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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-08-16
MORTEVIELLE: Fix bug in previous commit, some multiple if statement optimizat...
Strangerke
2013-08-16
MORTEVIELLE: Put resolution scaler in a const, remove some dead code related ...
Strangerke
2013-08-16
MORTEVIELLE: Remove code related to unsupported display modes
Strangerke
2013-08-16
MORTEVIELLE: Fix the initialization of verbs from the DAT file
Strangerke
2013-08-16
MORTEVIELLE: Some refactoring in Menu
Strangerke
2013-08-16
MORTEVIELLE: Improve reading of menu file
Thierry Crozat
2013-08-16
SCUMM: Always confirm quit when required in HE games.
Kirben
2013-08-16
SCUMM: Add new variables in Nimbus Games version of Putt-Putt Saves the Zoo.
Kirben
2013-08-16
TESTBED: Make code agonstic to OverlayColor.
Johannes Schickel
2013-08-16
WINTERMUTE: Fix offset calculation with partial rects when sprites are mirrored.
Tobia Tesan
2013-08-16
WINTERMUTE: Fix computation of _renderRect.
Tobia Tesan
2013-08-16
WINTERMUTE: Fix (still disabled) modTargetRect logic
Willem Jan Palenstijn
2013-08-15
MORTEVIELLE: Rename opcode variables
Strangerke
2013-08-15
TSAGE: Bugfixes for R2R canyon fight with trooper
Paul Gilbert
2013-08-15
SCUMM: Add Remastered version of Putt-Putt Saves the Zoo from Nimbus Games.
Kirben
2013-08-15
MORTEVIELLE: Use verb order stored in mort.dat
Strangerke
2013-08-14
MORTEVIELLE: Some renaming
Strangerke
2013-08-14
MORTEVIELLE: Fix shadowed variable. Thanks LordHoto for pointing out
Strangerke
2013-08-13
WINTERMUTE: Be explicit when storing Floats in savegames.
Einar Johan Trøan Sømåen
2013-08-13
WINTERMUTE: Add atleast some comments to the renderTicket-system.
Einar Johan Trøan Sømåen
2013-08-13
MORTEVIELLE: Introduce original language in detection
Strangerke
2013-08-13
MORTEVIELLE: Remove the detection of a broken menu.mor file. Bug reported by ...
Strangerke
2013-08-13
MORTEVIELLE: Wait for the end of sound in some more places
Strangerke
2013-08-13
MORTEVIELLE: Fix door animation display when opening the doors
Strangerke
2013-08-12
MORTEVIELLE: Improve sound support
Strangerke
2013-08-12
KYRA: Fix palette glitch when quitting while viewing the family album in Kyra3.
Johannes Schickel
2013-08-12
KYRA: Fix palette glitch in Kyra3 when loading from main menu.
Johannes Schickel
2013-08-11
TSAGE: Fixes for R2R bridge console scanner
Paul Gilbert
2013-08-11
TAGE: Bugfixes for R2R bridge console
Paul Gilbert
2013-08-12
WINTERMUTE: Add detection for Blue Madonna-demo.
Einar Johan Trøan Sømåen
2013-08-11
TSAGE: Minor comments and constant fix for text display in R2R scene 300
Paul Gilbert
2013-08-11
TSAGE: Workaround to allow debugging animation scenes easier
Paul Gilbert
2013-08-11
TSAGE: Added missing logic for copying foreground to background in R2R scene ...
Paul Gilbert
2013-08-11
MORTEVIELLE: Remove useless code
Strangerke
2013-08-11
MORTEVIELLE: Merge SpeechManager and SoundManager
Strangerke
2013-08-11
MORTEVIELLE: Get rid of the 640Kb _mem buffer
Strangerke
2013-08-11
MORTEVIELLE: Fix warnings about converting from double to int
Strangerke
2013-08-11
MORTEVIELLE: Remove some useless code and variables
Strangerke
2013-08-11
MORTEVIELLE: Fix sound checks (thanks to fuzzie for pointing them out)
Strangerke
2013-08-11
MORTEVIELLE: Get rid of the PCSpeaker class
Strangerke
2013-08-11
MORTEVIELLE: Move the end of "sentence" to the main loop in order to fix the ...
Strangerke
2013-08-11
MORTEVIELLE: Add an initialization of _charAnswerCount in initMaxAnswer()
Strangerke
2013-08-10
TSAGE: Fix for standard screens not showing after an animation ends
Paul Gilbert
2013-08-10
MORTEVIELLE: Fix check of end of stream
Strangerke
2013-08-10
MORTEVIELLE: Avoid loading sfx and noise files multiple times
Strangerke
2013-08-10
MORTEVIELLE: Some refactoring in noise sound code
Strangerke
2013-08-10
Merge branch 'master' of github.com:scummvm/scummvm
Strangerke
2013-08-10
TINSEL: Fix DW2 assertion when quitting during cutscene
Torbjörn Andersson
2013-08-10
MORTEVIELLE: Handle sounds
Strangerke
2013-08-10
MORTEVIELLE: some refactoring in ambiant sound code
Strangerke
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