Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-15 | PINK: fixed clicking on leadActor in moving state with item | Andrei Prykhodko | |
2018-08-14 | PINK: added support for Dutch version | whiterandrek | |
2018-08-12 | MOHAWK: Fix warning | Eugene Sandulenko | |
2018-08-11 | MOHAWK: RIVEN: Delay less for slower systems | David Fioramonti | |
Some systems may take longer to process the game loop than others so we delay by a variable amount so faster and slower system execute the game loop the same number of times per second (the fps is capped at 100). Slower systems that take longer than 10ms to process the game loop won't have any delay. | |||
2018-08-11 | MOHAWK: RIVEN: Move input handling to a separate function | David Fioramonti | |
Simplifies doFrame(). | |||
2018-08-11 | MOHAWK: RIVEN: Rework font loading so the TTF font is not leaked | Bastien Bouclet | |
2018-08-10 | STARTREK: Silence a CppCheck warning | Strangerke | |
2018-08-10 | STARTREK: Reduce a couple of variable scope, add a CHECKME | Strangerke | |
2018-08-10 | STARTREK: Fix compilation using MSVC9 | Strangerke | |
2018-08-09 | STARTREK: Fix Various Compiler Warnings. | D G Turner | |
2018-08-09 | STARTREK: Possible Fix for OUYA Toolchain Build Error. | D G Turner | |
The size of the void StarTrekEngine::drawR3Shape(R3 *r3) function is very large, and this is using quite a lot of large variables on the stack, rather than by heap allocation. The exact cause is unclear, but this provokes an internal GCC error / bug in the Android OUYA toolchain. To try to avoid this, this commit changes several of the large local allocations from stack to heap i.e. using new and delete[] to try to avoid this. | |||
2018-08-09 | STARTREK: Fix Compiler Warning from PS2 Toolchain. | D G Turner | |
2018-08-09 | STARTREK: Reorder Math Code to Simplify and Fix Compiler Warnings. | D G Turner | |
2018-08-09 | STARTREK: Fix Accesses to Uninitialized Variable. | D G Turner | |
2018-08-09 | STARTREK: Fix Various Compiler Warnings. | D G Turner | |
2018-08-09 | STARTREK: Fix Various Compiler Warnings. | D G Turner | |
2018-08-09 | STARTREK: Hopefully Fix Remaining Compilation Issues. | D G Turner | |
2018-08-09 | STARTREK: Even More Compilation Fixes. | D G Turner | |
2018-08-09 | STARTREK: Further Compilation Fixes. | D G Turner | |
Further cases of int vs. int32 / TextRef usage. | |||
2018-08-09 | STARTREK: Further Compilation Fixes. | D G Turner | |
Mismatch in types caused compilation failure for ports where int was not identical to int32 which is the typedef for TextRef. | |||
2018-08-09 | STARTREK: Further Fix For Compilation. | D G Turner | |
2018-08-09 | STARTREK: Compilation Fixes for Various Platforms. | D G Turner | |
2018-08-09 | STARTREK: Fix compilation on macOS | Eugene Sandulenko | |
nullptr is an object on macOS. | |||
2018-08-09 | STARTREK: VENG7 | Matthew Stewart | |
2018-08-09 | STARTREK: VENG6 text changes | Matthew Stewart | |
2018-08-09 | STARTREK: VENG6 | Matthew Stewart | |
2018-08-09 | STARTREK: Move VENG function into common code | Matthew Stewart | |
2018-08-09 | STARTREK: VENG5 | Matthew Stewart | |
2018-08-09 | STARTREK: VENG4 | Matthew Stewart | |
2018-08-09 | STARTREK: VENG3 | Matthew Stewart | |
2018-08-09 | STARTREK: VENG2 | Matthew Stewart | |
2018-08-09 | STARTREK: Add FR, GER CD versions to detection.cpp | Matthew Stewart | |
2018-08-09 | STARTREK: Comment out incomplete detection entries | Matthew Stewart | |
2018-08-09 | STARTREK: VENG1 | Matthew Stewart | |
2018-08-09 | STARTREK: Implement republic map screen | Matthew Stewart | |
2018-08-09 | STARTREK: VENG0 | Matthew Stewart | |
2018-08-09 | STARTREK: Make FileStream extend MemoryReadStream | Matthew Stewart | |
2018-08-09 | STARTREK: Split up startrek.cpp into more files | Matthew Stewart | |
2018-08-09 | STARTREK: Add POTFILES | Matthew Stewart | |
2018-08-09 | STARTREK: Various code cleanup | Matthew Stewart | |
2018-08-09 | STARTREK: Use ARRAYSIZE macro | Matthew Stewart | |
2018-08-09 | STARTREK: Fix memory leak in graphics.cpp | Matthew Stewart | |
2018-08-09 | STARTREK: Put CD ROM detection into features field | Matthew Stewart | |
2018-08-09 | STARTREK: Add missing license headers | Matthew Stewart | |
2018-08-09 | STARTREK: Rename SINS5 variable | Matthew Stewart | |
2018-08-09 | STARTREK: Saving/loading for SINS mission | Matthew Stewart | |
2018-08-09 | STARTREK: Add german floppy version to detection | Matthew Stewart | |
2018-08-09 | STARTREK: SINS5 text changes | Matthew Stewart | |
2018-08-09 | STARTREK: SINS5 | Matthew Stewart | |
2018-08-09 | STARTREK: Play midi sounds on floppy version | Matthew Stewart | |