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2018-12-08GLK: Split the windows.cpp file into separate files for each window classPaul Gilbert
2018-12-08GLK: Added TextGridWindow methods and supportPaul Gilbert
2018-12-08GLK: Added window class destructorsPaul Gilbert
2018-12-08GLK: Added remaining stream write methodsPaul Gilbert
2018-12-08GLK: Added WindowStream put methodsPaul Gilbert
2018-12-08GLK: Renaming of window classes fieldsPaul Gilbert
2018-12-08GLK: Start of window character outputPaul Gilbert
2018-12-08GLK: SCOTT: Add detection for other gamesPaul Gilbert
2018-12-08GLK: Remove duplicated Windows fields that are now in ConfPaul Gilbert
2018-12-08GLK: Further config loadingPaul Gilbert
2018-12-08GLK: Setting up of configuration loadingPaul Gilbert
2018-12-08GLK: Adding stream open/closingPaul Gilbert
2018-12-08GLK: Starting to flesh out stream classesPaul Gilbert
2018-12-08GLK: Skeleton implementation of window text streamPaul Gilbert
2018-12-08GLK: Fixes for window initializationPaul Gilbert
2018-12-08GLK: Added glk_set_windowPaul Gilbert
2018-12-08GLK: Remaining window rearrange codePaul Gilbert
2018-12-08GLK: Window setup for text buffer windowsPaul Gilbert
2018-12-08GLK: Added setup of text grid windowsPaul Gilbert
2018-12-08GLK: Add window creationPaul Gilbert
2018-12-08GLK: Detect presence of game file in detectGamesPaul Gilbert
2018-12-08GLK: Add detection logic needed for engine startupPaul Gilbert
2018-12-08ENGINES: Add optional extra configuration entries when creating new targetsPaul Gilbert
2018-12-08GLK: SCOTT: Adding game detection codePaul Gilbert
2018-12-08GLK: SCOTT: Minor stream and event loop fixesPaul Gilbert
2018-12-08GLK: SCOTT: Initial conversion of ScottFreePaul Gilbert
2018-12-08GLK: Interpreters now derive from GargoyleEngine via GlkPaul Gilbert
2018-12-08GLK: More outer engine structure, and cleanupPaul Gilbert
2018-12-08GLK: Added stubs for Glk methodsPaul Gilbert
2018-12-08GLK: Added Glk enums and structuresPaul Gilbert
2018-12-08GLK: Refactor Glk to derice from InterpreterPaul Gilbert
2018-12-08GLK: Add stub classes for sub-engine componentsPaul Gilbert
2018-12-08GLK: Initial skeleton enginePaul Gilbert
2018-12-05BLADERUNNER: Add in-game saving screenPeter Kohaut
2018-12-05SCI32: Update QFG4 script patch description (#1433)sluicebox
2018-12-05SCI: Use Common::strlcpy instead of custom strlcpy-equivalentColin Snover
2018-12-05SCI: Fix incorrect ifdef name in Video32Colin Snover
2018-12-05SCI: Silence more incorrect audio patch type warningsColin Snover
2018-12-05SCI: Stop sleeping if the game is trying to quitColin Snover
This applies to any sleep, but is particularly noticeable in games that send SysEx messages to MT-32, which add delays by sleeping in order to avoid buffer overflows in the device firmware.
2018-12-04ILLUSIONS: DUCKMAN: Add support for the demo version (#1413)Cameron Cawley
2018-12-03SCI32: Fix QFG4 copy protection crash, bug #10773 (#1431)sluicebox
2018-12-03SCI: fix full view remap effect (#1432)Kawa
2018-12-03SCI32: Fix GK1 knitting basket obstacle bug #10707 (#1426)sluicebox
Fixes an obstacle not always being added to a room
2018-12-02SCI: Add some TODOs for better handling of wrong / missing resourcesFilippos Karapetis
2018-12-02SCI: Mark several pathfinding related patches as workaroundsFilippos Karapetis
The issues that these patches correct are caused by differences in our pathfinding algorithm, compared to Sierra's
2018-12-02SCI: Fix LB2 Yvette/Tut missing sync resource (#1373)sluicebox
Fixes a missing resource in the game. bug #9956
2018-12-02SCI: Fix SQ5 drive bay pathfinding, bug #7155 (#1428)sluicebox
Works around a pathfinding algorithm edge case
2018-12-02SCI: Fix LB2 armor hall door pathfinding bug #9952 (#1427)sluicebox
Works around pathfinding algorithm difference that breaks the game
2018-12-02SCI: Add support for The Dating Pool (#1403)Kawa
2018-12-01SCI32: Fix QFG4 fortune teller crash (#1421)Vhati
Fixes room disposal when leaving Magda's wagon, bug #10778