Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-06 | TITANIC: Fix gcc warning | Paul Gilbert | |
2017-04-06 | TITANIC: Add missing content for OSVideoSurface::clear | Paul Gilbert | |
2017-04-06 | DIRECTOR: Further work loading assets from D5 Movies. | stevenhoefel | |
2017-04-05 | TITANIC: Further cleanup of pose usages | Paul Gilbert | |
2017-04-05 | TITANIC: Fix some incorrect type casts | Paul Gilbert | |
2017-04-05 | TITANIC: Renamed CStarControlSub6 to FPose | Paul Gilbert | |
2017-04-05 | TITANIC: Change many doubles to floats to match original's precision | Paul Gilbert | |
Many of the Star Control classes in the original explicitly used floats rather than doubles. I'm switching to using them where applicable for now, since the resulting figures will more closely match the original, and it will be easier to spot errors in the various formulas | |||
2017-04-05 | DIRECTOR: Fix warnings | Eugene Sandulenko | |
2017-04-04 | TITANIC: Fix setup of Y_AXIS rotation matrix | Paul Gilbert | |
2017-04-04 | TITANIC: Correct usage of x/y angle in setViewportPosition | Paul Gilbert | |
2017-04-04 | TITANIC: Change debug level constants to have a DEBUG_ prefix | Paul Gilbert | |
2017-04-04 | DIRECTOR: Initial work to load D5 assets. | stevenhoefel | |
2017-04-03 | TITANIC: Add missing break to switch statement | Paul Gilbert | |
2017-04-03 | DIRECTOR: Bring cast children back for D4 or higher. | stevenhoefel | |
2017-04-03 | DIRECTOR: Use button cast when rendering button text. | stevenhoefel | |
2017-04-03 | DIRECTOR: Pre-load Button child text members. | stevenhoefel | |
2017-04-02 | TITANIC: Add missing code from CBaseStar draw3 | Paul Gilbert | |
2017-04-02 | TITANIC: Add missing code in CBaseStar draw4 | Paul Gilbert | |
2017-04-02 | DIRECTOR: Shorted detection tables | Eugene Sandulenko | |
2017-04-02 | TITANIC: Fix warnings | Willem Jan Palenstijn | |
2017-04-02 | BLADERUNNER: fixed lighting cache | Peter Kohaut | |
actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room | |||
2017-04-02 | TITANIC: Temporarily hard-code random vectors to ease debuggin | Paul Gilbert | |
2017-04-02 | TITANIC: Further cleanup of star drawing methods | Paul Gilbert | |
2017-04-02 | TITANIC: Cleanup and minor fixes in star drawing code | Paul Gilbert | |
2017-04-01 | TITANIC: Fix CStarControlSub13 _valArray setup | Paul Gilbert | |
2017-04-01 | TITANIC: Renamings for CStarControlSub13 class | Paul Gilbert | |
2017-04-01 | TITANIC: Fix CStarControlSub13 loading/saving width & height | Paul Gilbert | |
2017-04-01 | TITANIC: Fix matrix comparison in CStarControlSub12 proc15 | Paul Gilbert | |
2017-04-01 | TITANIC: Fix vector equality operators | Paul Gilbert | |
2017-04-01 | TITANIC: Fix loading of star position data | Paul Gilbert | |
2017-04-01 | TITANIC: Fix incorrect function parameter | Paul Gilbert | |
2017-04-01 | DIRECTOR: Fix Ernie detection | Eugene Sandulenko | |
2017-04-01 | BLADERUNNER: improvements to the walking code | Peter Kohaut | |
path finding is still missing video player has audio preloading small fixes | |||
2017-03-31 | TITANIC: Renaming of crosshairs related code | Paul Gilbert | |
2017-03-31 | TITANIC: Fix drawing bounds in CSurfaceArea fillRect | Paul Gilbert | |
2017-03-31 | TITANIC: Merge fader classes into one, video surface setup fix | Paul Gilbert | |
2017-03-31 | TITANIC: Merge CSurfaceFader and base into a single file | Paul Gilbert | |
2017-03-31 | DIRECTOR: Score label names are case insensitive | Eugene Sandulenko | |
2017-03-30 | TITANIC: Fix initialization of CStarControl _petControl reference | Paul Gilbert | |
2017-03-30 | TITANIC: Fix rect calculation in CSurfaceArea fillRect | Paul Gilbert | |
2017-03-30 | SCI32: Check for game aborts in all kList iteration methods | Colin Snover | |
This fixes a use-after-free in GK2 when restoring a second save game, when the List reg_t is still considered valid but the List has moved due to a partial game restore. | |||
2017-03-30 | SCI: Add clarifying comment to op_rest | Colin Snover | |
2017-03-30 | SCI: Stop getCurrentCallOrigin from mutating stack frames | Colin Snover | |
This fixes incorrect backtraces after a workaround failure or other call to getCurrentCallOrigin when one or more stack frames are calls to local procedures. | |||
2017-03-30 | SCI32: Hack around MIDI parser causing stuck harp animation in KQ7 | Colin Snover | |
The eventual proper fix for this is to change the current MIDI parser to work the same as in SSCI, but for now this workaround allows the game to continue. Fixes Trac#9696. | |||
2017-03-30 | SCI32: Improve bounds checking in SciString trim | Colin Snover | |
2017-03-30 | SCI: Ensure object name reg_ts are valid before dereferencing them | Colin Snover | |
2017-03-30 | SCI32: Add workaround for uninitialised read in Torin | Colin Snover | |
2017-03-30 | SCI32: Add workaround for uninitialised read in GK1 | Colin Snover | |
2017-03-30 | SCI32: Always reinit GfxText32 statics on game startup | Colin Snover | |
Fixes bad scaling of text when switching between games with different script resolutions. | |||
2017-03-30 | SCI: Change default master MIDI volume to 15 | Colin Snover | |
GK1 handles MIDI volume by changing the volumes of individual sound objects, rather than by using the MIDI master volume. As a result, the master volume needs to default to the maximum output level in order for GK1 to play music at the correct volume. This change does not affect earlier games, since SCI16 managed MIDI volume via the master volume, and for these games the master volume from ScummVM is synced at startup. |