Age | Commit message (Collapse) | Author |
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Street animation was changing memory that it shouldn't, so
going into the kiosk resulted in a segfault.
Also remove 2 debug lines from supernova2/state.cpp
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Fix GUI not working after leaving text edit field
Forbid showing help, info, doc screens, when GUI isn't alowed,
this should mimic the original game better and also resolves
some issues.
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GameManager got divided into a base class, that will be used
for both parts and a derived class specific to only the first
part.
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I am merging the second engine to the first one. Both should be
fully functional as before right now
Current merge file status:
console: should be done
graphics: should be done
detection: 0% merged
imageid: appears to not be used anywhere, so it may be removed
resman: partialy merged
rooms: totaly different, 0% merged
screen: should be done
screenstatic: done
sound: partialy done
state: a lot different, just started to merge
supernova: mostly done
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Rearange files so that similar code is in the same order in
both engines.
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Combining rod and magnet didn't work if the magnet was clicked
before the rod.
Add subtitle to the pyramid door and an English translated
password (FAST)
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1. Saving and loading correct time when saving in front of museum
2. Saving and loading correct time left for the pyramid (1 hour)
3. Add sound when entering a correct address inside taxi
4. Show message when leaving museum via taxi in the middle of
the haist
5. Reset elevator possition to floor 0, so it can be exited
if the player enters it again after completing the museum.
6. Ignore clicking during editing
7. Add open and close sounds to doors
8. Add "death" when getting arested by the museum guard
9. Don't allow saving / loading during the appearance animation
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This adds translated image of cyphered text inside Cabin room
I don't think I can get any closer to the original looks with
.pbm format.
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1. Remove string from dialog with boss, that shouldn't be there
2. Make some of Fade ins and Fade outs faster.
3. Hide cable in ship after using it
4. Disable option to save inside museum
5. Fix animation inside cabin
6. Change cursor to hourglass when cracking in museum
7. Remove message when cracking alarm in museum that shouldn't
be there
8. Make quitting the game instanteous even inside animatins
9. Add shouts to the public while performing on music competiton
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1. Clock and time in museum now behaves similarly to the original.
2. Leaving the museum after completing the robery now works.
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The code is now simpler, and generates better sound even
with lower audio rate thanks to Criezy.
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The rooms aren't tested yet, because the first room after
MusEntrance is Mus11, which isn't implemented yet.
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I had a problem with a "tick" sound every when the tones changed,
for now I resolved it by uping the audio rate to 80000. This is
really high for what kind of sound this is, I will think
of a better solution for this.
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Fade in was missing after riding taxi and at the start of pyramid.
It is enough to just fade out, because the engine fades in
automaticaly at the start of a new room.
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As suggested by criezy on github.
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This fixes a few minor bugs (a few lines each):
1. Going close to equation rendered empty wall instead
2. Door in the Floordoor room newer showed up
3. Balls in CoffinRoom were inside each other,
so one of them couldn't be clicked.
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