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2012-10-22HOPKINS: Renamed identified Zone destination fieldsPaul Gilbert
2012-10-22HOPKINS: Furhter bugfixes for pathfinding and walkingPaul Gilbert
2012-10-22SCI: Add a workaround for bug #3568452 - "SCI: QFG1VGA - Path finding bug in ↵Filippos Karapetis
the forest" This workaround has been added for now to stop the game from freezing. A more correct solution would be to match our pathfinding algorithm to what SSCI is doing, but with this workaround we can stop the more immediate problem (game freezing) now.
2012-10-22SCI: Fix bug #3578335 - "SCI: Mixed-Up Mother Goose EGA - crash upon ↵Filippos Karapetis
choosing kid" In several SCI0 games, the parameter to kDoSoundFade can be null. We handle that case, instead of adding individual workarounds per game
2012-10-22SCI: Add another version of Castle of Dr. Brain (bug #3578286)Filippos Karapetis
2012-10-22SCI: Fix bug #3578336 - "SCI: Codename: ICEMAN - No 'EGA undithering' option"Filippos Karapetis
2012-10-22SCI: Add the Inside the Chest / Benind the Developer's Shield demoFilippos Karapetis
2012-10-21HOPKINS: Bugfixes to the execution of walking pathsPaul Gilbert
2012-10-21HOPKINS: Bugfix for super_parcours array usage in PARCOURS2 methodPaul Gilbert
2012-10-21HOPKINS: Some cleanup and renaming of the Tri structurePaul Gilbert
2012-10-21HOPKINS: Corrected some comments and error messagesPaul Gilbert
2012-10-21HOPKINS: Fix the display of on-screen textPaul Gilbert
2012-10-21Merge branch 'hopkins' of github.com:dreammaster/scummvm into hopkinsPaul Gilbert
2012-10-21HOPKINS: Fixed implementation of DEF_BOBPaul Gilbert
Animations now work correctly.
2012-10-20COMPOSER: Change screen surface variable naming for clarity.D G Turner
This makes it easier to read the code where sprite surfaces are blitted to the screen.
2012-10-20COMPOSER: Close two memory leaks.D G Turner
2012-10-20HOPKINS: Add some translated comments to function namesStrangerke
2012-10-20HOPKINS: Converted the chemin data block to an int16 arrayPaul Gilbert
2012-10-20HOPKINS: Converted BufLig buffer to int16 arrayPaul Gilbert
2012-10-20HOPKINS: Converted the LigneItem data block to an int16 arrayPaul Gilbert
2012-10-19HOPKINS: Converted essai buffers to int16 arraysPaul Gilbert
2012-10-19HOPKINS: Cleaned up initialisation of Hopkins array.Paul Gilbert
2012-10-17HOPKINS: Add detection for OS/2 and Win95 full versionsStrangerke
2012-10-17HOPKINS: Some corrections to incorrectly declared fieldsPaul Gilbert
2012-10-16PEGASUS: Improve error messages when failing to load PICT imagesMatthew Hoops
2012-10-16HOPKINS: Some field renaming and field fixes in AFF_SPRITESPaul Gilbert
2012-10-16HOPKINS: Bugfixes for scene animations initialisationPaul Gilbert
2012-10-15HOPKINS: Some renaming and cleanup of font structuresPaul Gilbert
2012-10-15HOPKINS: Partial clean-up of AFF_SPRITES to fix Options dialog displayPaul Gilbert
2012-10-15TONY: Fix music bug - 2 songs played simultaneously eventuallyStrangerke
2012-10-14HOPKINS: Some renaming and bugfixes to BOITE methodPaul Gilbert
2012-10-14HOPKINS: Further bugfix to collision methodPaul Gilbert
2012-10-14HOPKINS: Minor bugfix for colision methodPaul Gilbert
2012-10-14HOPKINS: Added debugger skeletonPaul Gilbert
2012-10-14HOPKINS: Bugfix for loading game text indexesPaul Gilbert
2012-10-14HOPKINS: Rewrote the collision detectionPaul Gilbert
2012-10-14HOPKINS: Removed some redundant referencesPaul Gilbert
2012-10-13SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame"Filippos Karapetis
This bug occurs because in the cases specified in the bug report, the main loop hasn't run fully yet, and there is a mini loop running instead (e.g. inside Print()) Hopefully, this catches most cases where the crash occurs, but it needs more testing to find if there is any other such case.
2012-10-13SCI: Fix bug #3568431 - "SCI: QFG1VGA - Text glitch at the ghosts death screen"Filippos Karapetis
This is a script bug, and is present in the original game as well. Thanks to lskovlun for assisting with this one
2012-10-13HOPKINS: Cleanup and bugfixes for BOBZONE array initialisationPaul Gilbert
2012-10-13HOPKINS: Put a TODO in Capture_Mem to clip reading to within the passed surfacePaul Gilbert
2012-10-13HOPKINS: Comment out original code that draws the cursor on the screen.Paul Gilbert
This is redundant, given we're relying on core ScummVM to draw the cursor.
2012-10-13HOPKINS: Fix to show the ScummVM cursor at the correct positionPaul Gilbert
2012-10-13HOPKINS: Finally implemented VBL cursor method properlyPaul Gilbert
2012-10-13HOPKINS: Fixed Copy_WinScan_Vbe3 methodPaul Gilbert
2012-10-13HOPKINS: Reimplemented animation player methodPaul Gilbert
2012-10-13HOPKINS: Some cleanup to the video frame display and fading methodsPaul Gilbert
2012-10-13HOPKINS: Corrected some file exists callsPaul Gilbert
2012-10-13HOPKINS: Added missing GOHOME/GOHOME2 methodsPaul Gilbert
2012-10-13HOPKINS: Correct video decompression methodsPaul Gilbert