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2016-03-27DREAMWEB: Add bug reference to Czech detection entryEugene Sandulenko
2016-03-27DREAMWEB: Added detection for Czech version. Bug #7078Eugene Sandulenko
2016-03-27SAGA: Added German fan-translated IHNM detection. Bug #7091Eugene Sandulenko
2016-03-24WINTERMUTE: Make wintermute games show the right save dateMartin Kennedy
2016-03-25SHERLOCK: Fix bug #7084 ("Crash when taking inventory")Torbjörn Andersson
This was part regression (ManagedSurface is picky about the order of the parameters to the line drawing functions), part bug since it was drawing a horizontal line instead of a vertical. This call draws a very short vertical line to separate the rightmost "join" of the middle horizontal bar in the inventory dialog from the scrollbar. Unless you know what you're looking for, it's pretty hard to spot the difference. Thanks to dreammaster for figuring out the proper fix, while I was still trying to figure out what it was trying to draw.
2016-03-25SCI: Remove commented out code line.Johannes Schickel
2016-03-25SCI: Use aggregation to store objects in SegmentObjTable.Johannes Schickel
This allows to store pointers and fundamental types in a SegmentObjTable.
2016-03-25SCI: Introduce accessors for SegmentObjTable entries.Johannes Schickel
This makes code not use _table directly whenever possible. An exception is the save game code which is not easy to adapt due to design deficiencies.
2016-03-25SCI: Get rid of template hack for serialization.Johannes Schickel
The former template hack relied on specialized functions for various types. We use a hand crafted set of functions for serialization functionality now.
2016-03-24Merge pull request #700 from waltervn/adl-engineEugene Sandulenko
ADL: New engine
2016-03-23AGI: Fix inaccurate predictive dialog trigger rectMartin Kiewitz
Trigger rect is the rect, that the user needs to click to trigger the predictive dialog. Previously cursor char got drawn, rect started right afterwards In case cursor char is enabled, the rect will get adjusted accordingly now.
2016-03-23WAGE: Added detection for 3 more gamesEugene Sandulenko
2016-03-23WAGE: Draw the scrollbar bar inverted to match the originalEugene Sandulenko
2016-03-23WAGE: Proper scroll drawingEugene Sandulenko
2016-03-22WAGE: Three more gamesEugene Sandulenko
2016-03-22WAGE: Added 3 games to detection. I wonder when they end...Eugene Sandulenko
2016-03-22WAGE: Added 3 more gamesEugene Sandulenko
2016-03-22WAGE: Added 4 more games. Some are problematicEugene Sandulenko
2016-03-21SHERLOCK: Fix crashes due to back buffer refactoringPaul Gilbert
2016-03-21SHERLOCK: Make Screen::_backBuffer an object instead of pointer.Johannes Schickel
2016-03-21SHERLOCK: Make Screen::_backBuffer protected.Johannes Schickel
2016-03-21SHERLOCK: Get rid of Surface::setPixelData.Johannes Schickel
2016-03-21Merge pull request #704 from lordhoto/clone2727-audiocdJohannes Schickel
Implement Custom Audio CD Support for Win32, Linux, and Mac OS X.
2016-03-20SHERLOCK: Fix overloaded setPixels warningPaul Gilbert
2016-03-21SCI32: Add censorship info to Phantasmagoria 2 detection entriesMartin Kiewitz
+ add info that 001.0.06 is the US release + cleanup
2016-03-20Merge pull request #652 from dreammaster/screenPaul Gilbert
ALL: Removing code duplication via new managed surface & screen classes
2016-03-20WAGE: Adjust cursor position when scrollingEugene Sandulenko
2016-03-20WAGE: Restrict text scrolling to the visible textEugene Sandulenko
2016-03-20SCI32: Clean up outdated/wrong commentsColin Snover
2016-03-20SCI32: Return correct value from kSetFontHeightColin Snover
2016-03-20SCI32: Do not change accumulator in non-returning kernel callsColin Snover
This did not cause any known bugs, but is wrong according to the way the actual engine works.
2016-03-20SCI32: Use signed values for displacement positionColin Snover
2016-03-20SCI32: Mark KQ7 1.51 Windows only detection entries actually as Windows.Johannes Schickel
2016-03-18SCI32: Add workaround for invalid temp read in TorinColin Snover
2016-03-18SCI32: Use correct script dimensions for later SCI32 gamesColin Snover
These values are hard-coded in the engine executable for each game.
2016-03-18SCI32: Add Phantasmagoria 1.000.000 signatureColin Snover
2016-03-18SCI32: Fix crashes in kIsOnMe caused by stale CelObjsColin Snover
2016-03-18SCI32: More correctly fix kStringCopy overflowColin Snover
This entire kString code needs to be reviewed/refactored, but at least this fix is more complete than the last one. Thanks to @lordhoto and @wjp for their assistance.
2016-03-18SCI32: Fix heap overflow (read) in kStringCopyColin Snover
2016-03-18SCI32: Fix incorrect double-read from CLUTColin Snover
2016-03-18WAGE: Plugged in console scrolling up/downEugene Sandulenko
2016-03-18WAGE: Fixed border highlightingEugene Sandulenko
2016-03-18WAGE: Correction to highlighted border drawingEugene Sandulenko
2016-03-18WAGE: Initial code for border manipulationEugene Sandulenko
2016-03-17GRAPHICS: Cleanup of ManagedSurface and Screen classesPaul Gilbert
2016-03-17SCI32: Correct KQ7 version splitColin Snover
The information in the wiki was wrong, KQ7 1.51 is always SCI 2.1 early.
2016-03-17SCI32: Add kq7 1.51 English, fix kq7 1.51 German detectionMartin Kiewitz
Also sort detection entries for kq7 by game version
2016-03-17SCI32: Code documentation improvementsColin Snover
2016-03-17SCI32: Remove outdated note about state of frameout codeColin Snover
This code is engine-accurate now, not based on guesswork.
2016-03-17SCI32: Temporarily remove dead SCI2.1early transitions codeColin Snover
This code sneaked in with the graphics engine rewrite, but is not ready yet to be used. It will return shortly, once it is enabled and working.