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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2018-02-09
XEEN: Fix MonsterStruct _accuracy to be _armorClass
Paul Gilbert
2018-02-09
XEEN: Reduce code duplication in Clouds ending
Paul Gilbert
2018-02-09
Revert "TUCKER: Fix Bud drawn behind parts of statue in park"
Adrian Frühwirth
2018-02-09
TUCKER: Fix Bud drawn behind parts of statue in park
Adrian Frühwirth
2018-02-09
TUCKER: Make the glue a "unary usage" object
Adrian Frühwirth
2018-02-08
MOHAWK: Fix indentation in detection_tables.h
rootfather
2018-02-08
MOHAWK: Add detection for English Myst, Win 3.11, Version 1.0.1
rootfather
2018-02-07
XEEN: Clicking on party member glyphs, show Character Info dialog
Paul Gilbert
2018-02-07
XEEN: Compilation fix
Paul Gilbert
2018-02-07
XEEN: Implemented remainder of Clouds ending
Paul Gilbert
2018-02-07
TUCKER: Fix offset drawing bug in drawSprite()
Adrian Frühwirth
2018-02-07
TUCKER: Fix clipping handling when drawing text
Adrian Frühwirth
2018-02-06
XEEN: More of Clouds ending
Paul Gilbert
2018-02-06
XEEN: Implement final score calculation
Paul Gilbert
2018-02-06
XEEN: More of Clouds endgame
Paul Gilbert
2018-02-05
BLADERUNNER: Added more game constants
Peter Kohaut
2018-02-05
MOHAWK: RIVEN: Execute the stored opcode before resetting movies
Bastien Bouclet
2018-02-04
XEEN: In progress implementing Clouds of Xeen ending
Paul Gilbert
2018-02-04
BLADERUNNER: Fixed compilation warnings
Peter Kohaut
2018-02-04
BLADERUNNER: ESPER interface
Peter Kohaut
2018-02-04
ADL: Add support for another hires1 variant
Walter van Niftrik
2018-02-04
JANITORIAL: Fix code formatting
Eugene Sandulenko
2018-02-04
SCUMM HE: Use Miles AdLib driver
nukeykt
2018-02-03
ADL: Add support for an early hires1 version
Walter van Niftrik
2018-02-03
ADL: Remove hardcoded disk image filename from hires1
Walter van Niftrik
2018-02-03
TUCKER: Add inventory and save slot scrolling via mouse wheel
Adrian Frühwirth
2018-02-03
TUCKER: Fix default character width table
Adrian Frühwirth
2018-02-02
XEEN: Fixes for initial start of World ending
Paul Gilbert
2018-02-02
ADL: Remove unused array terminator
Walter van Niftrik
2018-02-02
ADL: Fix build error
Walter van Niftrik
2018-02-02
ADL: Reduce sound volume
Walter van Niftrik
2018-02-02
ADL: Refactor NIB image error handling
Walter van Niftrik
2018-02-02
ADL: Implement new detection method for disk images
Walter van Niftrik
2018-02-02
ENGINES: Make AdvancedMetaEngine::detectGame() virtual
Walter van Niftrik
2018-02-02
ADL: Refactor disk image handling
Walter van Niftrik
2018-02-02
ADL: Add sanity check to track/sector numbers read from NIB
Walter van Niftrik
2018-02-02
ADL: Ignore broken sectors
Walter van Niftrik
2018-02-02
ADL: Do not pad out 13-sector .NIB disks to 16-sector format
Walter van Niftrik
2018-02-02
ADL: Add convert_disk debug command
Walter van Niftrik
2018-02-01
XEEN: Fix display of dragon text at start of World ending
Paul Gilbert
2018-02-01
XEEN: Implemented remainder of World of Xeen ending
Paul Gilbert
2018-02-01
BLADERUNNER: Fixed few Coverity issues
Peter Kohaut
2018-02-01
SCI: Avoid (false positive) uninitialized use warning
Willem Jan Palenstijn
2018-02-01
SCI: Sabotage qfg1vga's speed test
Willem Jan Palenstijn
2018-02-01
TINSEL: Remove now duplicate VER macro
Bastien Bouclet
2018-02-01
Revert "SCUMM: Check for and flag demos correctly"
Eugene Sandulenko
2018-01-31
SCUMM: Fix compilation failure when DISABLE_TOWNS_DUAL_LAYER_MODE is defined
Colin Snover
2018-01-31
SCUMM: Rename iMUSE save/load function to avoid confusing function hiding
Colin Snover
2018-01-31
XEEN: Further implementation of World of Xeen ending
Paul Gilbert
2018-01-31
SUPERNOVA: Mark intentional fallthrough in switch
Thierry Crozat
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