Age | Commit message (Collapse) | Author |
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Fixes bug #10116
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SDL2: Improve handling of keyboard repeat events
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This make things cleaner for reading in 16 and 32 bit parameters
in different opcodes. Also, it solves a crash in the give/take
opcode where the third mode/value pair isn't used for all sub-modes,
so the code was previously reading beyond the end of the parameters
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Fixes #10322.
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Fixes Trac#6618, Trac#6638, Trac#7011.
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TINSEL: Increase maximum number of objects
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In C++ the function parameter evaluation order is undefined. The count
property was being read first from the stream, instead of the itemId.
Fixes #10324.
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This needs to be at least 374 to avoid crashes in the in-game
save/load dialogues with save games using the maximum 40 letters
per save game, so just round up to the next power of two (which
increases memory usage by a whopping ~20KiB) to give more than
enough space for long save game names.
Fixes Trac#6748.
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Fixes Trac#10157.
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Fixes Trac#10301.
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