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AgeCommit message (Expand)Author
2007-09-28Wrapped access to the playing sounds list in a mutexPaul Gilbert
2007-09-27simplified touche savegame listingGregory Montoir
2007-09-27simplified queen savegame listing (removed marks array etc.)Gregory Montoir
2007-09-26rename ui.cpp to menu.cpp for consistency with other enginesGregory Montoir
2007-09-26no need to assert here, just don't start playing the stream if read failedGregory Montoir
2007-09-26add polish version (bug report #1800500)Gregory Montoir
2007-09-26_currentObjectNum should also be set in text only talk modeGregory Montoir
2007-09-25Changed InventoryRenderer to draw inventory over a Surface, thus removing use...Nicola Mettifogo
2007-09-24objects now work in Winnie C64Matthew Hoops
2007-09-24- added a new generic debugger command 'facings'Johannes Schickel
2007-09-24- reworked input handlingJohannes Schickel
2007-09-24Added debugger support for kyra2.Johannes Schickel
2007-09-24Fixed inventory regression introduced with yesterday's commit.Nicola Mettifogo
2007-09-24allow Winnie Apple II to start up, however room images are slightly distorted...Matthew Hoops
2007-09-24Patch #1800767: "Sort the list of engines"Eugene Sandulenko
2007-09-24Silence warnings on 64bit systems.Johannes Schickel
2007-09-24fix regression in the inventory from r28995Matthew Hoops
2007-09-24ok, really get rid of "object 41" now -- didn't realize that the rnd function...Matthew Hoops
2007-09-24Added missing endian wrappers from Room Exit structure loadingPaul Gilbert
2007-09-24Changes some code to use Common::set_to instead of loops. (as an example on h...Johannes Schickel
2007-09-23Added command to enable screen debug functionallity. (instead of the old comp...Johannes Schickel
2007-09-23Added debugger command to list the birthstone gems.Johannes Schickel
2007-09-23Fix for kyra3 crashes while playing WSA files.Johannes Schickel
2007-09-23Init _screen for kyra3. Menu + Intro should be working again.Johannes Schickel
2007-09-23Converted fields in data that were originally offsets (such as tick proc offs...Paul Gilbert
2007-09-23Added vaildation of new lure.dat file, and added MD5 for Italian version of gamePaul Gilbert
2007-09-23Added support for the lure.dat file now containing multiple language versionsPaul Gilbert
2007-09-23Split up the interruptableDelay method into two methods, making the version i...Paul Gilbert
2007-09-23Removed some old redundant code and moved some string constants to the resour...Paul Gilbert
2007-09-23Tweaked the colour fading code so that room 4 will display correctlyPaul Gilbert
2007-09-23Added support for original copy protection, in any anyone ever wants to see itPaul Gilbert
2007-09-23Shifted string decoder list to a resource, since it varies from language to l...Paul Gilbert
2007-09-23Added support for original copy protection, in any anyone ever wants to see itPaul Gilbert
2007-09-23Oops. Some debug code was committed.Nicola Mettifogo
2007-09-23Moved most of inventory-related code inside classes Inventory and InventoryRe...Nicola Mettifogo
2007-09-23Rename class variables to conform our coding guidelines.Eugene Sandulenko
2007-09-23Rename class variables to conform our code conventionsEugene Sandulenko
2007-09-23Indentation.Torbjörn Andersson
2007-09-23Add support for Russian versions of AGI gamesEugene Sandulenko
2007-09-23Cleanup. Also, changed isBigEndian to be a booleanFilippos Karapetis
2007-09-23remove _saveMarks from SAGA load and save implementationAndrew Kurushin
2007-09-23Add Tigger and Mist events implementationEugene Sandulenko
2007-09-23objects now work in Winnie AmigaMatthew Hoops
2007-09-23Fix regressionEugene Sandulenko
2007-09-23changes for Winnie Amiga (now playable) and C64Matthew Hoops
2007-09-23More endianness and alignment fixesEugene Sandulenko
2007-09-23Fix endian bugMax Horn
2007-09-23Make readRoom() truly alignment- and endian-safeEugene Sandulenko
2007-09-23Portability fixEugene Sandulenko
2007-09-23Fixed some platform checksFilippos Karapetis