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AgeCommit message (Expand)Author
2007-06-28Changed GOB to use common/frac.hMax Horn
2007-06-28Whitespace fixMax Horn
2007-06-28Removed superfluous comment and converted an int to bool conversion to a more...Kari Salminen
2007-06-28Added a workaround to prevent the making fire animation from breaking at the ...Filippos Karapetis
2007-06-28Added a debug message for game loadingFilippos Karapetis
2007-06-27Fix compiler warning.Travis Howell
2007-06-27Clear any paused OmniTV video, when playing another video. To fix crashes in ...Travis Howell
2007-06-26Add support for compressed digital music in ITEFilippos Karapetis
2007-06-26Remove some unneeded includesFilippos Karapetis
2007-06-26increase mt-32 sysex delay to prevent buffer overflow (see FR#1393726)Willem Jan Palenstijn
2007-06-26Fix saving & restoring with AGI256 and AGI256-2 games.Kari Salminen
2007-06-26Move to the correct file offset when using compressed sounds in ITEFilippos Karapetis
2007-06-26Explicitly mention the bug we work around (makes it a lot easier to deal with...Max Horn
2007-06-26Fix FLAC support for speech in Broken Sword 1.Travis Howell
2007-06-26Add FLAC support for speech in Broken Sword 1.Travis Howell
2007-06-25Add workaround for Gold Rush intro skipping bug #1737343.Kari Salminen
2007-06-25Improvements to the SAGA compressed sound supportFilippos Karapetis
2007-06-25Put a comment in its correct locationFilippos Karapetis
2007-06-25Removed obsolete code for setting transparent debugging console colors.Kari Salminen
2007-06-25Add support for compressed sound effects, digital music and speech to the SAG...Filippos Karapetis
2007-06-25Added entries for ITE compressed files to the detector. IHNM is not added yet...Filippos Karapetis
2007-06-25Unified GfxMgr::putPixelsA-function's priority info handling.Kari Salminen
2007-06-25Added a workaround for bug #1726130 ("WEEN: Long delay in the intro")Sven Hesse
2007-06-25Adding info for Goblins 3 Mac (supplied by fac76 in #1742716)Sven Hesse
2007-06-25Fix priority screen showing when using AGI256 or AGI256-2.Kari Salminen
2007-06-24added arm assembly from patch #1742112 for codec47. (and really build arm cod...Paweł Kołodziejski
2007-06-23Made changeCharacter restore the previous open Archive after completing its d...Nicola Mettifogo
2007-06-23Now clipping frame # to avoid crashes because of bad behavior of game scripts.Nicola Mettifogo
2007-06-23Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState)Sven Hesse
2007-06-23More cleanupMax Horn
2007-06-23Cleanup; also fixed Alt-F5 (orig. saveload menu) in COMIMax Horn
2007-06-23Reworked the SCUMM input code even more: Merged various code paths and stream...Max Horn
2007-06-23Removing WinCE specific code in ScummEngine_v7::processKeyboard -- it made no...Max Horn
2007-06-23Simplify code: Since processInput() always overwrite the value of lastKeyHit ...Max Horn
2007-06-23Revised SCUMM's input code. We now fix the keys F5, '.', space, escape for ma...Max Horn
2007-06-23Added GOB FIXMEMax Horn
2007-06-23Changed BASS to use more KEYCODEsMax Horn
2007-06-23Using KEYCODE_f and KEYCODE_g instead of 'f' and 'g' to check for fast-mode-keysSven Hesse
2007-06-23Converted LURE code to use KEYCODEsMax Horn
2007-06-23Compare Common::KEYCODE_ against KeyState::keycode, not KeyState::asciiMax Horn
2007-06-23Changed the way VAR_VERSION_KEY is handledMax Horn
2007-06-23Changed input routine to use KEYCODE.Nicola Mettifogo
2007-06-23Moved F1 key remapping in COMI to a more appropriate placeMax Horn
2007-06-23Correct typo.Travis Howell
2007-06-23cleanupMax Horn
2007-06-23SCUMM: Added three FIXME comments to the _keyDownMap code, and made it use KE...Max Horn
2007-06-23Made use of full Common::KeyState in SCUMM (there is still lots of room for i...Max Horn
2007-06-23Made SCUMM use Common::KeyState, too (but implemented almost no fixes/optimiz...Max Horn
2007-06-23Minor formatting fixOystein Eftevaag
2007-06-23Applying patch 1669536: Kyra2: Intro fixesOystein Eftevaag