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2018-02-09XEEN: Fix MonsterStruct _accuracy to be _armorClassPaul Gilbert
2018-02-09XEEN: Reduce code duplication in Clouds endingPaul Gilbert
2018-02-09Revert "TUCKER: Fix Bud drawn behind parts of statue in park"Adrian Frühwirth
2018-02-09TUCKER: Fix Bud drawn behind parts of statue in parkAdrian Frühwirth
2018-02-09TUCKER: Make the glue a "unary usage" objectAdrian Frühwirth
2018-02-08MOHAWK: Fix indentation in detection_tables.hrootfather
2018-02-08MOHAWK: Add detection for English Myst, Win 3.11, Version 1.0.1rootfather
2018-02-07XEEN: Clicking on party member glyphs, show Character Info dialogPaul Gilbert
2018-02-07XEEN: Compilation fixPaul Gilbert
2018-02-07XEEN: Implemented remainder of Clouds endingPaul Gilbert
2018-02-07TUCKER: Fix offset drawing bug in drawSprite()Adrian Frühwirth
2018-02-07TUCKER: Fix clipping handling when drawing textAdrian Frühwirth
2018-02-06XEEN: More of Clouds endingPaul Gilbert
2018-02-06XEEN: Implement final score calculationPaul Gilbert
2018-02-06XEEN: More of Clouds endgamePaul Gilbert
2018-02-05BLADERUNNER: Added more game constantsPeter Kohaut
2018-02-05MOHAWK: RIVEN: Execute the stored opcode before resetting moviesBastien Bouclet
2018-02-04XEEN: In progress implementing Clouds of Xeen endingPaul Gilbert
2018-02-04BLADERUNNER: Fixed compilation warningsPeter Kohaut
2018-02-04BLADERUNNER: ESPER interfacePeter Kohaut
2018-02-04ADL: Add support for another hires1 variantWalter van Niftrik
2018-02-04JANITORIAL: Fix code formattingEugene Sandulenko
2018-02-04SCUMM HE: Use Miles AdLib drivernukeykt
2018-02-03ADL: Add support for an early hires1 versionWalter van Niftrik
2018-02-03ADL: Remove hardcoded disk image filename from hires1Walter van Niftrik
2018-02-03TUCKER: Add inventory and save slot scrolling via mouse wheelAdrian Frühwirth
2018-02-03TUCKER: Fix default character width tableAdrian Frühwirth
2018-02-02XEEN: Fixes for initial start of World endingPaul Gilbert
2018-02-02ADL: Remove unused array terminatorWalter van Niftrik
2018-02-02ADL: Fix build errorWalter van Niftrik
2018-02-02ADL: Reduce sound volumeWalter van Niftrik
2018-02-02ADL: Refactor NIB image error handlingWalter van Niftrik
2018-02-02ADL: Implement new detection method for disk imagesWalter van Niftrik
2018-02-02ENGINES: Make AdvancedMetaEngine::detectGame() virtualWalter van Niftrik
2018-02-02ADL: Refactor disk image handlingWalter van Niftrik
2018-02-02ADL: Add sanity check to track/sector numbers read from NIBWalter van Niftrik
2018-02-02ADL: Ignore broken sectorsWalter van Niftrik
2018-02-02ADL: Do not pad out 13-sector .NIB disks to 16-sector formatWalter van Niftrik
2018-02-02ADL: Add convert_disk debug commandWalter van Niftrik
2018-02-01XEEN: Fix display of dragon text at start of World endingPaul Gilbert
2018-02-01XEEN: Implemented remainder of World of Xeen endingPaul Gilbert
2018-02-01BLADERUNNER: Fixed few Coverity issuesPeter Kohaut
2018-02-01SCI: Avoid (false positive) uninitialized use warningWillem Jan Palenstijn
2018-02-01SCI: Sabotage qfg1vga's speed testWillem Jan Palenstijn
2018-02-01TINSEL: Remove now duplicate VER macroBastien Bouclet
2018-02-01Revert "SCUMM: Check for and flag demos correctly"Eugene Sandulenko
2018-01-31SCUMM: Fix compilation failure when DISABLE_TOWNS_DUAL_LAYER_MODE is definedColin Snover
2018-01-31SCUMM: Rename iMUSE save/load function to avoid confusing function hidingColin Snover
2018-01-31XEEN: Further implementation of World of Xeen endingPaul Gilbert
2018-01-31SUPERNOVA: Mark intentional fallthrough in switchThierry Crozat