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2019-04-02BLADERUNNER: Removing looping sounds after Gaff endingThanasis Antoniou
Prevents sound popping between ending outtake and credits
2019-04-02BLADERUNNER: Fixed images & z-buffer on big-endian architecturesPeter Kohaut
2019-04-02BLADERUNNER: Fix flash back to game between end outtake and creditsThanasis Antoniou
Between an ending outtake and the end credits the game did a quick flash back to the game scene
2019-04-02BLADERUNNER: Fix for corrupt incomplete autosavesThanasis Antoniou
Autosaving overrides other conditions that don't allow proper saving
2019-03-31GLK: Only check the format of a Blorb file if it has a valid file extensionCameron Cawley
2019-03-31GLK: Improved detection of Blorb filesCameron Cawley
2019-04-01SCI: Fix Mac icon bar event handlingsluicebox
Fix mouse presses falling through the icon bar in KQ6 and FPFP Mac
2019-04-01BLADERUNNER: Prevent lockup when save file is missing dataThanasis Antoniou
Missing thumbnail data was causing a lockup on mouse-over Still working on debugging why these corrupted save files may be created -- (Game_Over()) autosaves.
2019-03-31BLADERUNNER: Remove blue tint from ESPER zoom-insThanasis Antoniou
This applies only to hotspot zoom-ins and zoom-outs Last frame of zoomed in hotspot (video zoom) had a persistent blue tint. And zooming out from the hotspot also had a long lasting blue tint. These were removed.
2019-03-31BLADERUNNER: Fix no music at Dektora dance outtakeThanasis Antoniou
Also add constants for all music tracks
2019-03-31BLADERUNNER: Release non-repeated and support queued overlaysThanasis Antoniou
2019-03-30ENGINES: Use new logo for splash screenThierry Crozat
2019-03-30ADL: Refactor opcodesWalter van Niftrik
2019-03-30BLADERUNNER: Improved for overlay debug commandThanasis Antoniou
Not force loading of all MIX files anymore, and added a catalogue of all VQAs
2019-03-30BLADERUNNER: Fix spelling of kVariableReplicantsSurvivorsAtMoonbusThanasis Antoniou
2019-03-29SCI: Remove MidiDriver_AmigaMac platform inferencesluicebox
Tell MidiDriver_AmigaMac the game's platform instead of it attempting to infer this by which patch resources exist. Fixes bug #10925 where SQ3 German Amiga is treated as Mac because it happens to contain a patch 7 resource.
2019-03-29SCI: Fix kAddMenu language separator parsingsluicebox
Fixes bug #10926 that prevents SQ3 German Amiga from loading
2019-03-28BLADERUNNER: Moonbus fixes (Izo and Luther)Thanasis Antoniou
Also fixed a typo that resulted in Izo's corpse persisting past chapter 2 at RC03
2019-03-27SCI: Exclude GK1/QFG4 sync when SCI32 disabledsluicebox
2019-03-27SCI: Add cast to prev commit to fix buildssluicebox
2019-03-27SCI: Synchronize QFG4 control panel audio settingssluicebox
Fixes Audio button in control panel getting out of sync with the message mode set by ScummVM.
2019-03-27BLADERUNNER: Fixes for moonbus combatThanasis Antoniou
2019-03-27BLADERUNNER: Fix missing sound effects in some occassionsThanasis Antoniou
LABBUZZ sound for the maze and Animoid sounds Moved lab buzz in next scene's (PS10) init, and increased size of track buffer to compensate for frequently dropping sounds in places with mayne sound effects (eg Animoid Row, Izo's door and trapdoor)
2019-03-27BLADERUNNER: Fix ESPER closing soundThanasis Antoniou
2019-03-27SCI: Fix broken speech after starting in text modesluicebox
Fixes bug #10924 where starting or restoring in text mode and then changing to speech mode within a game results in muted speech. This is a regression introduced between 1.9 and 2.0, probably as part of the synchronization refactor that created GuestAdditions.
2019-03-26BLADERUNNER: Fix Dektora showing up dead at moonbusThanasis Antoniou
2019-03-26BLADERUNNER: Resolve dead end state with ZubenThanasis Antoniou
McCoy should now always be able to gather enough clues to trigger Zuben throwing the soup (via the VK test question if he does not have the Lucy photo clue).
2019-03-25SCI: Fix SQ4CD biker timepod message, bug #10922sluicebox
2019-03-25SCI: Fix Mac icon bar crash on restart (KQ6, FPFP)sluicebox
Add support for reinitializing the mac icon bar when restarting. Restarting runs the game's init script which calls KPlatform again. Prior to this, restarting these games would fail an assertion.
2019-03-25BLADERUNNER: Fix static noise instead of proper audio in VQAsThanasis Antoniou
2019-03-24KYRA: (EOB2) - fix EGA graphics mode outro palette glitchathrxx
2019-03-24SCI: Fix SQ4CD bike dodging, bug #9806sluicebox
Fixes several game-breaking script bugs in the bike dodging scenes that were exposed in the CD version by slowing down the bikes.
2019-03-23SCI: Update The Dating Pool 2019 demoKawa
2019-03-23SCI: Add detection entry for The Dating Pool 2019 demoKawa-oneechan
2019-03-23SCI: Fix SQ4CD Cedric easter egg, bug #10920sluicebox
2019-03-23BLADERUNNER: Final pass on the mazeThanasis Antoniou
Removed bell on enemy reveal, brought back original special targets Also reverted to original fast targets even though they are probably unfair. And commented out the score subtitle.
2019-03-22BLADERUNNER: All maze targets normalizedThanasis Antoniou
Max achievable score is verified 80 as it should be if all targets were normal Since there are special targets (to be restored in the next commit) the max score with be above 80 and it's not a fixed value known in advance.
2019-03-22KYRA: silence some compiler warningsathrxx
2019-03-22BLADERUNNER: Rephrasing of if clause sequence in getFramePtr()Thanasis Antoniou
2019-03-21TOON: Add detection entry for English re-releaselotharsm
Provided in https://bugs.scummvm.org/ticket/10910
2019-03-21BLADERUNNER: More fixes for the shooting rangeThanasis Antoniou
Special targets not yet restored. Fixed a target overlap on PS13, and bad orientation of a target in PS11 and one in PS13. Special ding sound will be removed in the final pass of the maze code, when special targets will be restored too, and also fast targets will be restore to being fast or faster than they are now.
2019-03-21BLADERUNNER: Handle gracefully missing HDFRAMES or required CDFRAMESx fileThanasis Antoniou
2019-03-21BLADERUNNER: Support of localizations that use E as languageCodeThanasis Antoniou
Improved alignment of subtitles option for Russian version The text for the subtitles option probably won't make sense though in Russian, someone will have to correct it to what it should be.
2019-03-21PINK: Add detection entry for Danish "pokus" versionlotharsm
Detection information was provided by sauravisus in https://bugs.scummvm.org/ticket/10919
2019-03-20BLADERUNNER: Fixes and cleanup for Police Maze CThanasis Antoniou
First pass of all rooms is complete. A second pass is pending where the special targets will be restored
2019-03-19BLADERUNNER: Fixes and cleanup for Police Maze BThanasis Antoniou
Mainly PS12. Also added some early info on how maze score works The special target cases are marked as bugs and will be restored on a second pass. For now we need to verify that the highest score of 80 points is achievable if all targets are normal ones.
2019-03-19SCI: Apply SQ4 timing workaround to non-VGA versionssluicebox
Fixes bug #6193 by applying the SQ4 floppy kPaletteAnimation timing workaround from 99de89c974fc24bf58b034842750e522d7d441d4 to versions with less than 256 colors. This includes DOS EGA, PC-98, and Amiga. This also patches out the intro script's workaround that uses different timing in EGA mode, as this is incompatible with ours and makes the intro screen last over 3 minutes instead of 5 seconds.
2019-03-18BLADERUNER: Enhanced overlay debugger commandThanasis Antoniou
It will now load any specified overlay in the scene as long as it is valid
2019-03-18BLADERUNNER: Fixes and cleanup for Police Maze AThanasis Antoniou
Only fixes for rooms PS10, PS11. A few cases may need revising. There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide.
2019-03-18SCI: Fix disassembler crash on invalid propertysluicebox
Fixes debugger crash when disassembling an instruction whose operand is an invalid property. This occurs in LB2 floppy 1.0 script 720 in sGetUp:changeState and sStepOnNail:changeState.