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2016-01-02WAGE: Redraw Gui parts on demandEugene Sandulenko
2016-01-02WAGE: Fixed game loopEugene Sandulenko
2016-01-02WAGE: Made Gui autosense scene changeEugene Sandulenko
2016-01-02WAGE: More work on object interactionEugene Sandulenko
2016-01-01WAGE: Stub for object clickingEugene Sandulenko
2016-01-01WAGE: Stub for rendering menu itemsEugene Sandulenko
2016-01-01WAGE: Fix console output for empty linesEugene Sandulenko
2016-01-01WAGE: Fix console paddingEugene Sandulenko
2016-01-01WAGE: Pad windows to match the originalEugene Sandulenko
2016-01-01WAGE: Stub for menu drawingEugene Sandulenko
2016-01-01WAGE: Mac has roundrect on desktop. Render itEugene Sandulenko
2016-01-01WAGE: Implement cursor drawing and handlingEugene Sandulenko
2015-12-31WAGE: Finished world resetEugene Sandulenko
2015-12-31WAGE: Remove obsolete READMEEugene Sandulenko
2015-12-31WAGE: Initialize class variablesEugene Sandulenko
2015-12-31WAGE: Fix random crash on startEugene Sandulenko
2015-12-31WAGE: Hide noisy debug messages deeperEugene Sandulenko
2015-12-31WAGE: Matched game screen size to Macintosh, fixed line spacingEugene Sandulenko
2015-12-31WAGE: Use Mac fonts for renderingEugene Sandulenko
2015-12-31WAGE: Load fonts from wage.datEugene Sandulenko
2015-12-31WAGE: Draw scene titleEugene Sandulenko
2015-12-31WAGE: Simplified border drawing APIEugene Sandulenko
2015-12-31WAGE: Implement console drawingEugene Sandulenko
2015-12-30WAGE: Stub for console renderingEugene Sandulenko
2015-12-30WAGE: Implement appendText()Eugene Sandulenko
2015-12-30WAGE: Draw console window border.Eugene Sandulenko
2015-12-30WAGE; Fix border drawingEugene Sandulenko
2015-12-29WAGE: Implement design cachingEugene Sandulenko
2015-12-29WAGE: Draw checkered background to simulate desktopEugene Sandulenko
2015-12-28WAGE: Increased startup speedEugene Sandulenko
2015-12-28WAGE: Moved scene drawing calls to Gui classEugene Sandulenko
2015-12-27WAGE: More debug outputEugene Sandulenko
2015-12-27WAGE: Implement font mappingEugene Sandulenko
2015-12-27WAGE: More improvements to the border drawingEugene Sandulenko
2015-12-27WAGE: Further work on border drawingEugene Sandulenko
2015-12-27WAGE: Fix border drawingEugene Sandulenko
2015-12-27WAGE: Started border drawing implementationEugene Sandulenko
2015-12-27WAGE: Implement scene drawingEugene Sandulenko
2015-12-27WAGE: Implemented WageEngine::onMove()Eugene Sandulenko
2015-12-27WAGE: Implement World::move(Chr *chr, Scene *scene)Eugene Sandulenko
2015-12-27WAGE: Implemented World::move(Obj *obj, Scene *scene)Eugene Sandulenko
2015-12-27WAGE: Implemented World::move(Obj *obj, Chr *chr)Eugene Sandulenko
2015-12-27WAGE: Finished WageEngine::performInitialSetup()Eugene Sandulenko
2015-12-27WAGE: Initial code for world initializationEugene Sandulenko
2015-12-27WAGE: CleanupEugene Sandulenko
2015-12-27WAGE: Implement handleLookCommand()Eugene Sandulenko
2015-12-27WAGE: Fix bug with skipping nested IF'sEugene Sandulenko
2015-12-27WAGE: Implement script decodingEugene Sandulenko
2015-12-27WAGE: Implemented object taking logicEugene Sandulenko
2015-12-27WAGE: Simplified code and avoid extra object allocationsEugene Sandulenko