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2010-03-05Patch #2963270: MM: V0 Verb Give FixMax Horn
svn-id: r48163
2010-03-04Fix another mismatching new[] call (note that this needs to be replaced by ↵Johannes Schickel
malloc, since else MemoryReadStream will try to use free on an new[] allocated block.) svn-id: r48162
2010-03-04Fix mismatching new[]/delete.Johannes Schickel
svn-id: r48161
2010-03-04cruise: add detection entry for Amiga English US GOLD versionFabio Battaglia
svn-id: r48160
2010-03-04Fix item exchange string in Kyra 1 Amiga (both English and German).Johannes Schickel
svn-id: r48159
2010-03-02Fix bug #2961530 - Zak/FM-Towns: Game hangs when using monkey wrench.Travis Howell
svn-id: r48158
2010-02-28Add detection entry for SQ4 Mac.Matthew Hoops
svn-id: r48156
2010-02-28Don't try to dispose of "_bgBuf + 256" automatically when playing the BASSTorbjörn Andersson
intro sound effects. The engine manages that memory on its own. This should fix bug #2960522, "BASS: Crash During the Intro". svn-id: r48152
2010-02-28Fix gcc warning.Johannes Schickel
svn-id: r48151
2010-02-28Implemented loading of the Rex Nebular walkable areasPaul Gilbert
svn-id: r48150
2010-02-27Check if we should quit on every opcode call instead of after every 500. ↵Matthew Hoops
Fixes bug #2960238. svn-id: r48149
2010-02-27DRACI: Don't try to set the volume for channels that couldn't be allocated ↵Jordi Vilalta Prat
(fixes bug #2907954: "DRAGON: Crash in Intro") svn-id: r48147
2010-02-27Beginnings of code for scene info loadingPaul Gilbert
svn-id: r48143
2010-02-27Fix bug #2959947 - SPYFOX1: Saves don't work from menu.Travis Howell
svn-id: r48142
2010-02-26Fixed the music in some Mac versions of ITE and disabled some unused code ↵Filippos Karapetis
for the original DOS demo of ITE svn-id: r48139
2010-02-26SID: Adding DISABLE_SID option, as SID player embiggens binary by a large ↵Neil Millstone
amount. This is a problem for the DS port. svn-id: r48137
2010-02-26SCUMM: Fix stride of palette data in ARM optimised costime rendererNeil Millstone
svn-id: r48135
2010-02-26Slightly rework refreshing cards in Riven (and remove the hackish ↵Matthew Hoops
changeToCard(0)). svn-id: r48134
2010-02-26Cleanup the sound code a bit.Matthew Hoops
svn-id: r48133
2010-02-26better flag/scene checking for the last intrusion attemptVladimir Menshakov
svn-id: r48132
2010-02-26added async getFlag(addr)Vladimir Menshakov
svn-id: r48131
2010-02-25interpret several consequent moving command as one. Vladimir Menshakov
svn-id: r48130
2010-02-25reset intro flag after savegame loadingVladimir Menshakov
svn-id: r48128
2010-02-25fixed haystack and fatso problemsVladimir Menshakov
svn-id: r48127
2010-02-25hide mouse while playing cutscenesVladimir Menshakov
svn-id: r48126
2010-02-25fixed delayed callback timingVladimir Menshakov
svn-id: r48125
2010-02-25Fixing problems with the texts table in TOT files when the order of the ↵Sven Hesse
texts and resources tables are switched in the TOT file svn-id: r48124
2010-02-24Add another German Windows version of Pajama Sam 2.Travis Howell
svn-id: r48123
2010-02-23SCI: Turn kernel_sleep() into SciEvent::sleep()Max Horn
svn-id: r48119
2010-02-23SCI: Move SciGui::wait to EngineState::waitMax Horn
svn-id: r48118
2010-02-23SCI: Stop storing EngineState in SciGui32Max Horn
svn-id: r48117
2010-02-23SCI: add Gabriel Knight 1 French DOS CD detection entryFabio Battaglia
svn-id: r48115
2010-02-22SPY Fox 3: Operation Ozone is supported too.Travis Howell
svn-id: r48112
2010-02-21SCI: added warning when getting invalid rect in kCan(t)BeHereMartin Kiewitz
svn-id: r48102
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵Yotam Barnoy
engines + GUI and proper keypad handling svn-id: r48101
2010-02-21Added comments on the SCI0-SCI1.1 kernel function table differences Filippos Karapetis
svn-id: r48100
2010-02-21Implemented some of the sprite animations loading logic for the first scene ↵Paul Gilbert
(no display yet) svn-id: r48099
2010-02-21Handle invalid rects in kCanBeHere(). Fixes some odd crashes in IcemanFilippos Karapetis
svn-id: r48098
2010-02-20Removed dead codeFilippos Karapetis
svn-id: r48097
2010-02-20Added comment to explain pointer comparison. See r48092 and r48904.Nicola Mettifogo
svn-id: r48096
2010-02-20Put in a warning in case there is ever too long a background resource name ↵Paul Gilbert
when saving a game svn-id: r48095
2010-02-20Reverted commit 48092 - The comparison is explicitly intended to detect if ↵Paul Gilbert
the background table field was passed to the method, so it won't try to do a redundant copy to itself svn-id: r48094
2010-02-20strncpy does not always add a terminating zero, thus we need to do that on ↵Johannes Schickel
our own. svn-id: r48093
2010-02-20"const char *" strings should be compared via strcmp and not via !=/==.Johannes Schickel
svn-id: r48092
2010-02-19Increased the amount of space for storing background filenames to fix memory ↵Paul Gilbert
overflow svn-id: r48091
2010-02-19Fix for bug #2954286 "Gob: ScummVM quits on pause".Johannes Schickel
svn-id: r48090
2010-02-19Fix for bug #2954279 "KYRA: Error when loading non-existent savegame".Johannes Schickel
svn-id: r48089
2010-02-19tinsel: Add detection for Discworld 1 floppy EUR versionFabio Battaglia
svn-id: r48088
2010-02-18Mohawk : Update with work on Myst EXIT opcodes to work out purpose.David Turner
svn-id: r48087
2010-02-17SCI: Reduce header interdependenciesMax Horn
svn-id: r48086