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authorPeter Kohaut2018-02-19 22:04:44 +0100
committerPeter Kohaut2018-02-19 22:17:08 +0100
commit8704207550e6506886e55e6b23868b14ffd4d8ca (patch)
treee88978fc8b10b7171b0d9f765209fd42baf234d2 /engines
parentdb07aeb51d9ddcd1dca0a2b4c56c9cd5b8a4955f (diff)
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BLADERUNNER: McCoy script fixed
Some Coverity issues fixed KIA script small fix to DNA evidences Actor selection fixed (bounding box is correcly expanded)
Diffstat (limited to 'engines')
-rw-r--r--engines/bladerunner/actor.cpp18
-rw-r--r--engines/bladerunner/bladerunner.cpp7
-rw-r--r--engines/bladerunner/dialogue_menu.cpp4
-rw-r--r--engines/bladerunner/game_constants.h1
-rw-r--r--engines/bladerunner/scene_objects.cpp16
-rw-r--r--engines/bladerunner/scene_objects.h24
-rw-r--r--engines/bladerunner/script/ai/leon.cpp7
-rw-r--r--engines/bladerunner/script/ai/maggie.cpp8
-rw-r--r--engines/bladerunner/script/ai/mccoy.cpp866
-rw-r--r--engines/bladerunner/script/ai/officer_leary.cpp5
-rw-r--r--engines/bladerunner/script/ai/runciter.cpp8
-rw-r--r--engines/bladerunner/script/ai_script.h13
-rw-r--r--engines/bladerunner/script/kia_script.cpp10
-rw-r--r--engines/bladerunner/script/scene/ug05.cpp4
14 files changed, 520 insertions, 471 deletions
diff --git a/engines/bladerunner/actor.cpp b/engines/bladerunner/actor.cpp
index c3f9372ae5..50a96a4a59 100644
--- a/engines/bladerunner/actor.cpp
+++ b/engines/bladerunner/actor.cpp
@@ -249,18 +249,18 @@ void Actor::timerUpdate(int timerId) {
void Actor::movementTrackNext(bool omitAiScript) {
bool hasNextMovement;
int waypointSetId;
- bool run;
+ bool running;
int angle;
int delay;
int waypointId;
Vector3 waypointPosition;
bool arrived;
- hasNextMovement = _movementTrack->next(&waypointId, &delay, &angle, &run);
+ hasNextMovement = _movementTrack->next(&waypointId, &delay, &angle, &running);
_movementTrackNextWaypointId = waypointId;
_movementTrackNextDelay = delay;
_movementTrackNextAngle = angle;
- _movementTrackNextRunning = run;
+ _movementTrackNextRunning = running;
if (hasNextMovement) {
if (angle == -1) {
angle = 0;
@@ -269,7 +269,7 @@ void Actor::movementTrackNext(bool omitAiScript) {
_vm->_waypoints->getXYZ(waypointId, &waypointPosition.x, &waypointPosition.y, &waypointPosition.z);
if (_setId == waypointSetId && waypointSetId == _vm->_actors[0]->_setId) {
stopWalking(false);
- _walkInfo->setup(_id, run, _position, waypointPosition, false, &arrived);
+ _walkInfo->setup(_id, running, _position, waypointPosition, false, &arrived);
_movementTrackWalkingToWaypointId = waypointId;
_movementTrackDelayOnNextWaypoint = delay;
@@ -966,22 +966,24 @@ void Actor::combatModeOn(int a2, int a3, int otherActorId, int a5, int animation
_animationModeCombatWalk = animationModeCombatWalk;
_animationModeCombatRun = animationModeCombatRun;
_inCombat = true;
- if (_id != kActorMcCoy)
+ if (_id != kActorMcCoy) {
_combatInfo->combatOn(_id, a2, a3, otherActorId, a5, a9, a10, a11, ammoDamage, a13, a14);
+ }
stopWalking(false);
changeAnimationMode(_animationModeCombatIdle, false);
int i;
for (i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) {
Actor *otherActor = _vm->_actors[i];
if (i != _id && otherActor->_setId == _setId && !otherActor->_isRetired) {
- //TODO: _vm->actorScript->OtherAgentEnteredCombatMode(i, _id, 1);
+ _vm->_aiScripts->otherAgentEnteredCombatMode(i, _id, true);
}
}
}
void Actor::combatModeOff() {
- if (_id > 0)
+ if (_id != kActorMcCoy) {
_combatInfo->combatOff();
+ }
_inCombat = false;
stopWalking(false);
changeAnimationMode(kAnimationModeIdle, false);
@@ -989,7 +991,7 @@ void Actor::combatModeOff() {
for (i = 0; i < (int)_vm->_gameInfo->getActorCount(); i++) {
Actor *otherActor = _vm->_actors[i];
if (i != _id && otherActor->_setId == _setId && !otherActor->_isRetired) {
- //TODO: _vm->actorScript->OtherAgentEnteredCombatMode(i, _id, 0);
+ _vm->_aiScripts->otherAgentEnteredCombatMode(i, _id, false);
}
}
}
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index 2bb8e01aaa..7a24f8da06 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -839,6 +839,9 @@ void BladeRunnerEngine::gameTick() {
_dialogueMenu->draw(_surfaceFront);
}
+ // TODO: remove zbuffer draw
+ // _surfaceFront.copyRectToSurface(_zbuffer->getData(), 1280, 0, 0, 640, 480);
+
_mouse->tick(p.x, p.y);
_mouse->draw(_surfaceFront, p.x, p.y);
@@ -857,7 +860,7 @@ void BladeRunnerEngine::gameTick() {
for (int i = 0; i < count; i++) {
SceneObjects::SceneObject *sceneObject = &_sceneObjects->_sceneObjects[_sceneObjects->_sceneObjectsSortedByDistance[i]];
- BoundingBox *bbox = &sceneObject->boundingBox;
+ const BoundingBox *bbox = sceneObject->boundingBox;
Vector3 a, b;
bbox->getXYZ(&a.x, &a.y, &a.z, &b.x, &b.y, &b.z);
Vector3 pos = _view->calculateScreenPosition(0.5 * (a + b));
@@ -1410,7 +1413,7 @@ void BladeRunnerEngine::handleMouseClickEmpty(int x, int y, Vector3 &scenePositi
int actorId = Actor::findTargetUnderMouse(this, x, y);
int itemId = _items->findTargetUnderMouse(x, y);
- if (_combat->isActive() && buttonDown && actorId > 0 && itemId > 0) {
+ if (_combat->isActive() && buttonDown && (actorId > 0 || itemId > 0)) {
_playerActor->stopWalking(false);
if (actorId > 0) {
_playerActor->faceActor(actorId, false);
diff --git a/engines/bladerunner/dialogue_menu.cpp b/engines/bladerunner/dialogue_menu.cpp
index 6f7ff38491..f5a63e07a2 100644
--- a/engines/bladerunner/dialogue_menu.cpp
+++ b/engines/bladerunner/dialogue_menu.cpp
@@ -224,9 +224,7 @@ int DialogueMenu::queryInput() {
}
}
- if (_selectedItemIndex >= 0) {
- debug("DM Query Input: %d %s", answer, _items[_selectedItemIndex].text.c_str());
- }
+ debug("DM Query Input: %d %s", answer, _items[_selectedItemIndex].text.c_str());
return answer;
}
diff --git a/engines/bladerunner/game_constants.h b/engines/bladerunner/game_constants.h
index 54f5fed9eb..032c40cfe1 100644
--- a/engines/bladerunner/game_constants.h
+++ b/engines/bladerunner/game_constants.h
@@ -506,6 +506,7 @@ enum Variables {
kVariableWalkLoopActor = 37,
kVariableWalkLoopRun = 38,
kVariableAffectionTowards = 45, // 0 none, 1 steele, 2 dektora, 3 lucy
+ kVariableDNAEvidences = 48,
kVariableNextTvNews = 52
};
diff --git a/engines/bladerunner/scene_objects.cpp b/engines/bladerunner/scene_objects.cpp
index 5d22be4a38..79c3e0b3af 100644
--- a/engines/bladerunner/scene_objects.cpp
+++ b/engines/bladerunner/scene_objects.cpp
@@ -108,9 +108,9 @@ int SceneObjects::findByXYZ(bool *isClickable, bool *isObstacle, bool *isTarget,
if ((findClickables && sceneObject->isClickable) ||
(findObstacles && sceneObject->isObstacle) ||
(findTargets && sceneObject->isTarget)) {
- BoundingBox boundingBox = sceneObject->boundingBox;
+ BoundingBox boundingBox = *sceneObject->boundingBox;
- if (sceneObject->type == kSceneObjectTypeObject || sceneObject->type == kSceneObjectTypeItem) {
+ if (sceneObject->type == kSceneObjectTypeActor) {
boundingBox.expand(-4.0, 0.0, -4.0, 4.0, 0.0, 4.0);
}
@@ -153,7 +153,7 @@ bool SceneObjects::existsOnXZ(int exceptSceneObjectId, float x, float z, bool mo
if (isObstacle && sceneObject->id != exceptSceneObjectId) {
float x1, y1, z1, x2, y2, z2;
- sceneObject->boundingBox.getXYZ(&x1, &y1, &z1, &x2, &y2, &z2);
+ sceneObject->boundingBox->getXYZ(&x1, &y1, &z1, &x2, &y2, &z2);
if (z1 <= zMax && z2 >= zMin && x1 <= xMax && x2 >= xMin) {
return true;
}
@@ -183,7 +183,7 @@ bool SceneObjects::addSceneObject(int sceneObjectId, SceneObjectType sceneObject
_sceneObjects[index].id = sceneObjectId;
_sceneObjects[index].type = sceneObjectType;
_sceneObjects[index].isPresent = true;
- _sceneObjects[index].boundingBox = *boundingBox;
+ _sceneObjects[index].boundingBox = boundingBox;
_sceneObjects[index].screenRectangle = screenRectangle;
_sceneObjects[index].isClickable = isClickable;
_sceneObjects[index].isObstacle = isObstacle;
@@ -192,7 +192,7 @@ bool SceneObjects::addSceneObject(int sceneObjectId, SceneObjectType sceneObject
_sceneObjects[index].isMoving = isMoving;
_sceneObjects[index].isRetired = isRetired;
- float centerZ = (_sceneObjects[index].boundingBox.getZ0() + _sceneObjects[index].boundingBox.getZ1()) / 2.0;
+ float centerZ = (_sceneObjects[index].boundingBox->getZ0() + _sceneObjects[index].boundingBox->getZ1()) / 2.0;
float distanceToCamera = fabs(_view->_cameraPosition.z - centerZ);
_sceneObjects[index].distanceToCamera = distanceToCamera;
@@ -244,7 +244,7 @@ bool SceneObjects::isBetween(float sourceX, float sourceZ, float targetX, float
}
float objectX1, objectY1, objectZ1, objectX2, objectY2, objectZ2;
- _sceneObjects[i].boundingBox.getXYZ(&objectX1, &objectY1, &objectZ1, &objectX2, &objectY2, &objectZ2);
+ _sceneObjects[i].boundingBox->getXYZ(&objectX1, &objectY1, &objectZ1, &objectX2, &objectY2, &objectZ2);
Vector2 intersection;
return lineIntersection(Vector2(sourceX, sourceZ), Vector2(targetX, targetZ), Vector2(objectX1, objectZ1), Vector2(objectX2, objectZ1), &intersection)
@@ -262,7 +262,7 @@ bool SceneObjects::isObstacleBetween(float sourceX, float sourceZ, float targetX
}
float objectX1, objectY1, objectZ1, objectX2, objectY2, objectZ2;
- _sceneObjects[i].boundingBox.getXYZ(&objectX1, &objectY1, &objectZ1, &objectX2, &objectY2, &objectZ2);
+ _sceneObjects[i].boundingBox->getXYZ(&objectX1, &objectY1, &objectZ1, &objectX2, &objectY2, &objectZ2);
if (84.0f <= objectY1 - altitude || 72.0f >= objectY2 - altitude) {
continue;
@@ -318,7 +318,7 @@ void SceneObjects::updateObstacles() {
const SceneObject *sceneObject = &_sceneObjects[index];
if (sceneObject->isObstacle) {
float x0, y0, z0, x1, y1, z1;
- sceneObject->boundingBox.getXYZ(&x0, &y0, &z0, &x1, &y1, &z1);
+ sceneObject->boundingBox->getXYZ(&x0, &y0, &z0, &x1, &y1, &z1);
_vm->_obstacles->add(x0, z0, x1, z1);
}
}
diff --git a/engines/bladerunner/scene_objects.h b/engines/bladerunner/scene_objects.h
index 624deee119..f0a78da106 100644
--- a/engines/bladerunner/scene_objects.h
+++ b/engines/bladerunner/scene_objects.h
@@ -46,18 +46,18 @@ class SceneObjects {
static const int kSceneObjectCount = 115;
struct SceneObject {
- int id;
- SceneObjectType type;
- BoundingBox boundingBox;
- Common::Rect *screenRectangle;
- float distanceToCamera;
- bool isPresent;
- bool isClickable;
- bool isObstacle;
- int unknown1;
- bool isTarget;
- bool isMoving;
- bool isRetired;
+ int id;
+ SceneObjectType type;
+ const BoundingBox *boundingBox;
+ const Common::Rect *screenRectangle;
+ float distanceToCamera;
+ bool isPresent;
+ bool isClickable;
+ bool isObstacle;
+ int unknown1;
+ bool isTarget;
+ bool isMoving;
+ bool isRetired;
};
BladeRunnerEngine *_vm;
diff --git a/engines/bladerunner/script/ai/leon.cpp b/engines/bladerunner/script/ai/leon.cpp
index 3d136eea4e..bc06b0d0bd 100644
--- a/engines/bladerunner/script/ai/leon.cpp
+++ b/engines/bladerunner/script/ai/leon.cpp
@@ -24,6 +24,13 @@
namespace BladeRunner {
+AIScriptLeon::AIScriptLeon(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ var_45EDA0_z = 0.0f;
+ var_45EDA4_y = 0.0f;
+ var_45EDA8_x = 0.0f;
+ var_45EDAC = 0;
+}
+
void AIScriptLeon::Initialize() {
var_45EDA0_z = 0.0f;
var_45EDA4_y = 0.0f;
diff --git a/engines/bladerunner/script/ai/maggie.cpp b/engines/bladerunner/script/ai/maggie.cpp
index 89dd651c01..09631d4507 100644
--- a/engines/bladerunner/script/ai/maggie.cpp
+++ b/engines/bladerunner/script/ai/maggie.cpp
@@ -45,6 +45,14 @@ enum kMaggieStates {
kMaggieStateDead = 16
};
+AIScriptMaggie::AIScriptMaggie(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ var_45F3F8 = 0;
+ var_45F3FC = 0;
+ var_45F400 = 0;
+ var_45F404 = 0;
+ var_45F408 = 0;
+}
+
void AIScriptMaggie::Initialize() {
_animationState = kMaggieStateIdle;
_animationFrame = 0;
diff --git a/engines/bladerunner/script/ai/mccoy.cpp b/engines/bladerunner/script/ai/mccoy.cpp
index 3f3888f99f..b38e328fe0 100644
--- a/engines/bladerunner/script/ai/mccoy.cpp
+++ b/engines/bladerunner/script/ai/mccoy.cpp
@@ -24,12 +24,28 @@
namespace BladeRunner {
+AIScriptMcCoy::AIScriptMcCoy(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ dword_45A0D8 = 0;
+ dword_45A0DC = 0;
+ _animationFrameDelta = 0;
+ dword_45A0E4 = 0;
+ off_45A0EC = 0.0f;
+ dword_45A0E8 = 0;
+ dword_45A0F0 = 0;
+ dword_45A0F4 = 0;
+ dword_45A0F8 = 0;
+ dword_45A0FC = 0;
+ off_45A100 = 0.0f;
+ flt_462710 = 0.0f;
+ flt_462714 = 0.0f;
+}
+
void AIScriptMcCoy::Initialize() {
_animationState = 0;
_animationFrame = 0;
dword_45A0D8 = 0;
dword_45A0DC = 30;
- dword_45A0E0 = 1;
+ _animationFrameDelta = 1;
dword_45A0E4 = 0;
off_45A0EC = 0;
dword_45A0E8 = 3;
@@ -61,11 +77,11 @@ bool AIScriptMcCoy::Update() {
return true;
case 201:
Actor_Set_Goal_Number(kActorMcCoy, 0);
- if (Player_Query_Current_Set() == 55) {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -166.0f, -70.19f, -501.0f, 0, 0, false, 0);
+ if (Player_Query_Current_Set() == kSetNR03) {
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -166.0f, -70.19f, -501.0f, 0, false, false, 0);
Actor_Face_Heading(kActorMcCoy, 300, false);
} else {
- Loop_Actor_Walk_To_XYZ(kActorMcCoy, -461.0f, 0.0f, -373.0f, 0, 0, false, 0);
+ Loop_Actor_Walk_To_XYZ(kActorMcCoy, -461.0f, 0.0f, -373.0f, 0, false, false, 0);
}
Player_Gains_Control();
return true;
@@ -102,84 +118,84 @@ void AIScriptMcCoy::CompletedMovementTrack() {
void AIScriptMcCoy::ReceivedClue(int clueId, int fromActorId) {
switch (clueId) {
- case 8:
- case 9:
- Spinner_Set_Selectable_Destination_Flag(3, 1);
+ case kClueChopstickWrapper:
+ case kClueSushiMenu:
+ Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationChinatown, true);
break;
- case 44:
- case 47:
- Spinner_Set_Selectable_Destination_Flag(4, 1);
+ case kClueDragonflyEarring:
+ case kClueBombingSuspect:
+ Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationAnimoidRow, true);
break;
- case 53:
- case 263:
+ case kClueKingstonKitchenBox1:
+ case kClueKingstonKitchenBox2:
if (Query_Difficulty_Level() == 0) {
- Spinner_Set_Selectable_Destination_Flag(4, 1);
+ Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationAnimoidRow, true);
}
break;
- case 90:
- Spinner_Set_Selectable_Destination_Flag(8, 1);
+ case kClueDragonflyCollection:
+ Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationNightclubRow, true);
break;
- case 84:
- case 113:
- case 114:
- case 115:
- case 118:
- Spinner_Set_Selectable_Destination_Flag(9, 1);
- Spinner_Set_Selectable_Destination_Flag(8, 1);
+ case kClueHysteriaToken:
+ case kClueCarRegistration1:
+ case kClueCarRegistration2:
+ case kClueCarRegistration3:
+ case kClueLichenDogWrapper:
+ Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationHysteriaHall, true);
+ Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationNightclubRow, true);
break;
- case 66:
- case 80:
- case 82:
- case 83:
+ case kClueWeaponsCache:
+ case kClueWeaponsOrderForm:
+ case kClueShippingForm:
+ case kCluePoliceIssueWeapons:
Global_Variable_Increment(49, 1);
break;
- case 125:
+ case kClueFolder:
Global_Variable_Increment(49, 5);
break;
- case 124:
- case 128:
+ case kClueHomelessManKid:
+ case kClueOriginalRequisitionForm:
Global_Variable_Increment(49, 3);
break;
- case 120:
- case 121:
+ case kClueScaryChair:
+ case kClueIzosStashRaided:
Global_Variable_Increment(49, 2);
break;
- case 147:
- case 148:
- case 149:
- case 150:
- case 151:
- case 152:
- Global_Variable_Increment(48, 1);
+ case kClueDNATyrell:
+ case kClueDNASebastian:
+ case kClueDNAChew:
+ case kClueDNAMoraji:
+ case kClueDNALutherLance:
+ case kClueDNAMarcus:
+ Global_Variable_Increment(kVariableDNAEvidences, 1);
break;
}
if (Global_Variable_Query(49) > 6 && Global_Variable_Query(kVariableChapter) > 3 && !Actor_Clue_Query(kActorMcCoy, kClueGuzzaFramedMcCoy)) {
Delay(500);
Actor_Voice_Over(3320, kActorVoiceOver);
switch (clueId) {
- case 66:
- case 80:
- case 82:
- case 83:
- case 121:
- case 128:
+ case kClueWeaponsCache:
+ case kClueWeaponsOrderForm:
+ case kClueGuzzasCash:
+ case kCluePoliceIssueWeapons:
+ case kClueIzosStashRaided:
+ case kClueOriginalRequisitionForm:
Actor_Voice_Over(3340, kActorVoiceOver);
Actor_Voice_Over(3350, kActorVoiceOver);
Actor_Voice_Over(3360, kActorVoiceOver);
Actor_Voice_Over(3370, kActorVoiceOver);
Actor_Voice_Over(3380, kActorVoiceOver);
break;
- case 124:
+ case kClueHomelessManKid:
Actor_Voice_Over(3330, kActorVoiceOver);
break;
- case 120:
+ case kClueScaryChair:
Actor_Voice_Over(3390, kActorVoiceOver);
Actor_Voice_Over(3400, kActorVoiceOver);
Actor_Voice_Over(3420, kActorVoiceOver);
break;
}
Actor_Clue_Acquire(kActorMcCoy, kClueGuzzaFramedMcCoy, 1, -1);
- if (clueId == 125) {
+ if (clueId == kClueFolder) {
Actor_Voice_Over(2780, kActorVoiceOver);
Actor_Voice_Over(2800, kActorVoiceOver);
Actor_Voice_Over(2810, kActorVoiceOver);
@@ -224,23 +240,23 @@ bool AIScriptMcCoy::ShotAtAndHit() {
}
void AIScriptMcCoy::Retired(int byActorId) {
- if (byActorId == kActorSteele && Actor_Query_In_Set(kActorSteele, 42)) {
- if (Actor_Query_In_Set(kActorDektora, 42) && Actor_Query_Goal_Number(kActorDektora) != 599) {
+ if (byActorId == kActorSteele && Actor_Query_In_Set(kActorSteele, kSetHF06)) {
+ if (Actor_Query_In_Set(kActorDektora, kSetHF06) && Actor_Query_Goal_Number(kActorDektora) != 599) {
Non_Player_Actor_Combat_Mode_On(kActorSteele, 3, 1, kActorDektora, 15, 4, 7, 8, 0, 0, 100, 25, 300, 0);
- } else if (Actor_Query_In_Set(kActorLucy, 42) && Actor_Query_Goal_Number(kActorLucy) != 599) {
+ } else if (Actor_Query_In_Set(kActorLucy, kSetHF06) && Actor_Query_Goal_Number(kActorLucy) != 599) {
Non_Player_Actor_Combat_Mode_On(kActorSteele, 3, 1, kActorLucy, 15, 4, 7, 8, 0, 0, 100, 25, 300, 0);
}
}
- if (Actor_Query_In_Set(kActorMcCoy, 41) && Actor_Query_In_Set(kActorOfficerLeary, 41) && Actor_Query_In_Set(kActorDektora, 41) && Actor_Query_Goal_Number(kActorDektora) != 599) {
+ if (Actor_Query_In_Set(kActorMcCoy, kSetHF05) && Actor_Query_In_Set(kActorOfficerLeary, kSetHF05) && Actor_Query_In_Set(kActorDektora, kSetHF05) && Actor_Query_Goal_Number(kActorDektora) != 599) {
Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 3, 1, kActorDektora, 4, 4, 7, 8, 0, 0, 100, 25, 300, 0);
}
- if (Actor_Query_In_Set(kActorMcCoy, 41) && Actor_Query_In_Set(kActorOfficerGrayford, 41) && Actor_Query_In_Set(kActorDektora, 41) && Actor_Query_Goal_Number(kActorDektora) != 599) {
+ if (Actor_Query_In_Set(kActorMcCoy, kSetHF05) && Actor_Query_In_Set(kActorOfficerGrayford, kSetHF05) && Actor_Query_In_Set(kActorDektora, kSetHF05) && Actor_Query_Goal_Number(kActorDektora) != 599) {
Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 3, 1, kActorDektora, 4, 4, 7, 8, 0, 0, 100, 25, 300, 0);
}
- if (Actor_Query_In_Set(kActorMcCoy, 41) && Actor_Query_In_Set(kActorOfficerLeary, 41) && Actor_Query_In_Set(kActorLucy, 41) && Actor_Query_Goal_Number(kActorLucy) != 599) {
+ if (Actor_Query_In_Set(kActorMcCoy, kSetHF05) && Actor_Query_In_Set(kActorOfficerLeary, kSetHF05) && Actor_Query_In_Set(kActorLucy, kSetHF05) && Actor_Query_Goal_Number(kActorLucy) != 599) {
Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 3, 1, kActorLucy, 4, 4, 7, 8, 0, 0, 100, 25, 300, 0);
}
- if (Actor_Query_In_Set(kActorMcCoy, 41) && Actor_Query_In_Set(kActorOfficerGrayford, 41) && Actor_Query_In_Set(kActorLucy, 41) && Actor_Query_Goal_Number(kActorLucy) != 599) {
+ if (Actor_Query_In_Set(kActorMcCoy, kSetHF05) && Actor_Query_In_Set(kActorOfficerGrayford, kSetHF05) && Actor_Query_In_Set(kActorLucy, kSetHF05) && Actor_Query_Goal_Number(kActorLucy) != 599) {
Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 3, 1, kActorLucy, 4, 4, 7, 8, 0, 0, 100, 25, 300, 0);
}
}
@@ -269,7 +285,7 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Actor_Set_Invisible(kActorMcCoy, false);
return true;
case 102:
- Async_Actor_Walk_To_Waypoint(kActorMcCoy, 316, 0, 1);
+ Async_Actor_Walk_To_Waypoint(kActorMcCoy, 316, 0, true);
return true;
case 103:
Actor_Face_Actor(kActorMcCoy, kActorSadik, true);
@@ -277,10 +293,10 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
case 231:
Player_Set_Combat_Mode(false);
Preload(18);
- Set_Enter(59, kSceneNR10);
+ Set_Enter(kSetNR10, kSceneNR10);
Player_Loses_Control();
Actor_Force_Stop_Walking(kActorMcCoy);
- Actor_Put_In_Set(kActorMcCoy, 59);
+ Actor_Put_In_Set(kActorMcCoy, kSetNR10);
Actor_Set_At_XYZ(kActorMcCoy, 14.0f, 110.84f, -300.0f, 926);
Actor_Change_Animation_Mode(kActorMcCoy, 48);
_animationState = 27;
@@ -291,7 +307,7 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return true;
case 230:
dword_45A0FC = Actor_Query_Goal_Number(kActorSteele) == 215;
- Actor_Change_Animation_Mode(kActorMcCoy, 6);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatShoot);
return true;
case 220:
Actor_Change_Animation_Mode(kActorMcCoy, 75);
@@ -313,12 +329,12 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
Actor_Change_Animation_Mode(kActorMcCoy, 16);
}
Delay(150);
- Actor_Change_Animation_Mode(kActorMcCoy, 0);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
Actor_Set_Goal_Number(kActorMcCoy, 0);
Player_Gains_Control();
return true;
case 210:
- Actor_Put_In_Set(kActorMcCoy, 54);
+ Actor_Put_In_Set(kActorMcCoy, kSetNR01);
Actor_Set_At_XYZ(kActorMcCoy, -204.0, 24.0, -817.0, 256);
Actor_Set_Invisible(kActorMcCoy, false);
if (Game_Flag_Query(627)) {
@@ -331,7 +347,7 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return true;
case 200:
Player_Loses_Control();
- Actor_Change_Animation_Mode(kActorMcCoy, 0);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
return true;
case 301:
_animationState = 62;
@@ -427,23 +443,23 @@ bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) {
}
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
Ambient_Sounds_Remove_All_Looping_Sounds(1);
- Global_Variable_Set(1, 5);
+ Global_Variable_Set(kVariableChapter, 5);
Outtake_Play(kOuttakeMovieD, false, -1);
if (Game_Flag_Query(666)) {
- Chapter_Enter(5, 53, 53);
+ Chapter_Enter(5, kSetMA07, kSceneMA07);
} else {
Game_Flag_Set(kFlagMA06ToMA02);
- Chapter_Enter(5, 10, 49);
+ Chapter_Enter(5, kSetMA02_MA04, kSceneMA02);
}
return true;
case 500:
Music_Stop(3);
Player_Set_Combat_Mode(false);
- Actor_Change_Animation_Mode(kActorMcCoy, 0);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
_animationState = 0;
_animationFrame = 0;
Game_Flag_Set(465);
- Set_Enter(67, kScenePS09);
+ Set_Enter(kSetPS09, kScenePS09);
return true;
}
return false;
@@ -456,7 +472,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
*animation = 52;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(52)) {
- Actor_Change_Animation_Mode(kActorMcCoy, 0);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
*animation = 19;
_animationFrame = 0;
_animationState = 0;
@@ -487,7 +503,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
_animationFrame--;
}
if (_animationFrame <= 0) {
- Actor_Change_Animation_Mode(kActorMcCoy, 0);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
*animation = 19;
_animationState = 0;
_animationFrame = 0;
@@ -501,7 +517,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
*animation = 53;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(53)) {
- Actor_Change_Animation_Mode(kActorMcCoy, 0);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
*animation = 19;
_animationState = 0;
_animationFrame = 0;
@@ -514,7 +530,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
*animation = 40;
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(40)) {
- Actor_Change_Animation_Mode(kActorMcCoy, 0);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
*animation = 19;
_animationFrame = 0;
_animationState = 0;
@@ -600,7 +616,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
}
Ambient_Sounds_Play_Sound(v19, 39, 0, 0, 99);
}
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { //why -1?
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { //why -1?
_animationFrame = 0;
}
break;
@@ -621,12 +637,12 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
_animationFrame++;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(49)) {
_animationFrame = 0;
- if (Actor_Query_Which_Set_In(kActorMcCoy) == 87) {
+ if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetUG15) {
_animationState = 27;
} else {
*animation = 19;
_animationState = 0;
- Actor_Change_Animation_Mode(kActorMcCoy, 0);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
}
}
break;
@@ -645,7 +661,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
*animation = 18;
_animationFrame--;
if (_animationFrame <= 0) {
- Actor_Change_Animation_Mode(kActorMcCoy, 0);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
*animation = 19;
_animationFrame = 0;
_animationState = 0;
@@ -745,7 +761,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
case 43:
*animation = 38;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(38) - 1) { //why -1?
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(38) - 1) { //why -1?
_animationFrame = 0;
}
switch (_animationFrame) {
@@ -763,7 +779,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
case 42:
*animation = 37;
_animationFrame++;
- if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(37) - 1) { //why -1?
+ if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(37) - 1) { //why -1?
_animationFrame = 0;
}
switch (_animationFrame) {
@@ -898,11 +914,11 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
}
break;
case 29:
- v46 = _animationFrame + dword_45A0E0;
+ v46 = _animationFrame + _animationFrameDelta;
*animation = 18;
_animationFrame = v46;
if (v46 < 14) {
- dword_45A0E0 = 1;
+ _animationFrameDelta = 1;
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
Actor_Change_Animation_Mode(kActorMcCoy, 48);
@@ -939,7 +955,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
*animation = 19;
_animationFrame = 0;
_animationState = 0;
- Actor_Change_Animation_Mode(kActorMcCoy, 0);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
}
break;
case 25:
@@ -949,7 +965,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
*animation = 19;
_animationFrame = 0;
_animationState = 0;
- Actor_Change_Animation_Mode(kActorMcCoy, 0);
+ Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
}
break;
case 24:
@@ -1163,20 +1179,20 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
*animation = 19;
if (dword_45A0D8 < dword_45A0DC) {
//*frame = dword_45A0E8;
- _animationFrame += dword_45A0E0;
+ _animationFrame += _animationFrameDelta;
if (_animationFrame > dword_45A0E8) {
_animationFrame = dword_45A0E8;
- dword_45A0E0 = -1;
+ _animationFrameDelta = -1;
} else if (_animationFrame < dword_45A0E4) {
_animationFrame = dword_45A0E4;
- dword_45A0E0 = 1;
+ _animationFrameDelta = 1;
}
dword_45A0D8++;
} else {
- _animationFrame += dword_45A0E0;
+ _animationFrame += _animationFrameDelta;
dword_45A0DC = 0;
if (_animationFrame == 18 && Random_Query(0, 2)) {
- dword_45A0E0 = -1;
+ _animationFrameDelta = -1;
dword_45A0D8 = 0;
dword_45A0E4 = 14;
dword_45A0E8 = 18;
@@ -1184,7 +1200,7 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
}
if (_animationFrame == 26) {
if (Random_Query(0, 2)) {
- dword_45A0E0 = -1;
+ _animationFrameDelta = -1;
dword_45A0D8 = 0;
dword_45A0E4 = 23;
dword_45A0E8 = 26;
@@ -1211,226 +1227,224 @@ bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) {
}
bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
- int v2;
switch (mode) {
- case 85:
- _animationFrame = 0;
- _animationState = 69;
- return true;
- case 75:
- _animationState = 67;
- _animationFrame = 0;
- return true;
- case 68:
- _animationState = 29;
- _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
- dword_45A0E0 = -1;
- return true;
- case 65:
- case 67:
- _animationState = 43;
- _animationFrame = 0;
- return true;
- case 64:
- case 66:
- _animationState = 42;
- _animationFrame = 0;
- return true;
- case 53:
- if (_animationState != 60 && (Player_Query_Current_Set() == 55 || Player_Query_Current_Set() == 13)) {
- _animationState = 60;
- _animationFrame = 0;
+ case kAnimationModeIdle:
+ if (!Game_Flag_Query(550)) {
+ switch (_animationState) {
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ Game_Flag_Set(236);
+ dword_45A0D8 = 0;
+ dword_45A0DC = 30;
+ dword_45A0E4 = 0;
+ _animationFrameDelta = 1;
+ dword_45A0E8 = 3;
+ return true;
+ case 14:
+ case 17:
+ case 20:
+ case 21:
+ case 36:
+ _animationState = 16;
+ _animationFrame = 0;
+ return true;
+ case 15:
+ _animationState = 16;
+ _animationFrame = 16 - 16 * _animationFrame / 12;
+ return true;
+ case 16:
+ case 25:
+ case 26:
+ case 55:
+ return true;
+ case 60:
+ _animationState = 61;
+ return true;
+ default:
+ _animationState = 0;
+ _animationFrame = 0;
+ dword_45A0DC = 0;
+ return true;
+ }
} else {
+ if (_animationFrame <= 6) {
+ int v3 = Random_Query(0, 2);
+ int v4 = 0;
+ if (v3 == 0) {
+ v4 = 595;
+ } else if (v3 == 1) {
+ v4 = 594;
+ } else if (v3 == 2) {
+ v4 = 593;
+ }
+ Ambient_Sounds_Play_Sound(v4, 39, 0, 0, 99);
+ }
+ _animationState = 57;
_animationFrame = 0;
- _animationState = 70;
+ return true;
}
- return true;
- case kAnimationModeFeeding:
- _animationState = 55;
- _animationFrame = 0;
- return true;
- case 51:
- _animationState = 27;
- _animationFrame = 0;
- return true;
- case 49:
- _animationState = 28;
- _animationFrame = 0;
- return true;
- case 48:
+ case kAnimationModeWalk:
+ if (_animationState != 27 && _animationState != 50) {
+ if (!Game_Flag_Query(550)) {
+ _animationState = 32;
+ _animationFrame = 0;
+ } else {
+ _animationState = 58;
+ _animationFrame = 0;
+ }
+ }
+ break;
+ case kAnimationModeRun:
+ if (_animationState != 27 && _animationState != 50) {
+ if (!Game_Flag_Query(550)) {
+ _animationState = 31;
+ _animationFrame = 0;
+ } else {
+ _animationState = 58;
+ _animationFrame = 4;
+ }
+ }
+ break;
+ case 3:
+ if (_animationState < 3 || _animationState > 12) {
+ _animationState = 13;
+ _animationStateNext = 3;
+ _animationNext = 20;
+ } else {
+ Game_Flag_Reset(236);
+ dword_45A0F0 = 4;
+ dword_45A0F4 = 20;
+ }
+ break;
+ case kAnimationModeCombatIdle:
switch (_animationState) {
case 14:
- _animationState = 28;
- _animationFrame = 0;
+ case 15:
+ case 19:
+ case 21:
break;
- case 13:
- _animationState = 22;
- _animationFrame = 0;
- return true;
- case 10:
- _animationState = 18;
- _animationFrame = 8 * (13 - _animationFrame) / 13;
- return true;
- case 8:
- case 9:
- case 12:
- return true;
- case 11:
- _animationState = 18;
+ case 16:
+ _animationState = 15;
+ _animationFrame = 12 - 12 * _animationFrame / 16;
+ break;
+ case 17:
+ case 20:
+ _animationState = 19;
_animationFrame = 0;
break;
- case 7:
+ case 18:
+ _animationState = 19;
+ _animationFrame = 13 * ((8 - _animationFrame) / 8);
+ break;
+ case 22:
+ _animationState = 19;
+ _animationFrame = 41;
+ break;
+ case 36:
+ case 37:
+ case 40:
+ case 41:
+ case 51:
_animationState = 14;
_animationFrame = 0;
break;
- case 0:
- case 1:
- case 2:
- case 3:
- case 4:
- case 5:
- case 6:
+ default:
_animationState = 15;
_animationFrame = 0;
break;
- default:
- if (_animationState != 50) {
- _animationState = 27;
- _animationFrame = 0;
- }
- break;
- }
- return true;
- case 47:
- _animationState = 41;
- _animationFrame = 0;
- return true;
- case 46:
- _animationState = 40;
- _animationFrame = 0;
- return true;
- case 45:
- _animationState = 39;
- _animationFrame = 0;
- return true;
- case 44:
- _animationState = 38;
- _animationFrame = 0;
- return true;
- case 42:
- _animationState = 46;
- _animationFrame = 0;
- Player_Loses_Control();
- return true;
- case 41:
- _animationState = 45;
- _animationFrame = 0;
- return true;
- case 40:
- _animationState = 44;
- _animationFrame = 0;
- return true;
- case 39:
- _animationFrame = 0;
- _animationState = 52;
- if (Player_Query_Current_Set() == 27) {
- _animationFrame = 23;
}
- return true;
- case 38:
- _animationState = 47;
- _animationFrame = 0;
- return true;
- case 29:
- Player_Loses_Control();
- _animationFrame = 0;
- _animationState = 71;
- return true;
- case 23:
- _animationState = 66;
- _animationFrame = 0;
- return true;
- case 22:
- if (Random_Query(0, 1)) {
- _animationState = 23;
- } else {
- _animationState = 24;
- }
- _animationFrame = 0;
- return true;
- case 21:
+ break;
+ case 5:
switch (_animationState) {
- case 0:
- case 2:
- case 3:
- case 4:
- case 5:
- case 6:
- case 7:
- _animationState = 28;
- _animationFrame = 0;
+ case 17:
+ case 18:
+ case 21:
break;
- case 1:
- case 8:
- _animationState = 27;
+ case 19:
+ _animationState = 18;
+ _animationFrame = 8 * (13 - _animationFrame) / 13;
+ break;
+ case 22:
+ _animationState = 22;
_animationFrame = 0;
break;
default:
-
- if (Random_Query(0, 1)) {
- _animationState = 26;
- } else {
- _animationState = 25;
- }
+ _animationState = 18;
_animationFrame = 0;
break;
}
- return true;
- case 20:
- v2 = Actor_Query_Which_Set_In(kActorMcCoy);
- if (v2 == 27) {
- _animationState = 51;
+ break;
+ case kAnimationModeCombatShoot:
+ _animationState = 21;
+ _animationFrame = 0;
+ break;
+ case kAnimationModeCombatWalk:
+ if (_animationState != 27 && _animationState != 50) {
+ _animationState = 36;
_animationFrame = 0;
- Player_Loses_Control();
- Game_Flag_Set(210);
- } else if (v2 == 70 || v2 == 87) {
- _animationState = 56;
+ }
+ break;
+ case kAnimationModeCombatRun:
+ if (_animationState != 27 && _animationState != 50) {
+ _animationState = 37;
_animationFrame = 0;
}
- return true;
- case 19:
+ break;
+ case 9:
+ case 12:
if (_animationState < 3 || _animationState > 12) {
_animationState = 13;
- _animationStateNext = 12;
+ _animationStateNext = 5;
+ _animationNext = 21;
+ } else {
+ Game_Flag_Reset(236);
+ dword_45A0F0 = 5;
+ dword_45A0F4 = 21;
+ }
+ break;
+ case 10:
+ case 13:
+ if (_animationState < 3 || _animationState > 12) {
+ _animationState = 13;
+ _animationStateNext = 6;
_animationNext = 27;
} else {
Game_Flag_Reset(236);
- dword_45A0F0 = 12;
+ dword_45A0F0 = 6;
dword_45A0F4 = 27;
}
- return true;
- case 18:
+ break;
+ case 11:
+ case 14:
if (_animationState < 3 || _animationState > 12) {
_animationState = 13;
- _animationStateNext = 11;
- _animationNext = 26;
+ _animationStateNext = 7;
+ _animationNext = 22;
} else {
Game_Flag_Reset(236);
- dword_45A0F0 = 11;
- dword_45A0F4 = 26;
+ dword_45A0F0 = 7;
+ dword_45A0F4 = 22;
}
- return true;
- case 17:
+ break;
+ case 15:
if (_animationState < 3 || _animationState > 12) {
_animationState = 13;
- _animationStateNext = 10;
- _animationNext = 25;
+ _animationStateNext = 8;
+ _animationNext = 23;
} else {
Game_Flag_Reset(236);
- dword_45A0F0 = 10;
- dword_45A0F4 = 25;
+ dword_45A0F0 = 8;
+ dword_45A0F4 = 23;
}
- return true;
+ break;
case 16:
if (_animationState < 3 || _animationState > 12) {
_animationState = 13;
@@ -1441,205 +1455,205 @@ bool AIScriptMcCoy::ChangeAnimationMode(int mode) {
dword_45A0F0 = 9;
dword_45A0F4 = 24;
}
- return true;
- case 15:
+ break;
+ case 17:
if (_animationState < 3 || _animationState > 12) {
_animationState = 13;
- _animationStateNext = 8;
- _animationNext = 23;
+ _animationStateNext = 10;
+ _animationNext = 25;
} else {
Game_Flag_Reset(236);
- dword_45A0F0 = 8;
- dword_45A0F4 = 23;
+ dword_45A0F0 = 10;
+ dword_45A0F4 = 25;
}
- return true;
- case 11:
- case 14:
+ break;
+ case 18:
if (_animationState < 3 || _animationState > 12) {
_animationState = 13;
- _animationStateNext = 7;
- _animationNext = 22;
+ _animationStateNext = 11;
+ _animationNext = 26;
} else {
Game_Flag_Reset(236);
- dword_45A0F0 = 7;
- dword_45A0F4 = 22;
+ dword_45A0F0 = 11;
+ dword_45A0F4 = 26;
}
- return true;
- case 10:
- case 13:
+ break;
+ case 19:
if (_animationState < 3 || _animationState > 12) {
_animationState = 13;
- _animationStateNext = 6;
+ _animationStateNext = 12;
_animationNext = 27;
} else {
Game_Flag_Reset(236);
- dword_45A0F0 = 6;
+ dword_45A0F0 = 12;
dword_45A0F4 = 27;
}
- return true;
- case 9:
- case 12:
- if (_animationState < 3 || _animationState > 12) {
- _animationState = 13;
- _animationStateNext = 5;
- _animationNext = 21;
- } else {
- Game_Flag_Reset(236);
- dword_45A0F0 = 5;
- dword_45A0F4 = 21;
- }
- return true;
- case kAnimationModeCombatRun:
- if (_animationState != 27 && _animationState != 50) {
- _animationState = 37;
- _animationFrame = 0;
- }
- return true;
- case kAnimationModeCombatWalk:
- if (_animationState != 27 && _animationState != 50) {
- _animationState = 36;
- _animationFrame = 0;
- }
- return true;
- case kAnimationModeCombatShoot:
- _animationState = 21;
- _animationFrame = 0;
- return true;
- case 5:
- switch (_animationState) {
- case 1:
- case 2:
- case 5:
- _animationState = 14;
- _animationFrame = 0;
- break;
- case 0:
- case 3:
- case 4:
- _animationState = 15;
- _animationFrame = 0;
- break;
- default:
- _animationState = 18;
- _animationFrame = 0;
- break;
+ break;
+ case 20:
+ {
+ int setId = Actor_Query_Which_Set_In(kActorMcCoy);
+ if (setId == kSetCT02) {
+ _animationState = 51;
+ _animationFrame = 0;
+ Player_Loses_Control();
+ Game_Flag_Set(210);
+ } else if (setId == kSetRC03 || setId == kSetUG15) {
+ _animationState = 56;
+ _animationFrame = 0;
+ }
}
- return true;
- case kAnimationModeCombatIdle:
+ break;
+ case 21:
switch (_animationState) {
- case 22:
- _animationState = 19;
- _animationFrame = 41;
- break;
- case 18:
- _animationState = 19;
- _animationFrame = 13 * ((8 - _animationFrame) / 8);
- break;
+ case 14:
+ case 15:
case 17:
+ case 18:
+ case 19:
case 20:
- _animationState = 19;
+ case 21:
+ case 22:
+ if (Random_Query(0, 1) == 1) {
+ _animationState = 24;
+ } else {
+ _animationState = 23;
+ }
_animationFrame = 0;
break;
case 16:
- _animationState = 15;
- _animationFrame = 12 - 12 * _animationFrame / 16;
+ if (Random_Query(0, 1) == 1) {
+ _animationState = 26;
+ } else {
+ _animationState = 25;
+ }
+ _animationFrame = 0;
break;
+ }
+ break;
+ case 22:
+ if (Random_Query(0, 1) == 1) {
+ _animationState = 23;
+ } else {
+ _animationState = 24;
+ }
+ _animationFrame = 0;
+ break;
+ case 23:
+ _animationState = 66;
+ _animationFrame = 0;
+ break;
+ case 29:
+ Player_Loses_Control();
+ _animationFrame = 0;
+ _animationState = 71;
+ break;
+ case 38:
+ _animationState = 47;
+ _animationFrame = 0;
+ break;
+ case 39:
+ _animationFrame = 0;
+ _animationState = 52;
+ if (Player_Query_Current_Set() == kSetCT02) {
+ _animationFrame = 23;
+ }
+ break;
+ case 40:
+ _animationState = 44;
+ _animationFrame = 0;
+ break;
+ case 41:
+ _animationState = 45;
+ _animationFrame = 0;
+ break;
+ case 42:
+ _animationState = 46;
+ _animationFrame = 0;
+ Player_Loses_Control();
+ break;
+ case 44:
+ _animationState = 38;
+ _animationFrame = 0;
+ break;
+ case 45:
+ _animationState = 39;
+ _animationFrame = 0;
+ break;
+ case 46:
+ _animationState = 40;
+ _animationFrame = 0;
+ break;
+ case 47:
+ _animationState = 41;
+ _animationFrame = 0;
+ break;
+ case 48:
+ switch (_animationState) {
case 14:
case 15:
+ case 17:
+ case 18:
case 19:
+ case 20:
case 21:
- case 2:
- case 3:
- return true;
- default:
- _animationState = 15;
+ case 22:
+ _animationState = 28;
_animationFrame = 0;
break;
- case 13:
- _animationState = 16;
- _animationFrame = 0;
+ case 27:
+ case 28:
+ case 50:
break;
- case 0:
- case 1:
- case 4:
- case 5:
- case 6:
- case 7:
- case 8:
- case 9:
- case 10:
- case 11:
- case 12:
- _animationState = 0;
+ default:
+ _animationState = 27;
_animationFrame = 0;
- dword_45A0DC = 0;
break;
}
- return true;
- case 3:
- if (_animationState >= 3 && _animationState <= 12) {
- Game_Flag_Reset(236);
- dword_45A0F0 = 4;
- dword_45A0F4 = 20;
- } else {
- _animationState = 13;
- _animationStateNext = 3;
- _animationNext = 20;
- }
- return true;
- case kAnimationModeRun:
- if (_animationState == 27 || _animationState == 50) {
- return true;
- }
- if (!Game_Flag_Query(550)) {
- _animationState = 31;
+ break;
+ case 49:
+ _animationState = 28;
+ _animationFrame = 0;
+ break;
+ case 51:
+ _animationState = 27;
+ _animationFrame = 0;
+ break;
+ case 52:
+ _animationState = 55;
+ _animationFrame = 0;
+ break;
+ case 53:
+ if (_animationState != 60 && (Player_Query_Current_Set() == kSetNR03 || Player_Query_Current_Set() == kSetNR05_NR08)) {
+ _animationState = 60;
_animationFrame = 0;
- return true;
- }
- _animationState = 58;
- _animationFrame = 4;
- return true;
- case kAnimationModeWalk:
- if (_animationState == 27 || _animationState == 50) {
- return true;
- }
- if (!Game_Flag_Query(550)) {
- _animationState = 32;
+ } else {
_animationFrame = 0;
- return true;
+ _animationState = 70;
}
- _animationState = 58;
+ break;
+ case 64:
+ case 66:
+ _animationState = 42;
_animationFrame = 0;
- return true;
- case kAnimationModeIdle:
- if (Game_Flag_Query(550)) {
- if (_animationFrame > 6) {
- _animationState = 57;
- _animationFrame = 0;
- return true;
- }
- int v3 = Random_Query(0, 2);
- int v4 = 0;
- if (v3 == 0) {
- v4 = 595;
- } else if (v3 == 1) {
- v4 = 594;
- } else if (v3 == 2) {
- v4 = 593;
- }
- Ambient_Sounds_Play_Sound(v4, 39, 0, 0, 99);
- _animationState = 57;
- _animationFrame = 0;
- return true;
- }
- if (_animationState == 60) {
- _animationState = 61;
- return true;
- }
- _animationState = 0;
+ break;
+ case 65:
+ case 67:
+ _animationState = 43;
_animationFrame = 0;
- dword_45A0DC = 0;
- return true;
+ break;
+ case 68:
+ _animationState = 29;
+ _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1;
+ _animationFrameDelta = -1;
+ break;
+ case 75:
+ _animationState = 67;
+ _animationFrame = 0;
+ break;
+ case 85:
+ _animationFrame = 0;
+ _animationState = 69;
+ break;
}
return true;
}
@@ -1679,7 +1693,7 @@ void AIScriptMcCoy::sub_4053E0() {
}
void AIScriptMcCoy::sub_4054F0() {
- if (Actor_Query_Which_Set_In(kActorMcCoy) == 87 && Actor_Query_Goal_Number(kActorMcCoy) != 390 && !Game_Flag_Query(682)) {
+ if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetUG15 && Actor_Query_Goal_Number(kActorMcCoy) != 390 && !Game_Flag_Query(682)) {
float x, y, z;
Actor_Query_XYZ(kActorMcCoy, &x, &y, &z);
if ((z < 220.0f) && (-210.0f < x) && (-70.0f > x)) {
@@ -1749,7 +1763,7 @@ void AIScriptMcCoy::sub_405660() {
dword_45A0D8 = 0;
dword_45A0DC = 30;
dword_45A0E4 = 0;
- dword_45A0E0 = 1;
+ _animationFrameDelta = 1;
dword_45A0E8 = 3;
break;
case 60:
@@ -1802,13 +1816,13 @@ void AIScriptMcCoy::sub_405800() {
}
void AIScriptMcCoy::sub_4058B0() {
- int v0 = Actor_Query_Which_Set_In(kActorMcCoy);
- if (v0 == 27) {
+ int setId = Actor_Query_Which_Set_In(kActorMcCoy);
+ if (setId == kSetCT02) {
_animationState = 51;
_animationFrame = 0;
Player_Loses_Control();
Game_Flag_Set(210);
- } else if (v0 == 70 || v0 == 87) {
+ } else if (setId == kSetRC03 || setId == kSetUG15) {
_animationState = 56;
_animationFrame = 0;
}
diff --git a/engines/bladerunner/script/ai/officer_leary.cpp b/engines/bladerunner/script/ai/officer_leary.cpp
index c95ba202ca..d51b7d8b16 100644
--- a/engines/bladerunner/script/ai/officer_leary.cpp
+++ b/engines/bladerunner/script/ai/officer_leary.cpp
@@ -24,6 +24,11 @@
namespace BladeRunner {
+AIScriptOfficerLeary::AIScriptOfficerLeary(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ var_45D5B8 = 0;
+ var_45D5BC = 0;
+}
+
void AIScriptOfficerLeary::Initialize() {
_animationState = 0;
_animationFrame = 0;
diff --git a/engines/bladerunner/script/ai/runciter.cpp b/engines/bladerunner/script/ai/runciter.cpp
index d1d7a08182..18b7ae97a0 100644
--- a/engines/bladerunner/script/ai/runciter.cpp
+++ b/engines/bladerunner/script/ai/runciter.cpp
@@ -31,6 +31,14 @@ enum kRunciterStates {
kRunciterStateDead = 15
};
+AIScriptRunciter::AIScriptRunciter(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ var_45CD78 = 0;
+ var_45CD7C = 0;
+ var_45CD80 = 0;
+ var_45CD84 = 0;
+ var_45CD88 = 0;
+}
+
void AIScriptRunciter::Initialize() {
_animationState = 0;
_animationFrame = 0;
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 4be79c650b..066de29445 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -37,7 +37,12 @@ protected:
int _animationNext;
public:
- AIScriptBase(BladeRunnerEngine *vm) : ScriptBase(vm) {}
+ AIScriptBase(BladeRunnerEngine *vm) : ScriptBase(vm) {
+ _animationState = 0;
+ _animationFrame = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+ }
virtual void Initialize() = 0;
virtual bool Update() = 0;
@@ -65,9 +70,7 @@ public:
#define DECLARE_SCRIPT(name) \
class AIScript##name : public AIScriptBase { \
public: \
- AIScript##name(BladeRunnerEngine *vm) \
- : AIScriptBase(vm) \
- {} \
+ AIScript##name(BladeRunnerEngine *vm); \
void Initialize(); \
bool Update(); \
void TimerExpired(int timer); \
@@ -95,7 +98,7 @@ private:
DECLARE_SCRIPT(McCoy)
int dword_45A0D8;
int dword_45A0DC;
- int dword_45A0E0;
+ int _animationFrameDelta;
int dword_45A0E4;
float off_45A0EC;
int dword_45A0E8;
diff --git a/engines/bladerunner/script/kia_script.cpp b/engines/bladerunner/script/kia_script.cpp
index 44d5666592..13c5300174 100644
--- a/engines/bladerunner/script/kia_script.cpp
+++ b/engines/bladerunner/script/kia_script.cpp
@@ -654,14 +654,14 @@ void KIAScript::SCRIPT_KIA_DLL_Play_Clue_Asset_Script(int notUsed, int clueId) {
case kClueDNALutherLance:
case kClueDNAMarcus:
{
- int v1 = Global_Variable_Query(48) - 1;
- if (v1 == 1) {
+ int dnaEvidences = Global_Variable_Query(kVariableDNAEvidences);
+ if (dnaEvidences == 1) {
KIA_Play_Slice_Model(988);
- } else if (v1 == 2) {
+ } else if (dnaEvidences == 2) {
KIA_Play_Slice_Model(990);
- } else if (v1 == 3) {
+ } else if (dnaEvidences == 3) {
KIA_Play_Slice_Model(991);
- } else if (v1 == 4) {
+ } else if (dnaEvidences >= 4) {
KIA_Play_Slice_Model(993);
}
}
diff --git a/engines/bladerunner/script/scene/ug05.cpp b/engines/bladerunner/script/scene/ug05.cpp
index e02b6ed1a7..c3996dca37 100644
--- a/engines/bladerunner/script/scene/ug05.cpp
+++ b/engines/bladerunner/script/scene/ug05.cpp
@@ -247,7 +247,7 @@ void SceneScriptUG05::sub_402218() {
Ambient_Sounds_Remove_All_Looping_Sounds(1);
if (v0 == kActorLucy) {
if (Game_Flag_Query(kFlagLucyIsReplicant)) {
- if (Global_Variable_Query(48) > 3) {
+ if (Global_Variable_Query(kVariableDNAEvidences) > 3) {
Outtake_Play(kOuttakeEnd1B, false, -1);
} else {
Outtake_Play(kOuttakeEnd1C, false, -1);
@@ -257,7 +257,7 @@ void SceneScriptUG05::sub_402218() {
}
} else if (v0 == kActorDektora) {
if (Game_Flag_Query(kFlagDektoraIsReplicant)) {
- if (Global_Variable_Query(48) > 3) {
+ if (Global_Variable_Query(kVariableDNAEvidences) > 3) {
Outtake_Play(kOuttakeEnd1E, false, -1);
} else {
Outtake_Play(kOuttakeEnd1F, false, -1);