aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Expand)Author
2010-01-22SCI: dont swap coordinates on rects when both are "wrong", will fix button pl...Martin Kiewitz
2010-01-22SCI: restoring r47412, we were right all along but this "hack" was done on th...Martin Kiewitz
2010-01-22SCI: reverting r47412, change was incorrect and also resulted in broken anima...Martin Kiewitz
2010-01-22Silenced some more cppcheck warnings. Some of these may seem silly, but the wayTorbjörn Andersson
2010-01-22SCI: removed error inside Menu::mouseFindMenuItemSelection, instead returning 0Martin Kiewitz
2010-01-22SCI: draw a black line under menubar when menu is active (effectively for jon...Martin Kiewitz
2010-01-22SCUMM: Get rid of some redundant enum vals in iMuse digitialMax Horn
2010-01-22Reset the value of _resetOnPause when a song is loaded/unloadedFilippos Karapetis
2010-01-22- The reverb value is now obtained from the music driverFilippos Karapetis
2010-01-22Always loop sounds declared in the VIEW resources of Myst. While Myst specifi...Matthew Hoops
2010-01-22Rename MohawkFile to MohawkArchive and OldMohawkFile to LivingBooksArchive_v1...Matthew Hoops
2010-01-22SCI: Fix OB1 error in rhythm mapping in MT-32 to GM translationWalter van Niftrik
2010-01-21Silenced some cppcheck warnings.Torbjörn Andersson
2010-01-21Fix gcc warning.Johannes Schickel
2010-01-21SCI: fixing iceman intro again (dont set datainc immediately but after delta)Martin Kiewitz
2010-01-21SCI: Saved games can now be loaded from ScummVM's launcherFilippos Karapetis
2010-01-21- Fixed pausing of all sounds in the playlistFilippos Karapetis
2010-01-21SCI: CleanupWalter van Niftrik
2010-01-21SCI: Renamed softseq/ to drivers/Walter van Niftrik
2010-01-21SCI: Removed seq/ directoryWalter van Niftrik
2010-01-21SCI: Add MT-32 to GM mappingWalter van Niftrik
2010-01-20Add another Dutch Windows demo of Freddi Fish 4.Travis Howell
2010-01-20SCI: control icons now use objects priority selector instead of hardcoded pri...Martin Kiewitz
2010-01-20SCI: boundary check on getPortById()Martin Kiewitz
2010-01-20SCI: kDrawCel workaround documented and not temporary anymoreMartin Kiewitz
2010-01-20SCI: workaround for game menu/quit menu in freddy pharkas till vm issue is re...Martin Kiewitz
2010-01-20SAGA: Change Sound::playSoundBuffer to enable looping for all sound formatsMax Horn
2010-01-20Fixed a small memory leak. Cppcheck again...Torbjörn Andersson
2010-01-19cleanupMax Horn
2010-01-19Started to get rid of Audio::FLAG_LOOPMax Horn
2010-01-19LURE: Remove evil 'using namespace' from header filesMax Horn
2010-01-19Move raw audio flags from sound/mixer.h to sound/raw.hMax Horn
2010-01-19Get rid of Mixer::playRaw for goodMax Horn
2010-01-19Fixed some cppcheck warnings.Torbjörn Andersson
2010-01-19- Removed the resetDriver() hack. The reason why notes stopped being played s...Filippos Karapetis
2010-01-19SCI: dont directly set mouse cursor to visible state but call show() instead ...Martin Kiewitz
2010-01-19SCI: call showBits() on the line between menubar and the actual menu (because...Martin Kiewitz
2010-01-19SCI: also fix statusbarMartin Kiewitz
2010-01-19Add support for the flyby videos in Myst ME Macintosh.Matthew Hoops
2010-01-19SCI: fixed displaying of menubar (fixes all sorts of ega games)Martin Kiewitz
2010-01-19SCI: use reanimate instead of BitsShow() when removing menusMartin Kiewitz
2010-01-19SCI: Remove upper 4 bits when drawing lines on EGA games (fixes window colors...Martin Kiewitz
2010-01-19Delete the inner music driver when MidiPlayer_AdLib() is destroyed, not in cl...Filippos Karapetis
2010-01-19SCI: Still limit lower boundary in SCI1.1, moved upper priority boundary limi...Martin Kiewitz
2010-01-19SCI: don't limit priority bands in sci1.1 (fixes swimmer in lsl6)Martin Kiewitz
2010-01-19SCI: implemented priority bands support for sci1.1 picture resources, fixed l...Martin Kiewitz
2010-01-19sword1: removed a leftover semicolonFabio Battaglia
2010-01-19SWORD1: Fix memory leak in PSX audio code (seems to have been there for quite...Max Horn
2010-01-19Convert more engines from Mixer::playRaw to Mixer::playInputStreamMax Horn
2010-01-19SAGA: Move from Mixer::playRaw to playInputStream; add FIXME regarding sounds...Max Horn