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2011-08-22SCUMM: Revert "Avoid calling malloc with new_size=0"Willem Jan Palenstijn
This reverts commit d6f7e5933657e2e6fcbd1accf9f8a4b77454daec, and marks the issue with a FIXME. The problem is that it not only skips the malloc, but also the other code in that block.
2011-08-22Merge pull request #67 from chrisws/initial-bada-port-masterWillem Jan Palenstijn
This is the initial implementation of the BADA port.
2011-08-21SCUMM: Actually disable the setShadowPalette used in Indy4...Johannes Schickel
2011-08-21SCUMM: Fix typo in PC Speaker output.Johannes Schickel
2011-08-21SCUMM: Disable setShadowPalette for Indy4 Amiga.Johannes Schickel
Like palManipulateInit the setShadowPalette function is a nullsub in the original Amiga executable of Indy4.
2011-08-21SCUMM: Fix for bug #3174197.Johannes Schickel
The bug is: "FOA: Wrong colors in the Amiga version". In the original Indy4 Amiga executable palManipulateInit is a nullsub, thus the palette effect set up by the scripts is just ignored. The same might be true for other SCUMM Amiga games, but I can not check these thus I limited this to Indy4 Amiga for now.
2011-08-21DREAMWEB: 'showframe' overload for this majority of clients that don't need ↵Bertrand Augereau
width and height returned
2011-08-21DREAMWEB: 'showallfree' ported to C++Bertrand Augereau
2011-08-21DREAMWEB: 'calcfrframe' returns (width,height) in (cl,ch)Bertrand Augereau
2011-08-21BADA: Remove BADA defined check. Was a temp fix for simulator buildChris Warren-Smith
2011-08-21BADA: Avoid calling malloc with new_size=0Chris Warren-Smith
2011-08-21BADA: Initial BADA port implementationChris Warren-Smith
2011-08-21AGOS: Proper implementation of the Simon 1 demo aka Accolade MIDI parser.Johannes Schickel
This is based on the Elvira 1 demo.
2011-08-21AGOS: Use delete instead of free on an C++ object.Johannes Schickel
This fixes some ugly valgrind warnings and some crashes when quitting AGOS games for me.
2011-08-20ENGINES: Fix a typoMatthew Hoops
2011-08-20SCUMM: Fix compilation when translation support is disabled.Johannes Schickel
For this I added a convenience version of getLanguageYesNo, which works on the currently setup GUI translation language. All other code which requires this acan also use it instead of having to worry about the USE_TRANSLATION and thus having two code paths.
2011-08-20AGOS: Slight cleanup.Johannes Schickel
Now AgosEngine::_language is of type Common::Language instead of uint16. It is currently only used with values of that enumeration, thus it should be safe to use that type for it too.
2011-08-20SCUMM: Fix typo in commentEugene Sandulenko
2011-08-20I18N: Added comments to some of obscure translatable stringsEugene Sandulenko
2011-08-20MOHAWK: Explain some obscure strings to translatorsEugene Sandulenko
2011-08-20DREAMWEB: 'placesetobject' and 'removesetobject' ported to C++Bertrand Augereau
2011-08-20DREAMWEB: Set objects have a four char name tagBertrand Augereau
2011-08-20DREAMWEB: 'deletetaken' ported to C++Bertrand Augereau
2011-08-20SCUMM: Added support for localization in Y/N dialogEugene Sandulenko
2011-08-20AGOS: Switched pause dialog to getLanguageKeyYes usageEugene Sandulenko
2011-08-20SCUMM: Added translation support for V1 dialogsEugene Sandulenko
2011-08-20SCUMM: Added translation support to subtitle settingsEugene Sandulenko
2011-08-20TSAGE: Fix Valgrind issues with loading Scene 50Paul Gilbert
2011-08-20TSAGE: Fix memory leak of sound voiceType listPaul Gilbert
2011-08-20DREAMWEB: Ported 'dochange' to C++Bertrand Augereau
2011-08-20DREAMWEB: 'setallchanges' ported to C++Bertrand Augereau
2011-08-20DREAMWEB: 'findormake' ported to C++Bertrand Augereau
2011-08-20TSAGE: Implemented Blue Force Scene #50 - Map ScenePaul Gilbert
2011-08-19SCUMM: Fix AdLib output in (MI2/)Indy4 Amiga.Johannes Schickel
Indy4 Amiga features only ROL tracks, thus with 69adb13c2f3cadd4dac2bba8164aa0b8a9400abc the MIDI -> AdLib conversion was broken. Fixed that now by allowing ROL tracks to be played on AdLib output for Amiga games. This probably also affected Monkey Island 2 Amiga, but I don't have it to test.
2011-08-18DREAMWEB: Pathfind routines go to pathfind.cppBertrand Augereau
2011-08-18DREAMWEB: Ported 'findxyfrompath' to C++Bertrand Augereau
2011-08-18DREAMWEB: Ported 'blocknametext', 'walktotext', 'personnametext',Bertrand Augereau
2011-08-18DREAMWEB: 'findlen' is unusedBertrand Augereau
2011-08-18DREAMWEB: No need to generate unused C++ for 'makename'Bertrand Augereau
2011-08-18DREAMWEB: 'calcmapad' ported to C++Bertrand Augereau
2011-08-18DREAMWEB: 'getposition' ported to C++Bertrand Augereau
2011-08-18SCUMM: Fix cursor palette in the HE80+ default cursorMatthew Hoops
2011-08-18SCUMM: Hopefully fix DS compilationSven Hesse
2011-08-17Merge pull request #74 from fuzzie/soccerclone2727
Backyard Soccer support
2011-08-18DREAMWEB: Fix compile on non-GNU compilersSven Hesse
mempcpy is a GNU extension and the only difference to memcpy is the return value, which this code happily ignores. So I assume it's a typo.
2011-08-18DREAMWEB: Enable 100 savegamesWillem Jan Palenstijn
2011-08-18DREAMWEB: Add/fix loading from launcherWillem Jan Palenstijn
This is very error-prone, and needs testing.
2011-08-18DREAMWEB: Hook up ScummVM save/load menuWillem Jan Palenstijn
The ScummVM menu will be used if dreamweb_originalsaveload is set to true. This is very error-prone, and needs testing.
2011-08-18DREAMWEB: Move several load/save functions out of dreamgenWillem Jan Palenstijn
2011-08-18DREAMWEB: Reorder modifiers for consistency (cosmetic)Willem Jan Palenstijn