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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Age
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Author
2016-01-02
WAGE: Redraw Gui parts on demand
Eugene Sandulenko
2016-01-02
WAGE: Fixed game loop
Eugene Sandulenko
2016-01-02
WAGE: Made Gui autosense scene change
Eugene Sandulenko
2016-01-02
WAGE: More work on object interaction
Eugene Sandulenko
2016-01-01
WAGE: Stub for object clicking
Eugene Sandulenko
2016-01-01
WAGE: Stub for rendering menu items
Eugene Sandulenko
2016-01-01
WAGE: Fix console output for empty lines
Eugene Sandulenko
2016-01-01
WAGE: Fix console padding
Eugene Sandulenko
2016-01-01
WAGE: Pad windows to match the original
Eugene Sandulenko
2016-01-01
WAGE: Stub for menu drawing
Eugene Sandulenko
2016-01-01
WAGE: Mac has roundrect on desktop. Render it
Eugene Sandulenko
2016-01-01
WAGE: Implement cursor drawing and handling
Eugene Sandulenko
2015-12-31
WAGE: Finished world reset
Eugene Sandulenko
2015-12-31
WAGE: Remove obsolete README
Eugene Sandulenko
2015-12-31
WAGE: Initialize class variables
Eugene Sandulenko
2015-12-31
WAGE: Fix random crash on start
Eugene Sandulenko
2015-12-31
WAGE: Hide noisy debug messages deeper
Eugene Sandulenko
2015-12-31
WAGE: Matched game screen size to Macintosh, fixed line spacing
Eugene Sandulenko
2015-12-31
WAGE: Use Mac fonts for rendering
Eugene Sandulenko
2015-12-31
WAGE: Load fonts from wage.dat
Eugene Sandulenko
2015-12-31
WAGE: Draw scene title
Eugene Sandulenko
2015-12-31
WAGE: Simplified border drawing API
Eugene Sandulenko
2015-12-31
WAGE: Implement console drawing
Eugene Sandulenko
2015-12-30
WAGE: Stub for console rendering
Eugene Sandulenko
2015-12-30
WAGE: Implement appendText()
Eugene Sandulenko
2015-12-30
WAGE: Draw console window border.
Eugene Sandulenko
2015-12-30
WAGE; Fix border drawing
Eugene Sandulenko
2015-12-29
WAGE: Implement design caching
Eugene Sandulenko
2015-12-29
WAGE: Draw checkered background to simulate desktop
Eugene Sandulenko
2015-12-28
WAGE: Increased startup speed
Eugene Sandulenko
2015-12-28
WAGE: Moved scene drawing calls to Gui class
Eugene Sandulenko
2015-12-27
WAGE: More debug output
Eugene Sandulenko
2015-12-27
WAGE: Implement font mapping
Eugene Sandulenko
2015-12-27
WAGE: More improvements to the border drawing
Eugene Sandulenko
2015-12-27
WAGE: Further work on border drawing
Eugene Sandulenko
2015-12-27
WAGE: Fix border drawing
Eugene Sandulenko
2015-12-27
WAGE: Started border drawing implementation
Eugene Sandulenko
2015-12-27
WAGE: Implement scene drawing
Eugene Sandulenko
2015-12-27
WAGE: Implemented WageEngine::onMove()
Eugene Sandulenko
2015-12-27
WAGE: Implement World::move(Chr *chr, Scene *scene)
Eugene Sandulenko
2015-12-27
WAGE: Implemented World::move(Obj *obj, Scene *scene)
Eugene Sandulenko
2015-12-27
WAGE: Implemented World::move(Obj *obj, Chr *chr)
Eugene Sandulenko
2015-12-27
WAGE: Finished WageEngine::performInitialSetup()
Eugene Sandulenko
2015-12-27
WAGE: Initial code for world initialization
Eugene Sandulenko
2015-12-27
WAGE: Cleanup
Eugene Sandulenko
2015-12-27
WAGE: Implement handleLookCommand()
Eugene Sandulenko
2015-12-27
WAGE: Fix bug with skipping nested IF's
Eugene Sandulenko
2015-12-27
WAGE: Implement script decoding
Eugene Sandulenko
2015-12-27
WAGE: Implemented object taking logic
Eugene Sandulenko
2015-12-27
WAGE: Simplified code and avoid extra object allocations
Eugene Sandulenko
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