZVISION: Fix atan2() arguments order. CID 1394387 | Eugene Sandulenko | |
2018-07-23 | ILLUSIONS: Fix copy/paste bug. CID 1394433 | Eugene Sandulenko | |
2018-07-23 | PINK: Rely on MacWindoManager to restore screen after menu | Eugene Sandulenko | |
2018-07-22 | PINK: fixed starting new game from menu in pda state | Andrei Prykhodko | |
2018-07-22 | PINK: added menu commands | Andrei Prykhodko | |
2018-07-21 | Merge pull request #1257 from dafioram/mohawkRivenAutosaveCredits | Bastien Bouclet | |
MOHAWK: RIVEN: Don't allow autosaving during credits | |||
2018-07-21 | PINK: added more debug output, removed unneeded | Andrei Prykhodko | |
2018-07-21 | HOHAWK: RIVEN: Don't allow autosaving after credits have finished | David Fioramonti | |
There is a brief period after the credits finish, but before the engine closes that autosaving can happen. Fixes Trac#10635. | |||
2018-07-21 | PINK: hid debug output under channels and levels | Andrei Prykhodko | |
2018-07-21 | PINK: removed unused method | Andrei Prykhodko | |
2018-07-21 | PINK: implemented creating menu from executable | Andrei Prykhodko | |
2018-07-21 | MACVENTURE: Fix warning | Eugene Sandulenko | |
2018-07-21 | PINK: Set engine playtime to playtime in saved game | David Fioramonti | |
Before the playtime was starting over when ScummVM was closed and reopened instead of starting off with the playtime in the saved game. | |||
2018-07-21 | GRAPHICS: Add playtime in milliseconds to SaveStateDescriptor | David Fioramonti | |
This will make setting the playtime for the engine easier since the current savestate stores it as a string. This value gets set at the same time that the string playtime gets set. | |||
2018-07-21 | PINK: fixed warning | Andrei Prykhodko | |
2018-07-21 | ILLUSIONS: Fix warnings | Eugene Sandulenko | |
2018-07-21 | MOHAWK: MYST: Don't call the mouse up handler if executeMouseUp was used | Bastien Bouclet | |
Fixes Trac#10573. | |||
2018-07-21 | AGOS: Silence GCC 8 warning | Torbjörn Andersson | |
Since 'filename' is 'baseName', plus a file extension, make the 'filename' buffer larger than the 'baseName' buffer. Even though this almost certainly means that the 'filename' buffer is now quite a bit larger than it needs to be, I don't think there's any reason to quibble about it. | |||
2018-07-20 | ACCESS: MM: Implement proper game data and fonts in access.dat | Paul Gilbert | |
2018-07-20 | PINK: sync with MACGUI changes | Andrei Prykhodko | |
2018-07-20 | ILLUSIONS: Formatting fixes | Eric Fry | |
2018-07-20 | ILLUSIONS: Fix merge error. | Eric Fry | |
2018-07-20 | ILLUSIONS: Clean up/fix some TODOs | johndoe123 | |
(cherry picked from commit 66094e4) | |||
2018-07-20 | ILLUSIONS: DUCKMAN: Implement MIDI music fading | johndoe123 | |
(cherry picked from commit 056b303) | |||
2018-07-20 | ILLUSIONS: Minor cleanup | johndoe123 | |
(cherry picked from commit 9abaa9e) | |||
2018-07-20 | ILLUSIONS: Implement cursor movement via arrow keys | johndoe123 | |
(cherry picked from commit 12e33c6) | |||
2018-07-20 | ILLUSIONS: Remove old TODOs | johndoe123 | |
(cherry picked from commit bb95440) | |||
2018-07-20 | ILLUSIONS: BBDOU: Rename variables (bubble and special code) | johndoe123 | |
(cherry picked from commit 93255ca) | |||
2018-07-20 | ILLUSIONS: Use actor flag instead of magic number | Eric Fry | |
2018-07-20 | ILLUSIONS: Implement sequence opcode 32 | johndoe123 | |
(cherry picked from commit 30cdb32) | |||
2018-07-20 | ILLUSIONS: BBDOU: Implement savegame saving/loading from GUI and the launcher | johndoe123 | |
(cherry picked from commit 42f0bd4) | |||
2018-07-20 | ILLUSIONS: Pan talk thread audio when using a named position | Eric Fry | |
2018-07-20 | ILLUSIONS: BBDOU: Add quit opcode | johndoe123 | |
(cherry picked from commit 32c2a9b) | |||
2018-07-20 | ILLUSIONS: BBDOU: Add menu system class, adjust existing code (actual menus ↵ | johndoe123 | |
not done yet) (cherry picked from commit 03b0ca1) |