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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-09-20
DM: Initialize some variables
Strangerke
2016-09-20
FULLPIPE: Simplified Debug scene logic
Eugene Sandulenko
2016-09-20
FULLPIPE: Fix Debug screen functionality
Eugene Sandulenko
2016-09-20
FULLPIPE: Fix debug menu cheat
Eugene Sandulenko
2016-09-20
DM: Janitorial - remove trailing spaces
Strangerke
2016-09-20
DM: Make use of TimeLineEventType
Strangerke
2016-09-20
DM: Rename TimelineEventType members
Strangerke
2016-09-20
FULLPIPE: Correctly fill out dummy header on reading failure
Eugene Sandulenko
2016-09-20
FULLPIPE: Save ScummVM-specific header with the saves
Eugene Sandulenko
2016-09-20
FULLPIPE: Move more stuff to stateloader.cpp
Eugene Sandulenko
2016-09-20
FULLPIPE: Read playtime and save date from save headers
Eugene Sandulenko
2016-09-20
FULLPIPE: Read ScummVM savegame header from end of the file
Eugene Sandulenko
2016-09-20
FULLPIPE: Fix inventory not being cleared on game load
Eugene Sandulenko
2016-09-19
XEEN: Added Pharaoh endgame score screen
Paul Gilbert
2016-09-19
XEEN: Change Window _vm field to be static
Paul Gilbert
2016-09-19
XEEN: Added remainder of Darkside ending
Paul Gilbert
2016-09-19
XEEN: Fix compiler warning
Paul Gilbert
2016-09-19
DM: Fix 2 GCC warnings, some renaming
Strangerke
2016-09-19
FULLPIPE: Fix game save/load
Eugene Sandulenko
2016-09-19
FULLPIPE: Fix saving object to savegames
Eugene Sandulenko
2016-09-19
FULLPIPE: Added debug info to saveload code
Eugene Sandulenko
2016-09-19
FULLPIPE: Correct slot number on loading
Eugene Sandulenko
2016-09-19
FULLPIPE: Fix crash at load dialog initialization
Eugene Sandulenko
2016-09-19
Merge pull request #833 from h3xx/sci-checksums-lsl3-amiga
Filippos Karapetis
2016-09-19
DM: Some more renaming
Strangerke
2016-09-19
FULLPIPE: Remove obsolete TODO comment
Torbjörn Andersson
2016-09-19
DM: Change the definition of setMapAndTime, move SoundIndex enum to SoundMan
Strangerke
2016-09-19
XEEN: More of Darkside endgame sequence
Paul Gilbert
2016-09-18
XEEN: Fix merging graphic pages to screen
Paul Gilbert
2016-09-18
XEEN: More of Darkside endgame sequence
Paul Gilbert
2016-09-18
XEEN: Extra space in sprite line decoding as workaround for bad data
Paul Gilbert
2016-09-19
DM: Remove a couple of useless checks
Strangerke
2016-09-19
DM: Fix verbose warnings using GCC
Strangerke
2016-09-18
SCI: Add lsl3 amiga detection checksums
Dan Church
2016-09-19
DM: Rename members of SoundIndex
Strangerke
2016-09-18
XEEN: Beginnings of Darkside endgame, subtitle code
Paul Gilbert
2016-09-18
FULLPIPE: Implemented savefile loading
Eugene Sandulenko
2016-09-18
DM: Rename some more enums
Strangerke
2016-09-18
XEEN: Stop audio if intro sequence aborted
Paul Gilbert
2016-09-18
ALL: Homogeneize use of 'saved game' in messages
Thierry Crozat
2016-09-18
XEEN: Fix fade out at end of Darkside Title sequence
Paul Gilbert
2016-09-18
XEEN: Support switching between fx & game music, fx fixes
Paul Gilbert
2016-09-18
SCI: Add qfg1vga script patch to fix bug #9558
Martin Kiewitz
2016-09-18
DM: Rename members of Behavior, some more renaming
Strangerke
2016-09-18
DM: rename members of DescriptionMask, PanelContent, CreatureSize, CreatureMask
Strangerke
2016-09-18
DM: Rename Creature masks, move SoundMode to sound.h
Strangerke
2016-09-18
FULLPIPE: Moved save-related functions to statesaver.cpp
Eugene Sandulenko
2016-09-18
FULLPIPE: Implement map saving and save obfuscation
Eugene Sandulenko
2016-09-17
XEEN: Changing file opening specifying archive to use enum
Paul Gilbert
2016-09-17
XEEN: Fix message in dump debugger command
Paul Gilbert
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