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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-12-26
FULLPIPE: Remove obsolete comment
Eugene Sandulenko
2013-12-25
FULLPIPE: Started implementing sceneHandler11()
Eugene Sandulenko
2013-12-25
NEVERHOOD: Move car to the correct position when entering a new scene
Filippos Karapetis
2013-12-25
NEVERHOOD: Change more message values to enums
Filippos Karapetis
2013-12-25
FULLPIPE: Add a new debug command, "scene"
Filippos Karapetis
2013-12-25
NEVERHOOD: Change more message values to enums
Filippos Karapetis
2013-12-25
FULLPIPE: Implement sceneHandler12_updateFloaters()
Eugene Sandulenko
2013-12-25
FULLPIPE: Catch unplugged scenes
Eugene Sandulenko
2013-12-25
FULLPIPE: Plug scene12 in
Eugene Sandulenko
2013-12-25
FULLPIPE: Implement sceneHandler12()
Eugene Sandulenko
2013-12-25
FULLPIPE: Implement scene12_init()
Eugene Sandulenko
2013-12-24
SCI: portraits cleanup + show base picture at end
Martin Kiewitz
2013-12-24
SCI: injecting "dual" view into King's Quest 6 CD
Martin Kiewitz
2013-12-24
SCI: injecting "dual" view into Laura Bow 2 CD
Martin Kiewitz
2013-12-24
FULLPIPE: Renames in scene15. This completes scene
Eugene Sandulenko
2013-12-24
FULLPIPE: Plug scene15 in
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement sceneHandler15()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene15_updateCursor()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene15_init()
Eugene Sandulenko
2013-12-24
TSAGE: Remove custom shouldQuit() as it's useless
Strangerke
2013-12-24
HOPKINS: Remove custom shouldQuit() as suggested by clone2727
Strangerke
2013-12-24
TSAGE: R2R - change a use of checkAntiDelayCard() for consistency
Strangerke
2013-12-24
HOPKINS: Fix bug #6456 - RTL not working.
Strangerke
2013-12-24
SCI: workarounds / new bug ids in comments
Martin Kiewitz
2013-12-24
SCI: change floodfill fix for sq4
Martin Kiewitz
2013-12-24
AGOS: Add German Amiga OCS version of Simon the Sorcerer 1.
Kirben
2013-12-23
SCI: change floodfill to fix sq4 ship taking off
Martin Kiewitz
2013-12-24
FULLPIPE: Implement scene11_setupMusic()
Eugene Sandulenko
2013-12-24
FULLPIPE: Implement scene11_initScene()
Eugene Sandulenko
2013-12-23
NEVERHOOD: Add names to some message IDs
Filippos Karapetis
2013-12-23
FULLPIPE: Implement sceneHandler10_clickGum(). This completes scene10
Eugene Sandulenko
2013-12-23
FULLPIPE: Implement several scene10 methods
Eugene Sandulenko
2013-12-23
FULLPIPE: Finish renames in scene08. This completes the scene
Eugene Sandulenko
2013-12-23
FULLPIPE: Renames in scene08
Eugene Sandulenko
2013-12-23
FULLPIPE: Implement scene08_setupMusic()
Eugene Sandulenko
2013-12-23
FULLPIPE: Implement sceneHandler08_pushCallback()
Eugene Sandulenko
2013-12-23
FULLPIPE: Implement sceneHandler08_startArcade()
Eugene Sandulenko
2013-12-23
FULLPIPE: Implement sceneHandler08_airMoves()
Eugene Sandulenko
2013-12-23
FULLPIPE: Fix regression with absent background graphics.
Eugene Sandulenko
2013-12-22
SCI: readded kq6 stepmother patch for dual mode
Martin Kiewitz
2013-12-22
SCI: LB2CD patch: remove audio mode reset code
Martin Kiewitz
2013-12-22
SCI: improved lb2+kq6 patches (new speech state)
Martin Kiewitz
2013-12-22
TSAGE: R2R - more refactoring in scene group 1
Strangerke
2013-12-22
TSAGE: R2R - Fix a bug after check on _gameBoardSide[0]._delayCard._cardId, s...
Strangerke
2013-12-22
AVALANCHE: Add a default value in Nim::checkInput()
Strangerke
2013-12-22
TSAGE: R2R - Remove dead code in scene 1100 and 1850
Strangerke
2013-12-22
TSAGE: R2R - Scene 1337 - optimize game logic based on board behavior
Strangerke
2013-12-22
TSAGE: R2R - Some refactoring in scene 1337
Strangerke
2013-12-22
FULPIPE: Implement sceneHandler08_calcFlight()
Eugene Sandulenko
2013-12-22
FULLPIPE: Implement sceneHandler08_jumpOff() and sceneHandler08_jumpLogic()
Eugene Sandulenko
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