Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-01 | CRYOMNI3D: Remove TODO as it's not needed anymore | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement level 5 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Remove almost dumb images | Le Philousophe | |
There is no such thing, an image is either handled by template or by its specific handler and in this case we don't store its name in the array | |||
2019-06-01 | CRYOMNI3D: Forgot to deselect object after talking to Bontemps | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix surface not reloaded after finished with safe | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Save savegames list offset in settings | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Avoid LLVM warnings on the logic | Le Philousophe | |
The ifs should always be taken but better be safe | |||
2019-06-01 | CRYOMNI3D: Remove unused private members | Le Philousophe | |
This should remove LLVM warnings | |||
2019-06-01 | CRYOMNI3D: Use fabs instead of abs | Le Philousophe | |
This should correct LLVM warning | |||
2019-06-01 | CRYOMNI3D: Implement level 4 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add ability to choose ZON file | Le Philousophe | |
That's only used for workaround when an unused image file hasn't any ZON file for it | |||
2019-06-01 | CRYOMNI3D: Reset key pressed | Le Philousophe | |
Without that we have spurious presses when there is no event | |||
2019-06-01 | CRYOMNI3D: Make placeStates array always the same size | Le Philousophe | |
Else we have some places not defined and errors with transitions | |||
2019-06-01 | CRYOMNI3D: Fix comments | Le Philousophe | |
2019-06-01 | CRYOMNI3D: If save name can't be read don't add it | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add a function to load a set of BMP files | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Let callback modify displayed fixed image | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Use typedef instead of repeating | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement level 3 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Implement missing objects callbacks | Le Philousophe | |
Two callbacks quite special are still to be implemented | |||
2019-06-01 | CRYOMNI3D: Fix messages | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix palette not applied when loading frame | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix some comments and order of callback | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Deselect object when removing from inventory | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix style | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix file names for Macintosh version | Le Philousophe | |
Add a function to unify extensions handling. That lets us substitute dashes by underscore on PC versions of Versailles and fix dashes for Macintosh. | |||
2019-06-01 | CRYOMNI3D: Implement level 2 | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add a function to collect an Object * | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Let change individual color in main palette | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Make objects functions names more consistent | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add function to change sprite color | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add a function to not look for end of conversations | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Mark clearly missing parts for next levels | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add missing actions masks | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add a function to disable a zone in fixed images | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add a function to deselect object | Le Philousophe | |
In original Versailles game, there is such a function used to determine if an object has just been deselected. We don't need it in this engine for now but who knows that will may come handy. | |||
2019-06-01 | CRYOMNI3D: Let user type spaces in save names | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Apply sound settings at startup | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix appending of files extensions | Le Philousophe | |
We clear the previous extension and even if there is none, we must append the new one | |||
2019-06-01 | CRYOMNI3D: Fix cursor shown in transitions | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix cursor not shown in some events | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Remove long delayMillis as they lower the framerate | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix fonts for MacOS version | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add Macintosh support to Versailles | Le Philousophe | |
There is still some work to do on fonts to make them match what it's used by the original executable | |||
2019-06-01 | CRYOMNI3D: Remove DATAS_V folder level for searching files | Le Philousophe | |
It's useless and Macintosh has a DATAV_HD folder which PC hasn't. So let's put all folders directly at root with the Versailles program | |||
2019-06-01 | CRYOMNI3D: Fix type of return to match prototype | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix struct declarations | Le Philousophe | |
2019-06-01 | CRYOMNI3D: remove debug define which skipped videos | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix use after free when playing dialog | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix compilation error with -std=c++11 | Le Philousophe | |
Comparison of non-pointer with nullptr was from a bad copy-paste |