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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-03-07
TUCKER: Use a boolean for drawFlag instead of an integer
Strangerke
2014-03-07
TUCKER: Some more renaming
Strangerke
2014-03-07
AVALANCHE: Implement Parser::bossKey().
uruk
2014-03-07
TUCKER: Use boolean in place of integer for some members of the Sprite structure
Strangerke
2014-03-07
TUCKER: Start renaming struct members to follow coding/naming conventions
Strangerke
2014-03-07
VOYEUR: Update engine status in header comment
Strangerke
2014-03-07
TUCKER: Remove some useless modification of sprite state
Strangerke
2014-03-07
TUCKER: Reduce the scope of some variables
Strangerke
2014-03-07
TSAGE: Rename savegame header members
Strangerke
2014-03-07
AVALANCHE: Rework use of ShootEmUp.
uruk
2014-03-07
AVALANACHE: Rework use of MainMenu.
uruk
2014-03-07
VOYEUR: Rename some computer fields
Strangerke
2014-03-06
AVALANCHE: Implement MainMenu::wait().
uruk
2014-03-06
FULLPIPE: Implement sceneHandler19_updateNumRides()
Eugene Sandulenko
2014-03-06
FULLPIPE: Implement sceneHandler18and19_boyJumpTo()
Eugene Sandulenko
2014-03-06
FULLPIPE: Implement sceneHandler18and19_showManJump()
Eugene Sandulenko
2014-03-06
VOYEUR: Fix logical bug related to the computer data and positioning
Strangerke
2014-03-06
SCUMM: Manually specify function alignment in ARM assembly.
Johannes Schickel
2014-03-06
VOYEUR: Remove _field26 from the event timer
Strangerke
2014-03-06
VOYEUR: Some renaming related to the computer buttons
Strangerke
2014-03-06
AGOS: Switch keyboard shortcuts for dumps, to help prevent future conflicts.
Kirben
2014-03-06
AGOS: Fix error when dumping all VGA scripts.
Kirben
2014-03-05
FULLPIPE: Enable scene18 and scene19
Eugene Sandulenko
2014-03-05
FULLPIPE: Implement sceneHandler19()
Eugene Sandulenko
2014-03-05
FULLPIPE: Implement sceneHandler18()
Eugene Sandulenko
2014-03-05
AVALANCHE: Implement MainMenu::centre().
uruk
2014-03-05
VOYEUR: Invert check on getBoltGroup in getComputerBrush for consistency
Strangerke
2014-03-05
VOYEUR: Fix memory leak when quitting in showTitleScreen()
Strangerke
2014-03-05
VOYEUR: Some cleanup related to the onOff and pick masks
Strangerke
2014-03-05
AGOS: Update debug tables.
Kirben
2014-03-05
AGOS: Correct typos in comments.
Kirben
2014-03-04
FULLPIPE: Implement scene18_setupSwingers()
Eugene Sandulenko
2014-03-04
FULLPIPE: Implement scene19_updateCursor()
Eugene Sandulenko
2014-03-04
AVALANCHE: Fix parentheses in Help::handleMouse().
uruk
2014-03-04
AVALANCHE: Implement MainMenu::option().
uruk
2014-03-04
AVALANCHE: Implement loadMenu(). Unify it with menuLoadIcons().
uruk
2014-03-04
AVALANCHE: Move to graphics and implement GraphicManager::menuLoadIcons().
uruk
2014-03-04
AGOS: Fix quitting during Oracle text scroll in The Feeble Files.
Kirben
2014-03-04
AGOS: Remove duplicate file opens, when counting saved games.
Kirben
2014-03-04
VOYEUR: Fix the new password behavior (still not saved, just as in the original)
Strangerke
2014-03-04
VOYEUR: Refresh mouse events in safe screen, fixing the 'enter password' beha...
Strangerke
2014-03-04
AGOS: Fix scroll wheel glitch in The Feeble Files.
Kirben
2014-03-04
Merge pull request #441 from eriktorbjorn/feeble-loyalty
Torbjörn Andersson
2014-03-04
AGOS: Disable mouse scroll in Puzzle Pack games.
Kirben
2014-03-03
MOHAWK: Fix Riven movie volume clipping
Matthew Hoops
2014-03-04
AGOS: Add mouse wheel support for The Feeble Files.
Kirben
2014-03-03
AVALANCHE: Add MainMenu's skeleton.
uruk
2014-03-03
VOYEUR: Rewrite hotspot code in doLock()
Strangerke
2014-03-03
VOYEUR: Fix a comment
Strangerke
2014-03-03
VOYEUR: Remove a couple of default values in function declaration
Strangerke
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