aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Collapse)Author
2007-11-09Added a workaround for a bug in the original game scripts of IHNM with Edna, ↵Filippos Karapetis
when the knife is used with her. Fixes bug #1826871 - "IHNM: Edna's got two hearts but loves to be on the hook" svn-id: r29461
2007-11-09Implemented idle script handling.Johannes Schickel
svn-id: r29460
2007-11-09Restoring a game now correctly fades out the current room like the originalPaul Gilbert
svn-id: r29459
2007-11-09Check to prevent Ratpouch saying 'Excuse me' redundantlyPaul Gilbert
svn-id: r29458
2007-11-08Fixing compilation for me by giving that file a closing newlineSven Hesse
svn-id: r29457
2007-11-08Some tweaks to actorWalkTo() and actorEndWalk(). Also, moved all the actor ↵Filippos Karapetis
pathfinding calculation code to a new file svn-id: r29455
2007-11-08Slight fix for off screen path calculationFilippos Karapetis
svn-id: r29454
2007-11-08Cleanup load savegame from original interpreterVincent Hamm
svn-id: r29453
2007-11-08Reordered construction of game instance so that the sounds played in the ↵Paul Gilbert
introduction can properly check the sound flag status svn-id: r29452
2007-11-08Added sound to animation of falling down the chutePaul Gilbert
svn-id: r29451
2007-11-08Bugfix for correct use of article prefixes on character names embedded in ↵Paul Gilbert
talk messages svn-id: r29450
2007-11-08Bugfix for approaching Ratpouch, and have him properly stand still until ↵Paul Gilbert
he's received instructions svn-id: r29449
2007-11-07One more fix from Patch #1773489Eugene Sandulenko
svn-id: r29447
2007-11-07Patches #1773489: "FW: Fixes for German Amiga Version"Eugene Sandulenko
svn-id: r29446
2007-11-07Bugfix for NPC conversations so they'll only stand still when they should, ↵Paul Gilbert
and pause correctly during scripted animations svn-id: r29445
2007-11-07Removed reference to KyraEngine that shouldn't be therePaul Gilbert
svn-id: r29444
2007-11-06Fixed regression: loading from the start screens was messing up game flags.Nicola Mettifogo
svn-id: r29439
2007-11-06Add support for original load/save system in HE games.Travis Howell
svn-id: r29434
2007-11-05Several subtitles-related IHNM fixes. Still not perfect.Eugene Sandulenko
svn-id: r29427
2007-11-05Muting the compiler :PSven Hesse
svn-id: r29425
2007-11-05made CmdText a virtual class, so that language tweaks can be handled in ↵Gregory Montoir
subclasses. svn-id: r29424
2007-11-05Fix some 256color version issuesVincent Hamm
svn-id: r29423
2007-11-05Implement polygon and sprite maskingVincent Hamm
svn-id: r29422
2007-11-05Sort the language ID bytes of the JAS Version String alphabetically, like ↵Filippos Karapetis
they are in the queen page of the ScummVM wiki svn-id: r29421
2007-11-05Don't show a space after the "give" command in the Greek fan translated ↵Filippos Karapetis
version of FOTAQ svn-id: r29420
2007-11-05Updated the check for the language byte of the JAS Version String to be 'g' ↵Filippos Karapetis
for the Greek fan translation and 'R' for the Russian fan translation (according to the Queen engine page in the ScummVM wiki) svn-id: r29419
2007-11-05Fix warningFilippos Karapetis
svn-id: r29418
2007-11-05Committing '[ 1824376 ] KYRA: more sequence player code' from Florian, with ↵Oystein Eftevaag
a couple of warnings fixed svn-id: r29417
2007-11-04Mark the end of the Cine namespace.Torbjörn Andersson
svn-id: r29413
2007-11-04Muting the compilerSven Hesse
svn-id: r29410
2007-11-04Some code formating fixesSven Hesse
svn-id: r29409
2007-11-04Some more script functionsVincent Hamm
svn-id: r29408
2007-11-04* Pushed specific code from base class down to Nippon Safes.Nicola Mettifogo
* Some refactoring of the main loop. svn-id: r29407
2007-11-04fix buffer overflow (globalVars is int16 -> index/=2)Gregory Montoir
svn-id: r29402
2007-11-04added saveload code, fixed calls to debugCGregory Montoir
svn-id: r29401
2007-11-04switched igor detection code to AdvancedDetectorGregory Montoir
svn-id: r29400
2007-11-04simplification, increased game state filenamesGregory Montoir
svn-id: r29399
2007-11-04Fix a few script issuesVincent Hamm
svn-id: r29397
2007-11-04Click on polygon detectionVincent Hamm
Object menu fix for doors svn-id: r29395
2007-11-03More polygon fix (nearly pixel perfect...)Vincent Hamm
svn-id: r29393
2007-11-03Documenting the sound code a bit.Johannes Schickel
svn-id: r29392
2007-11-03Fix buildVincent Hamm
svn-id: r29391
2007-11-03More polygon fixVincent Hamm
svn-id: r29390
2007-11-03Cleanup.Johannes Schickel
svn-id: r29389
2007-11-03Patch #1825276: "DETECTION: advanced detector engine simplification"Eugene Sandulenko
svn-id: r29386
2007-11-03Unleashing the polygon virus! (I.e. fixing a compiler warning and a, what I ↵Sven Hesse
think is a, logical error. Also changing swaps to use the template SWAP.) svn-id: r29385
2007-11-03Early polygon rewriteVincent Hamm
svn-id: r29383
2007-11-02Fixed overflow after fadeout in the last game location (bug #1824026).Nicola Mettifogo
svn-id: r29374
2007-11-01Donna now returns to her normal outfit after swimming.Nicola Mettifogo
svn-id: r29373
2007-11-01Added color-inversion effect in character selection screen. The effect ↵Nicola Mettifogo
doesn't exactly work like the original yet (Amiga only). svn-id: r29372