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2018-08-15PINK: fixed clicking on leadActor in moving state with itemAndrei Prykhodko
2018-08-14PINK: added support for Dutch versionwhiterandrek
2018-08-12MOHAWK: Fix warningEugene Sandulenko
2018-08-11MOHAWK: RIVEN: Delay less for slower systemsDavid Fioramonti
Some systems may take longer to process the game loop than others so we delay by a variable amount so faster and slower system execute the game loop the same number of times per second (the fps is capped at 100). Slower systems that take longer than 10ms to process the game loop won't have any delay.
2018-08-11MOHAWK: RIVEN: Move input handling to a separate functionDavid Fioramonti
Simplifies doFrame().
2018-08-11MOHAWK: RIVEN: Rework font loading so the TTF font is not leakedBastien Bouclet
2018-08-10STARTREK: Silence a CppCheck warningStrangerke
2018-08-10STARTREK: Reduce a couple of variable scope, add a CHECKMEStrangerke
2018-08-10STARTREK: Fix compilation using MSVC9Strangerke
2018-08-09STARTREK: Fix Various Compiler Warnings.D G Turner
2018-08-09STARTREK: Possible Fix for OUYA Toolchain Build Error.D G Turner
The size of the void StarTrekEngine::drawR3Shape(R3 *r3) function is very large, and this is using quite a lot of large variables on the stack, rather than by heap allocation. The exact cause is unclear, but this provokes an internal GCC error / bug in the Android OUYA toolchain. To try to avoid this, this commit changes several of the large local allocations from stack to heap i.e. using new and delete[] to try to avoid this.
2018-08-09STARTREK: Fix Compiler Warning from PS2 Toolchain.D G Turner
2018-08-09STARTREK: Reorder Math Code to Simplify and Fix Compiler Warnings.D G Turner
2018-08-09STARTREK: Fix Accesses to Uninitialized Variable.D G Turner
2018-08-09STARTREK: Fix Various Compiler Warnings.D G Turner
2018-08-09STARTREK: Fix Various Compiler Warnings.D G Turner
2018-08-09STARTREK: Hopefully Fix Remaining Compilation Issues.D G Turner
2018-08-09STARTREK: Even More Compilation Fixes.D G Turner
2018-08-09STARTREK: Further Compilation Fixes.D G Turner
Further cases of int vs. int32 / TextRef usage.
2018-08-09STARTREK: Further Compilation Fixes.D G Turner
Mismatch in types caused compilation failure for ports where int was not identical to int32 which is the typedef for TextRef.
2018-08-09STARTREK: Further Fix For Compilation.D G Turner
2018-08-09STARTREK: Compilation Fixes for Various Platforms.D G Turner
2018-08-09STARTREK: Fix compilation on macOSEugene Sandulenko
nullptr is an object on macOS.
2018-08-09STARTREK: VENG7Matthew Stewart
2018-08-09STARTREK: VENG6 text changesMatthew Stewart
2018-08-09STARTREK: VENG6Matthew Stewart
2018-08-09STARTREK: Move VENG function into common codeMatthew Stewart
2018-08-09STARTREK: VENG5Matthew Stewart
2018-08-09STARTREK: VENG4Matthew Stewart
2018-08-09STARTREK: VENG3Matthew Stewart
2018-08-09STARTREK: VENG2Matthew Stewart
2018-08-09STARTREK: Add FR, GER CD versions to detection.cppMatthew Stewart
2018-08-09STARTREK: Comment out incomplete detection entriesMatthew Stewart
2018-08-09STARTREK: VENG1Matthew Stewart
2018-08-09STARTREK: Implement republic map screenMatthew Stewart
2018-08-09STARTREK: VENG0Matthew Stewart
2018-08-09STARTREK: Make FileStream extend MemoryReadStreamMatthew Stewart
2018-08-09STARTREK: Split up startrek.cpp into more filesMatthew Stewart
2018-08-09STARTREK: Add POTFILESMatthew Stewart
2018-08-09STARTREK: Various code cleanupMatthew Stewart
2018-08-09STARTREK: Use ARRAYSIZE macroMatthew Stewart
2018-08-09STARTREK: Fix memory leak in graphics.cppMatthew Stewart
2018-08-09STARTREK: Put CD ROM detection into features fieldMatthew Stewart
2018-08-09STARTREK: Add missing license headersMatthew Stewart
2018-08-09STARTREK: Rename SINS5 variableMatthew Stewart
2018-08-09STARTREK: Saving/loading for SINS missionMatthew Stewart
2018-08-09STARTREK: Add german floppy version to detectionMatthew Stewart
2018-08-09STARTREK: SINS5 text changesMatthew Stewart
2018-08-09STARTREK: SINS5Matthew Stewart
2018-08-09STARTREK: Play midi sounds on floppy versionMatthew Stewart