Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-21 | SCI32: Implement HShutterIn for SCI2.1mid+ | Colin Snover | |
Fixes Trac#9584. | |||
2016-10-21 | SHERLOCK: 3DO: Fixes to allow game to start | Paul Gilbert | |
2016-10-21 | BLADERUNNER: Fix presumable typo | Willem Jan Palenstijn | |
2016-10-21 | PRINCE: Refactored detection code into widely accepted schema | Eugene Sandulenko | |
2016-10-20 | SCI32: Fix wrong value passed to updateInfoFlagViewVisible | Colin Snover | |
updateInfoFlagViewVisible accepts a property index, not a selector ID. Fixes Trac#9583. | |||
2016-10-20 | SCI32: Fix QFG4 version comments | Colin Snover | |
2016-10-20 | SCI32: Fix typo | Colin Snover | |
2016-10-20 | SCI32: Split out detection of features that cross SSCI versions | Colin Snover | |
2016-10-20 | SCI32: Fix zero-offset exports | Colin Snover | |
Exports with a zero offset are supposed to point to the start of the code block in the script hunk, but they were being ignored. This may also apply to SCI1.1 games, but until that can be verified, this fixes the zero-offset in only SCI32 games for now. | |||
2016-10-19 | DIRECTOR: Fix movie scanning | Eugene Sandulenko | |
2016-10-19 | DIRECTOR: Lingo: Implemented getting 'the frame' entity | Eugene Sandulenko | |
2016-10-18 | DIRECTOR: Further work on text cast loading and rendering | Eugene Sandulenko | |
2016-10-18 | DIRECTOR: Added debug chanel for text rendering | Eugene Sandulenko | |
2016-10-17 | XEEN: Visual Studio compilation fix | Paul Gilbert | |
2016-10-17 | DIRECTOR: Lingo: Hide noisy warnings | Eugene Sandulenko | |
2016-10-17 | TITANIC: Remove always-true test | Ori Avtalion | |
2016-10-16 | SCI32: Fix screen items incorrectly drawing over higher planes | Colin Snover | |
Fixes Trac#9583. | |||
2016-10-16 | SCI32: Fix crash when clicking around the arterial blockage in SQ6 | Colin Snover | |
Thanks @hpvb for the report. Fixes Trac#9615. Closes #850. | |||
2016-10-16 | FULLPIPE: Fix steps sounds | Eugene Sandulenko | |
2016-10-16 | Merge pull request #849 from rootfather/chewy-de-detection | Arnaud Boutonné | |
CHEWY: Add detection entries for German versions | |||
2016-10-16 | Merge pull request #847 from criezy/sdl-filtering | Thierry Crozat | |
Add graphics linear filtering feature | |||
2016-10-16 | CHEWY: Add detection entries for German versions | rootfather | |
2016-10-16 | SCI32: Fix workaround comment | Colin Snover | |
2016-10-15 | SCI32: Fix crash clicking quit button during LSL6hires credits | Colin Snover | |
2016-10-15 | SCI32: Fix crash in LSL6hires ending | Colin Snover | |
Fixes Trac#9613. | |||
2016-10-15 | SCI32: Fix kPalVary(SetVary) in SCI2.1early games | Colin Snover | |
Game scripts pass an extra argument which is never used in SSCI. This happens e.g. when warping from room 620 to room 860 in LSL6hires. Adding a signature for kPalVarySetVary for SCI2.1early games only does not work because KQ7 1.51 is detected as SCI2.1early but the interpreter includes kPalVary code that matches SCI2.1mid. Fixes Trac#9611. | |||
2016-10-15 | Merge pull request #838 from bluegr/chewy | Eugene Sandulenko | |
Chewy: Esc from F5. New WIP engine. | |||
2016-10-15 | BLADERUNNER: Mark engine as highres | Eugene Sandulenko | |
2016-10-15 | BLADERUNNER: Fix compilation on older gcc | Eugene Sandulenko | |
2016-10-15 | DIRECTOR: Added Mac font rendering test | Eugene Sandulenko | |
2016-10-14 | SCI32: Fix mouse position clamping | Colin Snover | |
2016-10-14 | SCI: Ensure export breakpoints always trigger on export calls | Colin Snover | |
Previously, export calls to non-existing functions would act like there was never an export call, and the breakpoint would never be triggered. | |||
2016-10-14 | SCI32: Fix slow transitions in SQ6 | Colin Snover | |
2016-10-14 | SCI: Make -propDict- unique for each class | Willem Jan Palenstijn | |
Previously, this was using the offset of the property dict inside the script. However, this isn't unique. For example, SQ6's DPath and PolyPath classes both have their property dict at offset 8 of their respective scripts. This would break Obj::isMemberOf. Closes #846. | |||
2016-10-13 | TITANIC: Fix getting NPC animation name lists | Paul Gilbert | |
2016-10-14 | BLADERUNNER: Fix compilation with plugins enabled | Eugene Sandulenko | |
2016-10-13 | Merge pull request #836 from peterkohaut/bladerunner | Eugene Sandulenko | |
BLADERUNNER: added basic support for blade runner game | |||
2016-10-13 | TESTBED: Add test for kFeatureFilteringMode | Thierry Crozat | |
2016-10-13 | GUI: Add checkbox and config option to enable/disable graphics filtering | Thierry Crozat | |
2016-10-12 | TESTBED: Fix fullscreen test | Thierry Crozat | |
The test was always failing when starting from the fullscreen state. | |||
2016-10-12 | BLADERUNNER: added picking up of items | Peter Kohaut | |
and some formatting | |||
2016-10-12 | SCI: Add modified workaround for Simbani bridge room for GOG | Willem Jan Palenstijn | |
The GOG version comes with a fan patch that uses rm470::name to store a timer to rate-limit rm470::doit. This breaks the workaround detection since that uses the name field. | |||
2016-10-12 | AGI: Make TIME_DELAY 0 to set the game to 40 fps | Martin Kiewitz | |
Original AGI TIME_DELAY 0 made the game run as fast as possible. We didn't go that far, but it still seems to run too fast. This should hopefully fix that. See bug #9607 | |||
2016-10-12 | FULLPIPE: Fix animation lock-up | Retro-Junk | |
2016-10-11 | SCI32: Fix garbage collection of objects stored in IntArrays | Colin Snover | |
2016-10-11 | DM: Fix isSquareACorridorTeleporterPitOrDoor for the demo, set version of ↵ | Strangerke | |
demo to 2.0 | |||
2016-10-11 | DM: Handle demo dungeon file | Strangerke | |
2016-10-10 | SCI32: Reset active hot rect index when changing hot rects | Colin Snover | |
2016-10-10 | SCI32: Check for existence of visiblePlane before dereferencing | Colin Snover | |
CID 1351620. | |||
2016-10-10 | CHEWY: Create a scene class | Filippos Karapetis | |