Age | Commit message (Collapse) | Author |
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svn-id: r48163
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malloc, since else MemoryReadStream will try to use free on an new[] allocated block.)
svn-id: r48162
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svn-id: r48161
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svn-id: r48160
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svn-id: r48159
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svn-id: r48158
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svn-id: r48156
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intro sound effects. The engine manages that memory on its own. This should
fix bug #2960522, "BASS: Crash During the Intro".
svn-id: r48152
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svn-id: r48151
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svn-id: r48150
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Fixes bug #2960238.
svn-id: r48149
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(fixes bug #2907954: "DRAGON: Crash in Intro")
svn-id: r48147
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svn-id: r48143
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svn-id: r48142
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for the original DOS demo of ITE
svn-id: r48139
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amount. This is a problem for the DS port.
svn-id: r48137
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svn-id: r48135
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changeToCard(0)).
svn-id: r48134
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svn-id: r48133
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svn-id: r48132
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svn-id: r48131
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svn-id: r48130
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svn-id: r48128
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svn-id: r48127
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svn-id: r48126
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svn-id: r48125
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texts and resources tables are switched in the TOT file
svn-id: r48124
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svn-id: r48123
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svn-id: r48119
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svn-id: r48118
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svn-id: r48117
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svn-id: r48115
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svn-id: r48112
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svn-id: r48102
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engines + GUI and proper keypad handling
svn-id: r48101
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svn-id: r48100
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(no display yet)
svn-id: r48099
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svn-id: r48098
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svn-id: r48097
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svn-id: r48096
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when saving a game
svn-id: r48095
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the background table field was passed to the method, so it won't try to do a redundant copy to itself
svn-id: r48094
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our own.
svn-id: r48093
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svn-id: r48092
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overflow
svn-id: r48091
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svn-id: r48090
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svn-id: r48089
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svn-id: r48088
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svn-id: r48087
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svn-id: r48086
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