Age | Commit message (Collapse) | Author |
|
|
|
|
|
the forest"
This workaround has been added for now to stop the game from freezing.
A more correct solution would be to match our pathfinding algorithm
to what SSCI is doing, but with this workaround we can stop the more
immediate problem (game freezing) now.
|
|
choosing kid"
In several SCI0 games, the parameter to kDoSoundFade can be null.
We handle that case, instead of adding individual workarounds per game
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Animations now work correctly.
|
|
This makes it easier to read the code where sprite surfaces are blitted
to the screen.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This bug occurs because in the cases specified in the bug report, the main
loop hasn't run fully yet, and there is a mini loop running instead (e.g.
inside Print())
Hopefully, this catches most cases where the crash occurs, but it needs more
testing to find if there is any other such case.
|
|
This is a script bug, and is present in the original game as well. Thanks to
lskovlun for assisting with this one
|
|
|
|
|
|
This is redundant, given we're relying on core ScummVM to draw the cursor.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|