Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-03-02 | Applied my own patch #1672572, after discussing it with Fingolfin. We no longer | Torbjörn Andersson | |
store mixer flags in our savegames. Instead, we store different flags which just happen to have the exact same values as the mixer flags have right now. This should keep savegames working even if the mixer flags ever change. svn-id: r25928 | |||
2007-03-02 | cleanup | Max Horn | |
svn-id: r25927 | |||
2007-03-02 | Changed the order of the parameters of makeLinearInputStream to resemble ↵ | Max Horn | |
Mixer::playRaw; also made makeLinearInputStream honor FLAG_LOOP (and for this, changed its loop related params slightly) svn-id: r25926 | |||
2007-03-02 | Fix bug #1667806: "GOB: wrong detection" | Eugene Sandulenko | |
svn-id: r25924 | |||
2007-03-02 | - Fixed the actor freeze issue in the garage in Bargon Attack | Sven Hesse | |
- Some minor fixes svn-id: r25921 | |||
2007-03-01 | Get rid of the last two usages of File::incRef/decRef | Max Horn | |
svn-id: r25919 | |||
2007-03-01 | Removed obsolete 'if' (resp. replaced it by an assert) | Max Horn | |
svn-id: r25918 | |||
2007-03-01 | Got rid of another use of File::incRef/decRef | Max Horn | |
svn-id: r25917 | |||
2007-03-01 | Simplify code a bit -- got rid of File::incRef usage, an unnecessary member ↵ | Max Horn | |
var, fixed a potential memory leak (if all channels are in use), and fixed a potential OOB error (if stopSound(-1) was called) svn-id: r25916 | |||
2007-03-01 | Repaired the pathfinding in Bargon Attack | Sven Hesse | |
svn-id: r25915 | |||
2007-02-28 | Clarified some comments and moved some asserts to hopefully answer Fingolfin's | Torbjörn Andersson | |
question why we always created a mono audio stream. There are other games that use more advanced versions of the VQA format, but it seems unlikely that ScummVM will ever support any of them. svn-id: r25911 | |||
2007-02-28 | cleanup | Max Horn | |
svn-id: r25910 | |||
2007-02-28 | Changed the AppendableAudioStream code to use a queue of buffers, instead of ↵ | Max Horn | |
a fixed size wrap-around memory buffer (this reduces memory usage in some cases by 500-700k, while actually being more flexible) svn-id: r25909 | |||
2007-02-28 | Fix for bug #1670081 -- SWORD1: game won't load (ogg compression) (regression) | Max Horn | |
svn-id: r25905 | |||
2007-02-27 | changed font handling: | Nicola Mettifogo | |
- engine doesn't see font as a low-level Cnv anymore - the Graphics class takes care of freeing memory on font changes svn-id: r25900 | |||
2007-02-27 | Change the volume of music channel of mixer, when adjusting music volume too. | Travis Howell | |
svn-id: r25894 | |||
2007-02-26 | Close sky.dnr directly after reading it into memory. No need to keep it open | Torbjörn Andersson | |
until the Disk object is deleted. svn-id: r25889 | |||
2007-02-26 | Added animation handler for standard characters that can be talked to | Paul Gilbert | |
svn-id: r25888 | |||
2007-02-26 | some fixes for FOTAQ Amiga versions, cleanup | Gregory Montoir | |
svn-id: r25886 | |||
2007-02-26 | More dead code; augmented note on PC speaker emulation | Max Horn | |
svn-id: r25885 | |||
2007-02-26 | 'Optimized' SquareWaveStream::readBuffer a bit, removed some dead code, and ↵ | Max Horn | |
changed Snd::terminate to a destructor (this ensures client code can't forget to do just that -- not that we'd ever forget ... ;-) svn-id: r25884 | |||
2007-02-26 | calling memset to zero a buffer you are about to fill with audio data is not ↵ | Max Horn | |
necessary (removing this from Gob::Snd::readBuffer); removed dead code svn-id: r25883 | |||
2007-02-26 | stop audio streams before deleting them | Willem Jan Palenstijn | |
svn-id: r25882 | |||
2007-02-26 | Fix alignment issues in wince port. | Kostas Nakos | |
This patch/bug is closely related to the behavior shown in agos engine (see https://sourceforge.net/tracker/?func=detail&aid=1657436&group_id=37116&atid=418822). Every time structs are used to extract data from a buffer, these structs have to be packed. It is not OK to assume that the compiler does not pad the struct, or that it doesn't have alignment assumptions voodoo (see cited patch). svn-id: r25881 | |||
2007-02-26 | Removing dead code | Max Horn | |
svn-id: r25878 | |||
2007-02-26 | Using FLAG_AUTOFREE implies free() being called on the memory buffer you ↵ | Max Horn | |
passed to the audio stream code -- hence, use malloc and not new[] to allocate the buffer svn-id: r25877 | |||
2007-02-26 | Add demo of Waxworks. | Travis Howell | |
svn-id: r25876 | |||
2007-02-26 | Added saving of the random actions set state, and implemented NPC opcode 29, ↵ | Paul Gilbert | |
which allows for an NPC to be given a custom talk record svn-id: r25875 | |||
2007-02-25 | reduced code dup, Queen::LineReader -> SeekableReadStream::readLine | Gregory Montoir | |
svn-id: r25871 | |||
2007-02-25 | made Archive inherit from SeekableReadStream instead of File since write ↵ | Nicola Mettifogo | |
capabilities and file handle are not needed. Implementation of SeekableReadStream virtual functions is now complete. svn-id: r25870 | |||
2007-02-25 | Fix warnings | Max Horn | |
svn-id: r25869 | |||
2007-02-25 | made Archive inherit from Common::File, added some methods to comply to ↵ | Nicola Mettifogo | |
interface, changed callers to exploit readByte capabilities svn-id: r25868 | |||
2007-02-25 | made Archive behave more like Common::File, preparing for inheritance | Nicola Mettifogo | |
svn-id: r25867 | |||
2007-02-25 | wrapped archive routines into a new class named Archive. File-level static ↵ | Nicola Mettifogo | |
variables have been made members of the new class. svn-id: r25866 | |||
2007-02-25 | oops. Forgot the very last reference. | Nicola Mettifogo | |
svn-id: r25865 | |||
2007-02-25 | got rid of ArchievedFile. Since only one single file is being read from the ↵ | Nicola Mettifogo | |
archives at every moment, the ArchivedFile structure used for bookkeeping is useless. svn-id: r25864 | |||
2007-02-25 | fixed background music in catalog_cup_demo_de : only stop sfx if it was ↵ | Gregory Montoir | |
started in a previous block svn-id: r25863 | |||
2007-02-25 | changed all hard-coded filenames to uppercase, for consistency | Gregory Montoir | |
svn-id: r25862 | |||
2007-02-25 | added AmigaSound::playRandomPatternJungle, minor cleanup | Gregory Montoir | |
svn-id: r25860 | |||
2007-02-25 | Rename C64 file to V0 as well. | Eugene Sandulenko | |
svn-id: r25856 | |||
2007-02-25 | Fix looping for enchanced soundtracks. | Eugene Sandulenko | |
svn-id: r25855 | |||
2007-02-25 | Add German CUP demo, whichs shows several HE games. | Travis Howell | |
svn-id: r25851 | |||
2007-02-25 | Rename C64 engine class, since it is been used by Apple II and Commodore 64 ↵ | Travis Howell | |
versions now. svn-id: r25850 | |||
2007-02-25 | Added comment about the missing decode1 proc. | Torbjörn Andersson | |
svn-id: r25849 | |||
2007-02-25 | Remove left over debug output. | Travis Howell | |
svn-id: r25848 | |||
2007-02-25 | Rename file class, since it is been used for disk images of Apple II and ↵ | Travis Howell | |
Commodore 64 versions now. svn-id: r25847 | |||
2007-02-25 | Add support for using disks images for Apple II version of Maniac Mansion. | Travis Howell | |
svn-id: r25846 | |||
2007-02-25 | Add magic id for Apple II verison of Maniac Mansion. | Travis Howell | |
svn-id: r25845 | |||
2007-02-25 | Another Ogg > MP3 consistency reordering, this time in the SMUSH code; also ↵ | Max Horn | |
changed it to use the new compressed audio stream factories svn-id: r25843 | |||
2007-02-25 | oops | Max Horn | |
svn-id: r25842 |