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AgeCommit message (Expand)Author
2006-11-06System mouse code no longer requiredTravis Howell
2006-11-06Fix mouse palette in WWTravis Howell
2006-11-06The clear timers script only exists in Simon1Travis Howell
2006-11-05Fix mouse glitch regression, due to code re-arrangeTravis Howell
2006-11-05various fixesGregory Montoir
2006-11-05enabled MIDI volume changesGregory Montoir
2006-11-05CleanupTravis Howell
2006-11-05Set ROOM_EXIT_ANIMATION constant, to fix compile for now. Not sure if value i...Travis Howell
2006-11-05Only read a single item, in doTable opcodeTravis Howell
2006-11-05Added display of the two special between room animations: falling down the ch...Paul Gilbert
2006-11-05Add inital load/save code changes for earlier games and cleanupTravis Howell
2006-11-05Improve debug output of video scriptTravis Howell
2006-11-05TypoTravis Howell
2006-11-05Music is disabled when under water in Elvira 1Travis Howell
2006-11-05removed unneeded opcodesGregory Montoir
2006-11-05added basic MIDI playbackGregory Montoir
2006-11-05SO_ROOM_INTENSITY isn't used by SCUMM V1 - 4 gamesTravis Howell
2006-11-05cleanupGregory Montoir
2006-11-04SCUMM cleanupMax Horn
2006-11-04Fixed zero filled Rect with PalmOS compilerChris Apers
2006-11-04Fixed zero filled _opcodeTable[] with PalmOS ARM compilerChris Apers
2006-11-04rewrote FOTAQ game version detection code in a - if I didn't break anything -...Gregory Montoir
2006-11-03cleanup (got rid of the custom Language enum, re-used the one in the Common n...Gregory Montoir
2006-11-03Fix compilation in Linux (itoa() isn't available here, it's non-standard)Sven Hesse
2006-11-03added 'touche' engine for the game 'Touche: The Adventures of the 5th Musketeer'Gregory Montoir
2006-11-03got rid of two memory leaksGregory Montoir
2006-11-03Fixed bad namespace comments spotted by clone2727.Torbjörn Andersson
2006-11-02Add video code for HE100 gamesTravis Howell
2006-11-01Ooops, move code to correct functionTravis Howell
2006-11-01Enable Bink video playback in HE100 gamesTravis Howell
2006-11-01Workaround for bug #1586894Max Horn
2006-11-01Removed unnecessary newline from warning message. (But why did I get thisTorbjörn Andersson
2006-10-30HACK no longer required for MM demo modeTravis Howell
2006-10-30Fix bug #771499 - ZAK: Lotto numbers never picked. The freezeCount isn't chec...Travis Howell
2006-10-29SCUMM: Avoid crash in debugger when omitting the state value in 'object state...Max Horn
2006-10-29SCUMM: The didexec flag did not exist in V0-V2; minor cleanupMax Horn
2006-10-29Always stop the audio handle in Sound::voicePlay.Johannes Schickel
2006-10-29Named / documented the V0-V2 object states (we should probably rename the cor...Max Horn
2006-10-29cleanupMax Horn
2006-10-29Increase delay for dragging items, to match originalTravis Howell
2006-10-29Update variable range, when using debuggerTravis Howell
2006-10-29Add opcode and opcode stub for Elvira 2. Remove unused opcode codeTravis Howell
2006-10-28White space changesTravis Howell
2006-10-28Remove vga opcodes which are never used by gamesTravis Howell
2006-10-28Update debug tablesTravis Howell
2006-10-28Correct dump of VGA file in FFTravis Howell
2006-10-28Fix sign issues, that caused combat issues in Elvira 1Travis Howell
2006-10-28Fix cursor palette in Elvira 1Travis Howell
2006-10-28Add shield cursor for Elvira 1Travis Howell
2006-10-28Fix the heart beat in Elvira 2Travis Howell