Age | Commit message (Collapse) | Author |
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The file only exist to hold the code. The actual tests will be
moved to an appropriate location later.
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Having the ScriptManager as a member variable forced it to be const,
which prevented any non cont methods to be used. Thus, ScriptManager is
created on the heap and disposed after use.
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Instead of storing everything on the heap, only store Strings on the heap.
For Strings, store a char array pointer instead of an actual String object
since String objects are fairly large.
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Implicit conversion, while simple can cause problems and doesn't
show exactly how to get the value.
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function
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After further investigation, puzzles and controls don't really share any
structs. So it makes more sense to keep them seperate.
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scr files are stored and encrypted in archive files. This is an easy
way to dump them for debugging purposes.
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The goal is to have Engine::Run as clean as possible. Aka mostly method
calls.
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ZfsArchive implements Common::Archive.
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Commit 7a49802c01b0c39be4e86335689db8f3359fde68 created an audio track
hook that allows video decoding to use a differnt audio track encoding method
Also, re-normalize line endings
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Game detection needs to be off an actual resource, but all the resources
are in subdirectories. This updates the code to search for the specific
subdirectory.
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Add zvision base engine to engines/zvision as well as
modify the necessary engine files (configure.engines, etc.)
in order for it to be recognized.
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For some reason, the top left nsRect coordinates get swapped in the GK1
inventory screen, investigate why
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New Engine : Mortevielle
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way _cfiphBuffer is read/written
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