Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-03 | TITANIC: Allow last saved game to be loaded | David Fioramonti | |
2017-08-03 | TITANIC: Max saved games const centralized | David Fioramonti | |
Before the const specifying the max number of save/load games was in titanic.h, core/project_item.cpp, main_game_window, and detection.cpp. Since they all inherit from titanic.h they should just use the const there. Also the saved game const in core/project_item.cpp was named differently so I also changed that. | |||
2017-08-03 | SLUDGE: Fix backdrop loading error | Simei Yin | |
2017-08-03 | SLUDGE: Quit game built-in function | Simei Yin | |
2017-08-03 | SLUDGE: Fix backdrop loading | Simei Yin | |
2017-08-02 | SLUDGE: Fix ZBuffer order bug | Simei Yin | |
2017-08-02 | SLUDGE: Refine debug channels | Simei Yin | |
2017-08-02 | SLUDGE: Reset zBuffers when blank back drop | Simei Yin | |
2017-08-02 | DIRECTOR: Fix GCC Compiler Warnings. | D G Turner | |
2017-08-01 | TITANIC: Fix sound effects on the Promenade Deck | Paul Gilbert | |
2017-08-01 | TITANIC: Fix playback of ambient music for Top of the Well | Paul Gilbert | |
2017-08-01 | FULLPIPE: Fix warning | Willem Jan Palenstijn | |
2017-08-01 | DIRECTOR: Clarified STXT field names | Eugene Sandulenko | |
2017-08-01 | WAGE: Render console text in MacTextWindow | Eugene Sandulenko | |
2017-08-01 | WAGE: Simplified text adding to MacTextWindow | Eugene Sandulenko | |
2017-08-01 | WAGE: Properly add input text to console on Enter | Eugene Sandulenko | |
2017-08-01 | WAGE: Started processing of input text from MacTextWindow | Eugene Sandulenko | |
2017-08-01 | WAGE: Draw cursor only when MacTextWindow is not used | Eugene Sandulenko | |
2017-08-01 | WAGE: Correctly set font in MacTextWindow console | Eugene Sandulenko | |
2017-08-01 | WAGE: Switched Console window to MacTextWindow | Eugene Sandulenko | |
2017-08-01 | JANITORIAL: Fix code identation | Eugene Sandulenko | |
2017-08-01 | WAGE: Fix compilation with MacTextWindow enabled | Eugene Sandulenko | |
2017-08-01 | SLUDGE: Clear screen before every display | Simei Yin | |
2017-07-31 | TITANIC: Fix not being able to close ScummVM during prologue credits | Paul Gilbert | |
2017-07-31 | TITANIC: Only skip cutscenes if standard ASCII keys pressed | Paul Gilbert | |
2017-07-31 | TITANIC: Handle brief freeze if prologue credits are skipped | Paul Gilbert | |
2017-07-31 | TITANIC: Fix forward/backward manual camera movement in starmap | Paul Gilbert | |
2017-07-31 | Merge pull request #978 from dafioram/Titanic-star-keybrdlookup | Paul Gilbert | |
TITANIC: Star View: Added keyboard key to look up | |||
2017-07-31 | TITANIC: Don't let bots appear when you're in the Gondola | Paul Gilbert | |
I agree with Dafioram, frankly it just looks weird | |||
2017-07-31 | TITANIC: Don't have bots appear in Embarkation SuccUBus or Deskbot desk | Paul Gilbert | |
2017-07-31 | TITANIC: Fix delay check for Bellbot/Doorbot summoner | Paul Gilbert | |
2017-07-30 | TITANIC: Fix Long Stick not returning to inventory in Arboretum | Paul Gilbert | |
2017-07-30 | SCI32: Add ADGF_CD flag to Phant2 detection entries | Colin Snover | |
2017-07-30 | SCI32: Promote Phant2 to ADGF_TESTING | Colin Snover | |
2017-07-30 | SCI32: Increase maximum save games for Phant2 | Colin Snover | |
2017-07-30 | SCI32: Make sure audio is not paused from the future | Colin Snover | |
This can occur when a save game from the past is loaded and the audio system was paused prior to loading the save game. This was fixed eventually in SSCI somewhere around GK2, since it pauses all audio before restoring a game and then resumes it after the save game is loaded (after all of the audio channels have been added from the save game). Since this would seem to be a problem for earlier games as well, this change is applied universally instead of being conditionally applied only to the games with interpreters containing this change. This patch contains some additional sanity checks that emit warnings if individual channels end up being started from the future. There was never such checking in SSCI, and it does not seem likely to ever happen, but it is unclear right now if this is an actual problem or not. | |||
2017-07-30 | SCI32: Add load from launcher support for Phant2 | Colin Snover | |
Adding a hook into kPlayDuck to skip the intro video feels kind of crappy, but it seemed simpler, consistent with the other hooks for launch loading, and therefore preferable versus hot-patching the script or messing with PC in the VM or something. | |||
2017-07-30 | SCI32: Implement Phant2 save/load integration | Colin Snover | |
2017-07-30 | SCI32: Deduplicate guest additions save/load code | Colin Snover | |
2017-07-30 | SCI: Show inherited methods when viewing an object in the debugger | Colin Snover | |
2017-07-30 | SCI32: Fix breakpoints on reading/writing selectors in SCI3 | Colin Snover | |
2017-07-30 | SCI32: Indicate that LSL7 and Torin use the same save/load code | Colin Snover | |
2017-07-30 | SCI32: Fix Phant2 game name | Colin Snover | |
The game was originally titled "Phantasmagoria: A Puzzle of Flesh", but the publisher now seem to be titling it "Phantasmagoria 2: A Puzzle of Flesh". It was never referred to using roman numerals in any release as far as I can find (the French "Fatal Obsessions" release was just "Phantasmagoria: Obsessions Fatales"). | |||
2017-07-30 | SCI32: Minor code deduplication | Colin Snover | |
2017-07-30 | SCI32: Implement guest additions volume sync for Phant2 | Colin Snover | |
2017-07-30 | SCI: Expose API for retrieving multiple objects with the same name | Colin Snover | |
This is needed by Phant2 guest additions to find the correct slider for the music volume, since the sliders have no unique name. | |||
2017-07-30 | SCI32: Update Phant2 GUIOs to reflect game features | Colin Snover | |
2017-07-30 | SCI32: Add uninitialized read workaround for Phant2 | Colin Snover | |
2017-07-31 | BLADERUNNER: Add Spinner support | Thomas Fach-Pedersen | |
2017-07-31 | BLADERUNNER: Add missing scene scripts | Thomas Fach-Pedersen | |
Add the remaining scene scripts to SceneScript::open and module.mk |