Age | Commit message (Collapse) | Author |
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to save-games, Bump the SaveGame Version number, remove obsolete V0 code in V2 functions
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Remove extra call to 'animateCostume'. Remove now unnecessary V0 walk calc functions
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glitches), fix opcode to use _moving correctly (as V0 is different)
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AGOS: Give each MIDI track its own loop flag (bug #6665)
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SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green Tentacle
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This probably affects the full version as well, but I haven't
verified that. Either way, the old code was obviously wrong while
the new makes it look right to me.
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I have verified that the demo is completable, though it doesn't
actually seems to end. You're just told that there is nothing more
for you to do.
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clipping of video output was required
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settings
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Also block saving during dialogbox and inventory drawing
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the game state
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pausePrinceEngine()
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also removed duplicate entries in punctuation table
thanks to wjp
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WME Subtitles
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At least SQ4 uses #j text prefix as signal for the
interpreter to not use the PC9801 hires font, but
to use the internal low res font instead
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This fixes #6647
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I aped what has been done with AGS: in engines/agi/detection.cpp, adding
a struct that includes ADGameDescription at the beginning.
This is also recommended in advancedDetector.h
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This fixes most of the transparency issues in the puzzle screens.
They are still not correct, as the relevant videos play completely,
instead of showing a single frame. This also fixes issues with commit
2d42ab8
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This was o_cellmove in T7G (the Microscope puzzle)
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This is needed by the main menu in the 11th Hour
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fixes placement of edit control caused by
uninitialized reads
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