Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-06 | KYRA: (EOB1) - make dispel magic spell more accurate | athrxx | |
(In EOB1 this spell is supposed to affect only one selected party member and not the whole party) | |||
2019-03-06 | KYRA: (EOB) - improve timer handling | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix invisible character display | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix spell sounds | athrxx | |
2019-03-06 | KYRA: (EOB2/FM-TOWNS) - fix character status text glitch | athrxx | |
2019-03-06 | KYRA: (EOB) - fix poison warning | athrxx | |
(There should be a death warning when trying to rest the party while poisoned. This did not work correctly.) | |||
2019-03-06 | KYRA: (EOB1) - fix bug when attacking while invisible | athrxx | |
(wrong callback function called in EOB1) | |||
2019-03-06 | KYRA: (EOB1/Amiga) - add original save file handling | athrxx | |
2019-03-06 | KYRA: (EOB) - fix possible out of bounds mem access | athrxx | |
(This can't happen through normal gameplay, but still better to be fixed) | |||
2019-03-06 | KYRA: (EOB1/Amiga) - fix warning | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - improve scaled item handling | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix level palette glitch | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - Amiga specific stone skin spell variant | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix monster walk orientation | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix environmental sfx | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix main menu load dialog | athrxx | |
2019-03-06 | KYRA: (EOB1) - fix slow poison status display | athrxx | |
(in the character tab it would still say "poisoned" instead of "poisoned (slow)") | |||
2019-03-06 | KYRA: (EOB1/Amiga) - fix detect magic spell | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix environmental sound glitch | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix level graphics | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix level loading | athrxx | |
Now it is at least possible to enter the game after creating a party. Graphics are still messed up. | |||
2019-03-06 | KYRA: (EOB1/Amiga) - implement AmigaDOS font support | athrxx | |
- only basic support - no kerning, spacing, etc., since EOB doesn't need that - also improve palette loading | |||
2019-03-06 | KYRA: (EOB1/Amiga) - fix chargen and gui colors | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix intro | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - fix start up | athrxx | |
First efforts to get this running. The intro is shown with severe palette glitches. The Main Menu does not show, thanks to the lack of font drawing. - implement endian aware stream wrapper for amiga files - implement sound file handling - implement some Amiga palette handling - etc | |||
2019-03-06 | KYRA: (EOB1/Amiga) - add sound driver | athrxx | |
2019-03-06 | KYRA: (EOB1/Amiga) - add static resources | athrxx | |
2019-03-06 | KYRA: (EOB) - rename var | athrxx | |
2019-03-06 | KYRA: (EOB) - minor save file export fix | athrxx | |
(avoid out of bounds strings when importing FM-TOWNS save files) | |||
2019-03-06 | KYRA: - minor cleanup | athrxx | |
2019-03-06 | KYRA: (EOB) - improve comment | athrxx | |
2019-03-06 | KYRA: (EOB) - slight improvement to character generation | athrxx | |
- allow returning to the main menu from the character generation via Esc only when no party characters exist | |||
2019-03-06 | KYRA: cleanup dir | athrxx | |
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before. | |||
2019-03-06 | KYRA: (EOB1/Amiga) - add detection entries | athrxx | |
2019-03-06 | BLADERUNNER: Fixed panning of speech | Peter Kohaut | |
Cleanup of other sound pannings | |||
2019-03-05 | GLK: FROTZ: Moving updating colors and current window into Window class | Paul Gilbert | |
2019-03-05 | BLADERUNNER: Fixed intermittent assert in pathfinding | Peter Kohaut | |
In rare cases when polygons touched by one corner only the merging algorithm did not finish properly and ran out of the space and triggered an assert. | |||
2019-03-05 | BLADERUNNER: Loading of savegames from the launcher | Peter Kohaut | |
2019-03-05 | BLADERUNNER: Prevent assert fault when loading actor with bad frame value | Thanasis Antoniou | |
Commented out assert fault in SliceAnimations::getFramePtr and sanitized the frame value instead Some actors (currently happened only with hawkers_barkeep) can have invalid frame value set when loading a save file which would cause and assert fault in the getFramePtr() assert check. This seems to be a combination of factors responsible: 1) The updateAnimation (called for an actor before drawing him into the world) has a switch clause based on animationState (not animationId) and 2) the ai_script vars for an actor are not re-initialized upon a LOAD (eg for hawkers_barkeep the _var2 value is problematic in this context because a non-zero value won't allow for sanitization of the existing / loaded frame value) | |||
2019-03-04 | GLK: FROTZ: Fix some game detection Ids | Paul Gilbert | |
2019-03-04 | BLADERUNNER: Fixed overflow in savegame name | Peter Kohaut | |
2019-03-04 | BLADERUNNER: Enable pathfinding | Peter Kohaut | |
2019-03-04 | BLADERUNNER: Fixed unexpected music playback | Peter Kohaut | |
2019-03-04 | BLADERUNNER: Fixed stereo balance for speech | Peter Kohaut | |
2019-03-04 | BLADERUNNER: Cleanup of TODO notes | Peter Kohaut | |
2019-03-04 | BLADERUNNER: retirement bounty exploit fix | Thanasis Antoniou | |
And small dialogue bits with Guzza when reporting in now only play in Act 1 where they make sense. Also, don't allow McCoy to get the retirement bonus twice in Act 1. Also don't allow him to get money (100 cy) from Guzza if he has enough (>=300). | |||
2019-03-04 | BLADERUNNER: Add Zuben's death rattle | Thanasis Antoniou | |
Other actors are missing their death rattle's (original bug). Will be fixed at later patch on case by case basis. | |||
2019-03-04 | BLADERUNNER: Fix Zuben not flinching when shot at | Thanasis Antoniou | |
2019-03-03 | ACCESS: AMAZON: Fix crash due to Common::Language change | Paul Gilbert | |
Thanks to eriktorbjorn for noticing a new addition to the Common::Language enum was breaking the game | |||
2019-03-03 | GLK: Revert to passing ascii characters rather than scancodes to the sub-engines | Paul Gilbert | |